Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I will definitely create it but later.
I'm pretty busy with developing my own game.. To do tier 4 levels I need to create new buildings and that's more time-consuming than I can afford right now.
Colossal upgrade. The mod Three Rows of Building Slots is no longer supported, and this mod now moves on to its own supported mod - Four Building Slots Rows. Please subscribe for your own convenience.
12 minor building slots has also become redundant and integrated into NBS proper.
it's ok for playing,i just see someone 'Dechala has more slots in pleasure palaces now',thanks.
yes!!! That is definitely the problem, you're not supposed to be using these together!
To make building slots unlocked, you have to edit the buildings and assign available slots to each building, which immediately brings it in conflict with this mod.
However it is so easy to do that I can do it myself, I can make a submod for you if you want.
Well I recommend 3 rows, but it is still not perfect.
Whenever the UI makes it hard to build buildings normally, press 3 and select buildings you want to build.
It works for me (see latest scrreenshot).
I think you have mod conflict.
thank you for your earlier assistance, and I hope it works now
Do you have 3 rows of building slots?
I did not know Dechala had separate things like that, I'll look into it
Check now
I did some testing, you can see in the newest upload screenshot that the Nuln's Imperial Gunnery school is upgradeable. I was able to construct it, so I don't know what is wrong. When a building is not upgradeable the game typically says.
I don't think I can help further without more information
can you send a screenshot of how it looks?
Sorry, I don't have the Wissenland dlc.
MIXER and NBS have been incompatible for a long time. That is the reason your slots are limited to 8, MIXER does that.
Try to see if it has been fixed.
@Augustus,
I still need data on whether you have mods (like MIXER) and also which factions you are playing.
Dechala's pleasure palaces should have more slots now.
Unfortunately I do not own the DLC, but I'll look into it tomorrow.
don't mention it. Glad to hear this.
amazing mod btw. really grateful for it,.
I was able to see the new factions in the campaign selection, though I obviously don't own any so I was not able to test them myself. But the normal factions work fine. Chaos campaign also workss.
@sverxangel. (the comment below)
Any day.
For the DLC factions I'll work something out today. If Creative Assembly Kit works, there will be an update today.
of course.
The reason it's such a hassle is, it's probably a startpos issue. I think you own one or more of the new faction DLCs. I don't, so for me everything works fine. The mod runs on the startpos that was made before the new factions were released, my guess is the game is trying to find the new factions but fails.
It should be easily fixable. It's just that startpos modding takes a lot of time and effort (mostly because CA modding tools are outdated and not properly supported). I'll have another go tomorrow.
I have an idea of what the problem might be thanks to the data you provided, I was almost able to apply it but CA's mod tool crashed on me after taking 30 minutes to load. Next time I'm gonna try is tomorrow.
'[string "script\\campaign\\main_warhammer\\wh_start.lua"]:550: attempt to index a boolean value'
and
"[string \ "script/campaign/wh3_dlc27_dechala_settlement_exploitatiin.lua/" ]:326: attempt to index local 'faction' (a boolean value)"...
Well since everything works fine for me so I don’t think I can help you. Not without further details at least, like the script error details.