Total War: WARHAMMER III

Total War: WARHAMMER III

GIS' Orc Guns, Pirate, Warmachine Expansion
116 kommentarer
Lost2Insanity For 10 timer siden 
Crazy mod you got here, I unfortunately wasn't aware of this before today otherwise I would of communicated with you beforehand.

I do not come out of my shed often to browse the workshop.
Krakenous For 11 timer siden 
Damn that was fast! Great job thank you :WH3_clasp:
REITERPALLASCH For 11 timer siden 
Excellent thanks dude
GIANT IRON SKELETON  [ophavsmand] For 11 timer siden 
OK now I hace fixed the issue, the bloodsail fleet will spawn in southern Cathay and replace cluster eyes instead, so yeah, now compatible with we'z special:waaaghsbt:
@Krakenous
@REITERPALLASCH
@Ebonhearted
Ebonhearted For 12 timer siden 
i'd love a compatibility patch with the newest we'z special blue viper mod
REITERPALLASCH For 13 timer siden 
It's because they both replace the blue vipers faction. Maybe you could put them somewhere else? Or somebody can make a compatibility patch.
REITERPALLASCH For 13 timer siden 
Yeah the newest update to we'z special overwrites this mod. When you go to select the faction lord it's merged with the Blue Vipers faction they just added.
Krakenous For 14 timer siden 
Unfortunately, with the latest update to "we'z special all-in-one" where the Blue Vipers tribe has been added, this mod unfortunately overwrites them or vice versa, I think you are using the same faction key maybe? I'm not sure, but, just wondered if some kind of compatibility would be possible somehow?
GIANT IRON SKELETON  [ophavsmand] 9. okt. kl. 23:30 
@SFH thank you!
dpisnow 3. okt. kl. 5:36 
I have a quick question for you. Do you take commissions? I've been looking for someone to mod in a few nurgle ranged units because there literally is nothing for nurgle in terms of range.
Obviously I would pay for it first before you started anything and it would only be like 3-4 units with models that are already in game.
Sophie 27. sep. kl. 21:44 
can you make an old world version thats JUST the units ?
DiViNe NeKO 26. sep. kl. 6:30 
This mod is criminally under-rated, these new units have a crazy amount of detail and the war machines are next level, you even have a Hero unit that is straight out of Warhammer 40K wearing a mechsuit :steamthumbsup:

The only thing I would say needs a slight update are the infantry type unit cards, many of them are blurry from the screenshots that were used so they don't show a clear idea of what the unit weapons are just by eyeballing the cards.

Hope keep working on this mod and adding few more units, the 'Stormboys' rocket pack Orks would fit perfect with these unit types and I have yet to see any other Greenskin unit mods on steam workshop with flying Greenskin infantry (not counting those kamikaze goblins). Overall this mod is 9.5/10, thanks bigtime for making it.
DoriamVell 19. sep. kl. 4:47 
Is victory condition is strictly must have? Greate and formidable models! But I prefer to not risk with such overhaul as victory condition mod
Kaldreth 12. sep. kl. 17:20 
Why not make this compatible with Realms of Chaos? I keep having to remember how to mod this game just to do it myself. It's always a messy chore.
ondrej.stonis 7. sep. kl. 10:56 
GIS i have a sugestion for. give the ork freebotaz lord on level 49 a skin that gives all units endless drum cause from what i know orks dont have a conceept of amunition ( it definitly not my dream to have endless dakka )
Bloothtooth 27. aug. kl. 12:00 
@Chaos Dwarf
Sadly I wasn't using that mod so no joy there for me. However, i love those new banners so thank you for the new mod recommendation
chaos dwarf 19. aug. kl. 2:50 
@Bloothtooth @Shoe on Head
I checked and found that when this mod is enabled, the units in custom battles will disappear. If you have this mod enabled, please turn it off
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3483572219
Kahoot PTSD Survivor 7. aug. kl. 17:17 
Why is the movement range so bad in Bludd's spawn in Lustria?
Shoe on Head 27. juli kl. 14:44 
Unsure why, but none of the units from this mod show up in the Greenskins custom battle roster with the "Heraldrize - Flags, Banners & Colors" mod active.
Bloothtooth 21. juli kl. 11:06 
I am having an issue where I can't recruit any of the new units as Barbozza, only savage orcs from settlements and his fleet. I can recruit the new units as the other orc factions, even mod ones. Also none of the new units show up in custom battles.
romar2008 20. juli kl. 23:07 
Can someone make normal cards for troops? Mod good but cards horrible in 2k.
Bloothtooth 19. juli kl. 13:07 
How do you actually recruit these orcs?
Simauk 7. juli kl. 2:36 
Here's a few things: the units are way too op, specifically the commandos being a frontline AND a ranged. Next, the blackflag faction doesnt appear in my IEE campaign. Third, I cant recruit the landship even tho I have all the buildings
danielskipp 24. juni kl. 10:07 
I love this mod except some of the units are OP. Just look at the autoresolve kill count for a clue. Please nerf them blasters.
Krakenous 20. juni kl. 4:09 
I'll test it again and see :). Do you plan to fill in the PLACEHOLDER text with some information? Just curious, think it would be fun to see some made up text or references :D
GIANT IRON SKELETON  [ophavsmand] 19. juni kl. 23:20 
@Krakenous That's weird, never see such issue during my own play through
Krakenous 19. juni kl. 2:05 
Da Patcha has an issue, he never fires his weapon even with flat clear ground, it always shows the icon that he is "blocked" when firing even when 1 on 1. I he only able to shoot air targets or? He didn't seem to ever take a shot, still had full ammo.
Kaleb 7. juni kl. 2:05 
Giant IRon Skeleton. How about mode per Malice/Malal?
Craz(Y)een 3. juni kl. 21:34 
does the scrap work with these units?
GAMESTER180 30. maj kl. 7:57 
YES! GOATED MOD
Krakenous 28. maj kl. 4:58 
Awesome! Appreciate the update.
GIANT IRON SKELETON  [ophavsmand] 27. maj kl. 22:21 
"Da Patcha"is a ranged buff hero, weak in melee but strong in range attack and buffing other range units.
GIANT IRON SKELETON  [ophavsmand] 27. maj kl. 22:19 
Yup, I updated the mod, now it has a new generic hero called "da patcha", have fun boyz.
GIANT IRON SKELETON  [ophavsmand] 20. maj kl. 18:44 
YUP I AM PLAYING KENSHI RIGHT NOW AND I GOT NO TIME TO UPDATE, I will be back when I get bored of Kenshi, and I will bring a new generic hero with the update.
GAMESTER180 25. apr. kl. 12:45 
have you ever consider using ai for the unit cards
GAMESTER180 21. apr. kl. 11:33 
You should start a discord server
GIANT IRON SKELETON  [ophavsmand] 16. apr. kl. 18:17 
@BloodWOlF It won't crush, but one of the faction mechanics will not work
BloodW0lf 15. apr. kl. 18:18 
do i need victory conditions or like will it crash without?
GIANT IRON SKELETON  [ophavsmand] 7. apr. kl. 15:37 
@ondrej.stonis I wanted to, but it is not possible yet
ondrej.stonis 5. apr. kl. 7:38 
could you make it so that range damage generates waaaagh cause this is VERY HEAVY RANGE faction only if it is possible thou
GIANT IRON SKELETON  [ophavsmand] 25. mar. kl. 17:36 
6.1 updated lads, WAAAAAGH!!
GAMESTER180 15. mar. kl. 19:20 
I mean hero
GAMESTER180 15. mar. kl. 14:20 
the only thing that's missing is a orc pirate generic lord other than that its amazing
Regeth 15. mar. kl. 11:39 
Allright, I found the root cause of the issue. It appears that the mod is not compatible with Uniforms and Heraldry of the Greenskins III, which causes units to not be displayed in custom battles.
DASSBEAR 14. mar. kl. 15:17 
@GIANTIRONSKELTON thank you for the subscribe I had a blast making the video!

@REGETH I did all my recordings in custom so it should be working?
Regeth 14. mar. kl. 7:40 
Cool stuff! However, I can't find those units in custom battle. Is that intentional?
GIANT IRON SKELETON  [ophavsmand] 12. mar. kl. 19:04 
Well thank you! I feel honoured by this, Subscribe on the way. @DASSBEAR
DASSBEAR 12. mar. kl. 9:48 
Great mod! I created a spotlight over on YouTube, deserves way more subscribers.
https://youtu.be/MvXyuLp-CTM?si=Hwcy-oer6BHx16LX
DASSBEAR 6. mar. kl. 19:46 
its more than 10 total units now right? I just counted way more than 10 and slave units?