边缘世界 RimWorld

边缘世界 RimWorld

[Legacy] Water Freezes (Continued)
123 条留言
Mlie  [作者] 8 月 5 日 下午 1:34 
Mod re-relased for 1.6, see info in the description
ジョージ様 8 月 2 日 上午 3:16 
o7
Aniki1115 8 月 1 日 下午 10:04 
o7
ploshchad 7 月 25 日 下午 1:10 
o7
The Professor 7 月 23 日 下午 12:06 
I think the watermills just stopping in ice is vanilla now, but I sure hope this gets updated for the ability to harvest ice blocks in the winter to use to cool rooms for neolithic and mediaeval starts!
Bardorp 7 月 21 日 上午 10:37 
o7
Paper Player 7 月 20 日 下午 10:11 
o7
Rubaedo 7 月 18 日 上午 6:36 
o7
Nikuksis 7 月 17 日 上午 8:21 
o7
ангедония 7 月 15 日 上午 10:53 
please can you add the ability to cut holes in the ice for fishing
Mrozu 7 月 13 日 下午 4:10 
o7
Franks 7 月 13 日 上午 8:31 
o7
Ascythian 7 月 12 日 下午 6:46 
You dumb asses think this is in vanilla . No you need the dlc for it.

Hope it gets updated to 1.6 anyway.
Grimduck 7 月 12 日 上午 1:53 
Thanks for the freezing.
RoboJesus 7 月 12 日 上午 12:24 
OneLove
CoffeeBUZZ 7 月 11 日 下午 8:00 
o7
KAPPAROTO 7 月 11 日 上午 11:00 
o7
-=Einherjar=- 7 月 11 日 上午 8:51 
o7
SilkMoth 7 月 11 日 上午 7:10 
o7
REDSEC's Free-est Player 7 月 11 日 上午 5:40 
o7
Kaiyos 7 月 10 日 下午 6:50 
o7
team_on 7 月 4 日 下午 1:24 
lol o7 then
Dizzy Ioeuy 7 月 4 日 下午 1:10 
It's in vanilla, man, don't you read?

o7
team_on 7 月 3 日 下午 3:23 
Why you all o7 at it? It still works well except broken integration with Vanilla Temperature Expanded
Madlark 7 月 3 日 下午 12:51 
o7
Abbalah 6 月 24 日 下午 3:21 
o7
MajiksJesteh 6 月 23 日 下午 6:02 
o7
scp173gr 6 月 22 日 上午 8:42 
o7
Allied_Mastercomputer 6 月 20 日 下午 2:53 
o7
Limestone Slab 6 月 20 日 上午 9:45 
o7
Marty in the multyvers 6 月 20 日 上午 3:52 
o7
󠀡󠀡 6 月 20 日 上午 1:20 
o7
TheRealNate 6 月 20 日 上午 12:45 
o7
Hqiran 6 月 19 日 下午 7:12 
o7
Ratt 6 月 19 日 下午 4:12 
o7
Parker_TheGhost 6 月 19 日 下午 12:02 
o7
red cardinal with a gun 6 月 19 日 上午 11:26 
o7
Zaire82 6 月 19 日 上午 10:42 
o7
Ðagorath 6 月 15 日 下午 7:46 
Can you make it that when you construct soil from "Soil Relocation" mod, the "natural water" property is lost from the tile, otherwise it destroys the soil and becomes water again and again, imposible to remove until you via debug dev command remove the "natural water" property from the water tiles you plan to remove.
team_on 5 月 9 日 上午 6:25 
Don't work with Vanilla Temperature Expanded, but stated that it should work with Proxy Heat.

Proxy Heat got hidden, and I think that VTE it's official continued version
Nycthos 5 月 8 日 上午 6:54 
Ice that has been dug out and placed again with the Soil Relocation Framework never seems to thaw afterwards, it just permanently stays as frozen floor.
Spook 4 月 20 日 上午 11:38 
@trocapalot That was it, removed vehicle framework and I barely notice it now.
trocapalot 4 月 19 日 下午 6:34 
causes massive TPS drops with vehicle framework due to constant regeneration of the vehicle region
Ferahf 4 月 18 日 下午 9:39 
Apparently, the Water Freezes API [github.com] was removed in the conversion to 1.5, which makes it impossible for Soil Relocation Framework (Continued) to clear the Natural water status when filling water tiles with soil, and that makes it so that the two mods are actually incompatible. Would it be possible to restore the API so that we have the original compatibility?
Spook 4 月 15 日 上午 9:38 
I'm getting absolutely brutal lag when water freezes and thaws. Does anyone have a similar experience, and how did you solve it? Love the mod, and I really don't want to drop it.
Nuacepony 4 月 15 日 上午 6:12 
@Mlie If I set the map size to "225*225", then a very small part of the water on the map will never freeze no matter what. The depth of this unfrozen water will always be 100.
Astraeximus 4 月 13 日 上午 9:33 
@Mile Oh, true. Forgot about it, it's from No Water No Life, sorry about that
Mlie  [作者] 4 月 13 日 上午 8:52 
@Astraeximus Drinking water is not in vanilla afaik.
Astraeximus 4 月 13 日 上午 8:43 
Pawns are drinking water from a frozen lake
Ratt 4 月 6 日 下午 10:19 
Avoiding spoilers, an Anomaly structure popped up in an iced over lake and disappeared once the ice melted. Not sure if this could break any progression with it.