边缘世界 RimWorld

边缘世界 RimWorld

New Anomaly Threats
223 条留言
Raith 11 月 21 日 上午 7:19 
where do I find or make the shard upgrader?
Tybo 11 月 16 日 上午 1:08 
I love the new anomaly threats! But I have to say, I'm running a low tech colony and having the rusted army show up with assault rifles does break the immersion a bit... I've used cherry picker to take out the assault rifles but it doesn't seem to do anything about the rusted army showing up with them
GoGaTio  [作者] 11 月 7 日 上午 7:12 
@Chronos found a solution, will update mod soon, thanks for report
Chronos 11 月 6 日 下午 10:29 
@GoGaTio after updating to the latest version, it seems incompatible with "RPG Style Inventory Revamped"(https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2478833213) , causing that mod textures go missing.
Tried to create a texture from a different thread.
...
[RPG Style Inventory Revamped, Sandy_Detailed_RPG_Inventory.dll] Sandy_Detailed_RPG_Inventory.Sandy_Utility..cctor()
...
[New Anomaly Threats, NAT.dll] NAT.PatchMod..ctor(Verse.ModContentPack content)
GoGaTio  [作者] 11 月 6 日 上午 11:13 
@Warachia fixed:steamthumbsup:
Warachia 11 月 6 日 上午 7:35 
@GoGaTio
Cool (They seem to be missing texts though. Letters are showing stuff like "NAT_CreateRustCompleteText_Success").
GoGaTio  [作者] 11 月 6 日 上午 3:50 
@jucardi yep, there is new research that allows to perform advanced ritual to create rusted soldiers
jucardi 11 月 5 日 下午 5:41 
any new research related to these new threats?
Victoria on Fire 10 月 26 日 下午 8:08 
Indeed, rusted armies are nonstop. I do have rusted entities contained on base though... Are they trying to rescue it? That's actually pretty cool if that's what it is.
GoGaTio  [作者] 10 月 26 日 下午 1:38 
@apollodown do you have rusted mass or other rusted entites contained on your base?
apollodown 10 月 26 日 下午 1:16 
as others have said, the rusted army raids are nonstop.
Big Bee.png 10 月 16 日 下午 3:54 
Excellent mod, albeit a little bit buggy with Rusted Infantrymen not actually doing a lot of work they had queued, like just standing in front of a tree instead of chopping it down or not always attacking. Rusted Stormtroopers dont have a working message on creation.

I would really like to see more lore and more expansive descriptions for them because they're very interesting. Cool aesthetics and concept.
GoGaTio  [作者] 10 月 15 日 上午 6:35 
@Nut seems odd, will look if there any issues on my side
Nut 10 月 15 日 上午 6:26 
The Rusted Army raids seem to be too common after first discovering them. Nearly every raid I've gotten since has been them. Is this intentional? I adore their design and theme, they fit right in to Anomaly, but I'd like to see other raids as well.
Taocayo 10 月 5 日 下午 4:00 
Bile serpent is not supported by combat extended yet.
blackfolder42 10 月 5 日 上午 1:29 
It’s not entirely clear why, but when a downed Collector is left lying on the floor inside the gravship without being restrained, the gravship fails to land.
Victoria on Fire 9 月 30 日 下午 1:52 
Is there a way to disable Rusted Army Raids? I like them but all of my raids seem to be rusted army raids now and I'm hoping for a bit more diversity.
Dr. Uncredible 9 月 30 日 上午 10:03 
Aaand there is. Wow, sometimes I'm just three idiots in a trenchcoat. Thanks man! Really enjoying your work!
GoGaTio  [作者] 9 月 30 日 上午 1:00 
@Dr. Uncredible there is separate button in bottom row for them
Dr. Uncredible 9 月 29 日 下午 12:15 
Hello there! Couldn't find a good answer so: Just starting out, loving that my Rusted Infantrymen are helping out with constructing and planting, but is there a way to make them -not- do it? They don't show up as pets or colonists.
Their skills are low enough that they keep botching stuff.
ZX Zero 9 月 25 日 下午 4:51 
Could not load UnityEngine.Texture2D at UI/CodexEntries/NAT_Obelisk_Crannied in any active mod or in base resources.

Same for NAT_Collector and NAT_RustedMass with the Silhouette too

i using 1.5 version
Stim The One 9 月 25 日 上午 4:29 
I have to agree that the bile snake does not feel like it fits the anomaly theme. Sure, a creepy predator, but not "unnatural" enough. The rusted army and collector? Fits hard. If you had sgadow snakes or flesh snakes, now we're talking. Tentacles creeping over? Something. But the snake feels... like not an anomaly.
GoGaTio  [作者] 9 月 22 日 上午 2:52 
@Hustler One what kind of doors do you have? Or probably there are some mods that modify all doors?
Hustler One 9 月 21 日 下午 11:27 
Are allied Rusted Infantrymen supposed to be unable to go through doors?
hoteldoor538 9 月 21 日 下午 10:43 
i captured the collector fairly early tho, does it scale with my wealth level at the time i captured it?
hoteldoor538 9 月 21 日 下午 10:42 
yea i went underground but there's only collapsed roof and granite rocks
GoGaTio  [作者] 9 月 21 日 下午 10:41 
@hoteldoor538 actually there should be an underground entrance, probably it spawned in the ruins nearby or other closed space
hoteldoor538 9 月 21 日 下午 10:37 
I went to the collector lair and it's all empty, is this supposed to happen?
CAdaverOusPRophet 9 月 21 日 上午 6:42 
Could you add the ability to create rusted turrets for our colonies?
Hakas 9 月 20 日 下午 4:02 
I love your mod dude.
Cookiesnm1lk 9 月 13 日 下午 12:19 
anybody else getting duplicate mod errors?
Maconnais 8 月 24 日 上午 12:52 
@GoGaTio It seems to be the patch from Too Many Mods which I then had to move things around to try and fix which caused some one time errors. It's working fine now though, thanks for the update!
lag 8 月 23 日 下午 6:05 
and they fixed it very quickly after it got reported :praisesun:
lag 8 月 23 日 下午 5:24 
@Fallen Star

just had this issue myself, it's not due to new anomaly threats or vae insanity alone but the patches too many mods - compats and rebalances had for making new anomaly threats work with vae insanity in 1.5 and will need to be fixed on their end
Fallen Star 8 月 23 日 下午 2:54 
@GoGaTio (As I Can't Post My logs to Hug-lib due to a timeout error thing of some sort I will Manually post my log using Google drive, I had to manually edit some personal stuff for obvious reasons)

https://drive.google.com/file/d/1LB-w9KQPxDIM-Gu802mxQVhnlByk6ycB/view?usp=sharing
Raith 8 月 23 日 下午 1:08 
gotta say, out of all of the anomalies, the bile snake looks like something that wouldn't really fit as an anomaly but more like an animal
GoGaTio  [作者] 8 月 23 日 下午 1:04 
@Fallen Star may I see a full log?
Fallen Star 8 月 23 日 下午 12:58 
@GoGaTio I am having a similar issue with Vanilla Anomaly Expanded Insanity, When I add this to a save I get this error contently throwing and every creature/pawn/mechanoid freezes (Replace Reindeer with other creatures and Pawns and the Like).

Error while determining if Reindeer should have Need VAEI_Sanity: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'VAEInsanity.Utils' threw an exception. ---> System.ArgumentNullException: Value cannot be null.
Parameter name: key
[Ref A29A127F] Duplicate stacktrace, see ref for original
BaguetteMan 8 月 23 日 下午 12:25 
Such a cool mod
GoGaTio  [作者] 8 月 23 日 上午 11:46 
@Maconnais have you tried restarting? these errors seem to be one time errors from mod changing, since I cannot replicate them with same mods
Maconnais 8 月 23 日 上午 11:31 
Thanks, I've been waiting for this update! It seems to work fine with everything on my modlist except with Vanilla Anomaly Expanded Insanity which they then throw a lot of errors together: https://gist.github.com/HugsLibRecordKeeper/99338b93476a6e8adddc3b69156577af .
Elgate 8 月 23 日 上午 10:35 
Thank you for the update.
Have a wonderful rest of your day
Roque the Rogue 8 月 23 日 上午 9:05 
This masterpiece is back, thank you GoGaTio!
Hibab10 8 月 23 日 上午 6:36 
я умру от ожидания
я хочу посмотреть красоту на стим странице мода
GoGaTio  [作者] 8 月 22 日 上午 11:57 
@Hibab10 я решил страницу в стиме нормально оформить, если будет не впадлу, то сделаю щас за час-два, если захочу спать, то потом(но это в любом случае "завтра")

А так на гитхабе уже лежит сам мод
Hibab10 8 月 22 日 上午 11:50 
я правильно понял что нижний комментарий говорит что мод будет завтра ? (хотя ты на стриме сказал что сегодня...)
GoGaTio  [作者] 8 月 22 日 上午 11:33 
@Elgate Will be in steam tomorrow(without CE though, since it requires C# patching and I don't want to use unstable CE from github)
Elgate 8 月 22 日 上午 9:36 
Thanks for the mod ^^
Any idea when you're going to push it here?
GoGaTio  [作者] 8 月 17 日 下午 12:27 
here you can find 1.6 only version https://github.com/GoGaTio/New-Anomaly-Threats , it will be uploaded here after I'll combine it with 1.5 and do test run
TurtleShroom 8 月 15 日 下午 3:09 
Great! Thank you!