Caves of Qud

Caves of Qud

Smarter Fighters (Better NPC combat AI and skills)
8 条留言
Wakko 7 月 3 日 上午 8:25 
My followers ignore running away enemies, even if they have hostile status. Can you fix it?
Arendeth 2024 年 8 月 24 日 下午 9:58 
could you please change this to only patch the creatures using the Load = "Merge" instead of overriding the entries (I'm trying to convert my personal copy but I would have to figure out all the changes done)
owenowen 2024 年 7 月 7 日 下午 1:23 
all my homies love shooting thier enemies in the back after they realize they arent Him. i suggest making enemies automaticly flee from enemies of much higher level. "never should have come here" ahh snapjaws
Kami 2024 年 7 月 4 日 上午 11:58 
I think the point of a swarm is that there's enough of them to not matter if they all charge in stupidly- either they all die by someone who can slay them with ease, or they surround the foe and begin biting at the ankles.
flemingluiz  [作者] 2024 年 6 月 25 日 上午 10:35 
I think i cant do that. Actually i dont know if it is even possible. But it would be interresting.
Marotte 2024 年 6 月 25 日 上午 9:33 
npcs that are swarmers should try to actualy swarm enemies. by avoiding strong enemies unless they have allies next to them to help. rather then charging forth ahead of their allies.
flemingluiz  [作者] 2024 年 6 月 25 日 上午 6:12 
I didnt get what you meant can you be more especific?
Marotte 2024 年 6 月 24 日 下午 5:56 
maybe make swarmers 'ball up' or avoid fighting enemies by themselves.