MADNESS: Project Nexus

MADNESS: Project Nexus

Abomination & Odium Origins
33 kommentarer
Isoknight  [ophavsmand] 13. juni kl. 7:32 
Did you enable/disable mods before checking the origins? The workshop's got an issue where you need to restart after enabling mods, or you'll find stuff like origins, shops, characters stop working
Otherwise, they work fine with multiple mods on my side, so I don't know what could be causing it
Sparvick 13. juni kl. 1:02 
So yeah basically other mods break this one, its not physically possible to run any other mods while this one and its required items are active, the models will always appear as grunts

so basically you cant run these 3 mods AND have other ones on at the same time.

hopefully rusty drops a patch to make this mod play nicer with others but until then your just gonna have to work with what you have
JabbaGabbaLabbar 18. nov. 2024 kl. 7:18 
I figured out the problem for when the origins appear as ordinary grunts! It's because when you want to enable this mod you have to enable other articles just so it will work, or look exactly as they're shown in the pictures! I am commenting this just so the others will know!
"the _____ situation is wild" 16. aug. 2024 kl. 8:05 
i think the mod breaks when other mods are disable/enabled causing the origin to break (turning into a grunt OR if you already are one of the origins it completely breaks the game until you reopen the game)
ㅇㅁㅇ 9. aug. 2024 kl. 10:07 
this is very good
Laplace Demon 7. aug. 2024 kl. 16:12 
sodium
R1PCH41N_FR3NZY 13. juli 2024 kl. 13:00 
ok so, odium (and by assumption abom) is completely hard countered by g03lm sleepwalkers
normally this wouldn't be an issue but I'm running Sleepwalker Duels and duel 21 is with a sleepwalker G03LM. For whatever reason, unlike regular G03LMs, the takedown for them is just the regular abom maul and doesn't remove the headgear, rendering the G03LM invincible without the aid of hirelings. regular G03LMs get their headgear removed perfectly fine, though.
Solace 6. juli 2024 kl. 11:00 
i see, well that's certainly nice to know. thought my shit was bugged out or something, thanks for the quick response
Isoknight  [ophavsmand] 6. juli 2024 kl. 8:07 
Odium has the same execute, so that problem still persists with them too
However, eventually the Odium will get big enough to use brute executions against enemies instead, so practically that issue gets phased out, for regular sized enemies atleast
Isoknight  [ophavsmand] 6. juli 2024 kl. 8:04 
The animation for Aboms mauling doesn't execute, not quite sure why that was done but that was a deliberate decision from the devs. If I could change that, I would
Solace 5. juli 2024 kl. 21:53 
I'm not quite sure, but is it normal that the Abomination's Finishers just straight up don't kill anyone? they usually just get mauled and then thrown away, just to get back up a second later.
i have yet to try odium so i'm not sure if he's got the same "issue"

Also, as for the origins appearing as normal grunts, i have a sneaking suspicion that it's caused when you hot-reload your scripts ( ` using this apparently does that?) then going out of arena, would make it appear like the origins have been deleted. (restarting the game fixes the issue)
if that isn't the reason for the origins appearing like grunts, then possibly adding a new mod while playing can cause it as well.
Isoknight  [ophavsmand] 29. juni 2024 kl. 8:16 
that's a reset of modifiable values (i would assume), fixable via restart
Exit.9B 29. juni 2024 kl. 7:08 
ah yes, the shop being bricked. the workshop despite all the mods we have so far is Still in it's infancy.
mechatrap134 26. juni 2024 kl. 22:35 
btw what the creator is saying, is whenever a mod i enabled or disabled, it changes the and updates every mod in your collection (ie, removing weapons, characters, accecories) so basically remove this mod evertime you add new mods, boot up your game and exit after, and readd this mod
mechatrap134 26. juni 2024 kl. 22:33 
you may also try removing and readding the mod it worked for me
Isoknight  [ophavsmand] 26. juni 2024 kl. 17:48 
that problem is due to mods being enabled or disabled, which resets anything that can be modified, (shop disappearing, origins disappearing, characters disappearing, etc) that's an easy fix however this problem seems to happen even after the game restarts. I haven't been able to replicate it at all
bob 26. juni 2024 kl. 17:42 
I have no clue what the problem is either, but i think i found a cause and possible fix: close and re-open the game. so far it has fixed it 100% of the time, and it seems to only happen whenever i confirm my modlist. what a silly issue
Dr_johny 25. juni 2024 kl. 18:01 
same. don't know what the problem is
sagey08 25. juni 2024 kl. 9:36 
got both mods, restarted the game multiple times, they are just grunts in "abomination" clothing :steamdeadpan:
Isoknight  [ophavsmand] 25. juni 2024 kl. 8:14 
If you have, then again, I'm not sure what the problem could be
Isoknight  [ophavsmand] 25. juni 2024 kl. 8:14 
Did you install the required items and restart the game
Dr_johny 25. juni 2024 kl. 1:14 
both origins are just grunts in different clothing. neither have unique qualities
Laplace Demon 23. juni 2024 kl. 21:07 
it fixed itself not sure why but its fixed its a very nice mod thank you sorry for
bothering
Laplace Demon 22. juni 2024 kl. 12:03 
I dont know why but i tried another file and it fixed it
Isoknight  [ophavsmand] 22. juni 2024 kl. 10:17 
Not sure what the problem is then, works fine for me
Laplace Demon 22. juni 2024 kl. 9:55 
I tried i have both mods active and ive restarted the game but it just doesnt work hes just a regular grunt
Isoknight  [ophavsmand] 22. juni 2024 kl. 6:14 
Yeah, make sure you've installed the required mods and restarted the game
Dave 22. juni 2024 kl. 3:04 
Im not the dev of the mod, but did you get the Lurker mods? (atleast the Lurker Armor one)
Laplace Demon 21. juni 2024 kl. 20:31 
For some reason the abom and odium show up to me as regular grunts
Isoknight  [ophavsmand] 21. juni 2024 kl. 11:49 
cupcake jumpscare
MR. Hungry 21. juni 2024 kl. 11:47 
abomination i think u culd easily remove the ranged penalties and also make it acrobat focused
odium u can change ti so u can only choose between strentgh and endurance and u get one corpus block per skill
also make sure to disable the new animations theyre ugly and u also need to give them new skins these are ugly and not realistic
DrKyuu 16. juni 2024 kl. 6:55 
:mpn_abom:
pykar 15. juni 2024 kl. 11:35 
:superhotprototype: