X Rebirth

X Rebirth

Mk5 available
36 kommentarer
rubyismycat 13. aug. 2020 kl. 4:25 
heads up not working mate at least not for me
Balbrock  [ophavsmand] 24. apr. 2018 kl. 11:53 
yes i think , I have not tested recently
dan5tr4n63r 24. apr. 2018 kl. 11:50 
Is it for 4.30 too?
Balbrock  [ophavsmand] 3. jan. 2018 kl. 6:17 
It's for all, campain and sandbox
Faleshar 12. dec. 2017 kl. 8:48 
campain too? or only "new game sandbox"?
lonewolfs 10. jan. 2017 kl. 0:30 
Merci !
Balbrock  [ophavsmand] 9. jan. 2017 kl. 10:05 
oui , il fonctionne sous la 4.0
lonewolfs 9. jan. 2017 kl. 7:11 
mod mis a jour vers 4.0 ?
Cheetahhawk 14. dec. 2016 kl. 12:55 
i cant seem to get it to work with the new 4.0 patch either, i wonder if they put in some sort of detection system to disable the engines boster if it has been added to the merchant.
Nemesis Bosseret 24. aug. 2016 kl. 22:59 
Np
Balbrock  [ophavsmand] 8. aug. 2016 kl. 17:24 
Excuse my english , i am french .
Nemesis Bosseret 8. aug. 2016 kl. 16:41 
how do you do it? lol
Balbrock  [ophavsmand] 21. juli 2016 kl. 11:06 
yes it is possible to change into a playground without having to make a new game.
Nemesis Bosseret 20. juli 2016 kl. 20:52 
I did unsub because something with the engines is broke, i have fresh install of game and tried it with just ur mod. Ended up haveing to save file edit the XML to get the engines to work. Is there a way to edit ur mod out of the game or my save so i dont have to restart from scratch? I know about the Save file edit tool on Dependancies fix but is there a way to fix the actual merchants selling?
Balbrock  [ophavsmand] 17. juli 2016 kl. 15:12 
the mods and older and updated for a long time, in case of problems you can simply uninstall it. Thank you
Nemesis Bosseret 17. juli 2016 kl. 2:14 
ur mod breaks merchants in game with 4.0 makes it impossible to buy even MK 2 engines please fix or provide solution for us who auto updated to 4.0 if u try to install engines it uninstalls ur engine and even after buying engines ur screwed and left with nada
afederowicz 19. apr. 2016 kl. 23:57 
Please considder re-updating this for version 4.00 !
deltaagent26 5. okt. 2015 kl. 22:05 
still no mk2-5 weapons... still getting the mod though, for shields and engines. :)
Balbrock  [ophavsmand] 26. jan. 2015 kl. 13:24 
thank you, from 3.0 we must move forward in the campaign to unlock, you can always try the console code if you want some functionality unlock faster
icanfly 26. jan. 2015 kl. 12:25 
Nice work balbrock, but i am missing the mk2 weapons. In the campaign you can't buy the mk2 weapons and sadly only a few weapons can be upgraded to mk2 during the campaign. If you could "improve" your mod that would be great and make your mod perfect :)

Greeting
icanfly
ExT21 17. jan. 2015 kl. 11:44 
RU:
Разблокирует щиты и двигатели MK5, которые на даннный момент нельзя получить в игре.
Торговцы продают все уровни оборудования.
Для работы необходимо начать новую игру.
Balbrock  [ophavsmand] 7. jan. 2015 kl. 15:02 
Oui ils l'ont integré avec la 3.0 mais le mods permet de les débloquer plus facilement .
Nebirios 7. jan. 2015 kl. 0:49 
Interesting mod ... but, I just notice one thing, mk5 stuff could be available in merchant without the mod. Indeed, you can accept mission some kind of mission that give you quest to unlock mk5 stuff. But, for the people who doesn't want to wait, it was interresting ;)

Mod sympa, mais j'ai remarqué un truc il y a quelque jour (mais j'ignore depuis quand c'est implementé). Il est possible de faire certaine missions qui vous donne accès à des quètes debloquant l'équipement mk5 .. bon certaines sont tendu ... mais je trouve ça sympa :)
Après pour ceux qui sont préssé, le mod est cool, mais à titre perso, je m'amuse plus à faire les quêtes permettant de débloquer le stuff mk5 ;)

En tout cas, merci pour le mod :)
Balbrock  [ophavsmand] 2. jan. 2015 kl. 16:21 
#Anthony Normally yes but the mods can unlock them faster.

#Bullseye It is installing mods before starting a new game, code that you changed has nothing to do with the mods, this is a unique number that put steam when publishes mods.
Anthony AyeDog 2. jan. 2015 kl. 1:42 
Are MKV still no longer obtainable outside of this mod? So many patchnotes to go through..
BullsEye (NOR) 30. dec. 2014 kl. 23:16 
Works great after a smal adjustment to the ext_01.cat file. Thanks to Balbroke for creating this mode.

Note: I have v.3.10 and i dont know why? I assumed that everybody had v3.0? Maybe its my personal computer settings or somting?, ill share with u how i did it.

Open the MK5_dispo folder, and edit the ext_01.cat file. I used notepad++ for editing.
Replace the first and only line in that file with:

md/Setup.xml 23280 1384297062 2df47c6b4e3e9ec91f56ad359a7c8f77

save and start new game.

I found this adress in the gamefolder in 06.cat file. It was totaly different from the one provided by Balbroke, so maybe its generated for every new game? But dont kill me if i`m wrong, just guessing.

Balbrock  [ophavsmand] 30. dec. 2014 kl. 9:21 
We must move forward in history to discover
wilson 29. dec. 2014 kl. 19:49 
Im not able to see anything more than normal in story mode. still just MK1 variants in DeVries when i looked
Balbrock  [ophavsmand] 29. dec. 2014 kl. 16:06 
If it works on any game mode.
wilson 26. dec. 2014 kl. 1:56 
doesnt work on story mode I guess?
Balbrock  [ophavsmand] 25. dec. 2014 kl. 13:46 
Merry Christmas to all !
Chew Ass and Kick Bubblegum 13. dec. 2014 kl. 0:41 
Mk5 shields and engines are obtainable in the game, since 3.0.
Balbrock  [ophavsmand] 11. dec. 2014 kl. 16:40 
Works perfectly on 3.0
Balbrock  [ophavsmand] 11. dec. 2014 kl. 15:32 
thank you
r-a-x 11. dec. 2014 kl. 15:08 
thanks, good work :)
Tzeentch 25. okt. 2014 kl. 3:34 
nice, a little more realistic now ;)