SpaceEngine

SpaceEngine

Rodrigo's Mod Redistributed
121 kommentarer
Jonathan 8. sep. kl. 21:36 
will this mod work with the upcoming version 0.991? i heard that it was gonna change some procedural generation things or smth.
ahszlhs 4. aug. kl. 4:05 
The coastline of rocky planets is too fragmented, which is a bit unrealistic.
Some planets have thick clouds.
Centri  [ophavsmand] 23. juni kl. 13:39 
> Centri [author] Jun 21 @ 4:32am
Sorry guys. It's impulsive but I'm done. Keep the clown awards comin'
> Centri [author] Jun 21 @ 4:21am
unlisted until I can run SE on NixOS/Unix. I am not proud of the current state of this mod and cannot update it. The source code was meant to be converted to Rust but I cannot without SE working. So, if you are still subscribed, congrats. I'm done. Feel free to redistribute according to the license of all of my mods.
Three 23. juni kl. 10:02 
wait what happened to amod? why did i get removed?
akhenatanda 2. juni kl. 14:20 
dosen't work for me
Mooncake 1. mar. kl. 16:05 
why doesn't earth have any moving clouds? lol
Lone-Wolf-Destiny 25. feb. kl. 22:08 
the reality? this makes clouds and terrain have a new feel, its like a SUPER refresh, try it
Jonathan 14. jan. kl. 13:00 
for nethercroc: it makes the planets more accurate or something idk it makes planet more beautiful and idk is very recomended recommend use it cool
Lawis14 14. jan. kl. 12:49 
could you explain what this mod does?
Hafnium 12. dec. 2024 kl. 18:42 
The clouds aren't clouding!



They are taking forever to load.
Jonathan 7. dec. 2024 kl. 14:38 
cache is in the GAME FILES
Dogfoster 7. dec. 2024 kl. 10:30 
where's the cache again?
Jonathan 5. dec. 2024 kl. 15:24 
works with new update? update for update works? compatible?
Pastamasta 1. dec. 2024 kl. 10:00 
how do I remove the cache?
Centri  [ophavsmand] 29. nov. 2024 kl. 16:21 
Unsubscribe and remove the cache
Pastamasta 29. nov. 2024 kl. 0:17 
how do I remove the addon?
Brother #FloridaStrong 27. nov. 2024 kl. 23:45 
No
Jonathan 27. nov. 2024 kl. 20:07 
will you add skibidi toilet to planets?
Centri  [ophavsmand] 27. okt. 2024 kl. 10:35 
Update moment btw
Centri  [ophavsmand] 25. okt. 2024 kl. 4:15 
Indeed. After the next update it's best to add new comparisons and screenshots, these were the ones I had at hand from the competition
Sp_ce  [ophavsmand] 25. okt. 2024 kl. 4:10 
The planets shown in the slideshow aren't procedural
Dogfoster 21. okt. 2024 kl. 18:50 
Planet names..?
plutonianempire 19. okt. 2024 kl. 1:02 
I kinda like the ice cream giants tbh lol
Magi 15. okt. 2024 kl. 20:35 
Noted.
Centri  [ophavsmand] 15. okt. 2024 kl. 19:02 
This is also something that should be added to this mod - the same palettes, but more washed out.
Centri  [ophavsmand] 15. okt. 2024 kl. 18:56 
Palette issue instead of a rodrigos issue. Default palettes rely on an upper cloud layer to wash it out which also doesn't have to exist (and usually doesn't, so you result in these planets with too high contrast anyway). The palettes need to be updated instead (which is possible in a mod) to remove this admittedly awful way of removing contrast. On top of that, the lower layers still have immense contrast anyway, and they mesh terribly.
Magi 15. okt. 2024 kl. 17:19 
wish it didn't make every gas giant look like a flavor of ice cream
Centri  [ophavsmand] 25. sep. 2024 kl. 22:04 
Improving lacustrines' seas was planned at one point, but would likely be a separate mod.
benandcoopersdad 25. sep. 2024 kl. 14:55 
Could you make it so that on lacustrine worlds, the sea level isn't over a hundred meters below the lowest point on land?
UltraLore 12. sep. 2024 kl. 15:16 
you could install the palettes mod
tygical (donovanob1) 12. sep. 2024 kl. 14:44 
is there a way to use this mod without all the really weird palettes since having bright orange and black clouds and stuff is kinda weird
Not Chris 2. sep. 2024 kl. 17:19 
Ah ok
Centri  [ophavsmand] 2. sep. 2024 kl. 2:58 
This is really an SE issue and isn't something that can be reliably fixed by us.
Not Chris 1. sep. 2024 kl. 22:19 
I think this mod is GREAT. The clouds look amazing from space but on the land of a planet they look pretty ehhh...
Lawis14 22. aug. 2024 kl. 16:31 
im new to files and stuff, what do you mean by "remove the cache"?
urmomonmyblog 25. juli 2024 kl. 9:33 
downloaded this and the amod and nothing changes. i deleted the cache folder any help ??
ettore.bilbo 22. juli 2024 kl. 1:30 
That's how big they are in vanilla SE. I want to make them smaller (also revamp the shader) and I have in the past, but I haven't properly done so yet.

ok, sorry... totally agree with you :steamhappy:
Jamsheed 21. juli 2024 kl. 19:11 
why have the clouds for planets changed?
Centri  [ophavsmand] 21. juli 2024 kl. 1:34 
That's how big they are in vanilla SE. I want to make them smaller (also revamp the shader) and I have in the past, but I haven't properly done so yet.
ettore.bilbo 18. juli 2024 kl. 8:14 
"gas giants have been overhauled! Credit to gmail99 for the original 0.980 shaders, which I iterated upon. Gas giants now have multiple cloud layers instead of the upper layers being fog, so now gas giants should look a lot more dynamic."

a little too much in my opinion...

I like that volcanoes no longer pop up like mushrooms in the middle of the ocean, but on some planets they are really too big! cause various glitches
Centri  [ophavsmand] 17. juli 2024 kl. 19:30 
That is not a link, that's supposed to be a file path. lol
Centri  [ophavsmand] 17. juli 2024 kl. 19:29 
I don't think so. IIRC his mod only edits the heightmap and not the colormap of gas giants, so you'd have this weird, buggy mix of the two even if the file modification times are good (as in, plutonianempire's was edited last)

You can, however, remove tg_gasgiant_color.glsl and tg_gasgiant_height.glsl from workshop/3267339304/RMR.pak/shaders . Then they're compatible.
Jonathan 16. juli 2024 kl. 14:12 
is the mod compatible with plutonian empire terrain generation mod (ONLY GAS GIANTS)???
Centri  [ophavsmand] 16. juli 2024 kl. 13:51 
I fixed a bug regarding them on the repository, but I didn't upload it here. Maybe the "little weird" thing is just how they look now, but I think uploading the bugfix will work.
UltraLore 16. juli 2024 kl. 10:31 
why are the clouds of terrestrial planets a little weird?
sirius2029 16. juli 2024 kl. 2:49 
OK, very good. All clear. Thank you very much for the excellent work and the quick update.
Jonathan 15. juli 2024 kl. 20:29 
there is gonna be a big update?
Centri  [ophavsmand] 15. juli 2024 kl. 16:01 
fixed, this version contained a WIP change that pretty clearly needs additional work
sirius2029 15. juli 2024 kl. 6:15 
Why do subterranes in the landscape now contain the patterns of gas giants?
Centri  [ophavsmand] 14. juli 2024 kl. 21:06 
One more update for tonight (probably)
- snowLevel now works on selenas
- gas giants have been overhauled! Credit to gmail99 for the original 0.980 shaders, which I iterated upon. Gas giants now have multiple cloud layers instead of the upper layers being fog, so now gas giants should look a lot more dynamic.