RimWorld
Off-Map Caravan Loading
36 comentarii
A7Ranger 22 iul. la 10:12 
Same Vex, got sick of the crappy caravan system that they still have, hopefully this one still works, Flynt!
Flynt 12 iul. la 4:48 
Vex,
As of testing this evening, it does not work and throws an error. Went ahead and threw log files in a discussion to keep comments clean.

As a near term work around, Ferny's Easy Caravan Formation DOES work, but it's just a "Send instantly" tool, rather than having a more balanced delay like this one has.
Link: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3165744287
Vex 11 iul. la 17:04 
1.6 would be great if possible. big fan of this mod. anyone know if this still works?
SilkMoth 7 iul. la 7:18 
@BlueyBirdy it seems the problem was RimCities, im going to assume youre playing the extreme warfare modpack since so am i and i have the exeact same problem as you. After removing the mod this one started working and my caravans started traveling and resting again
SilkMoth 5 iul. la 9:26 
yeah this is broken and they wont pack caravans. had some of mine pack untill it was -5 hours left before i used dev mode. Someone mentioned it was the newst vanilla expanded framework update but i dont know
calvinrenowned 25 iun. la 15:49 
thanks for the info Theron Iscarin'! very cool!
Theron Iscarin' 18 mai la 5:39 
this mod makes me moist. i wish it didnt take me a year to find it.
BlueyBirdy 21 febr. la 7:35 
It appears as though the latest Vanilla Expanded Framework update has broken this mod. My caravan’s packing time is going into minus numbers and there’s no way to cancel the caravan.
Victor 4 febr. la 14:10 
You can skip the preparation time with the Set Up Camp mod, you just need to set up camp and leave immediately
Dethlok 25 nov. 2024 la 19:29 
reloading older save fixed this, thanks
Dethlok 25 nov. 2024 la 19:27 
Im having a issue where I cant reform caravan, after leaving the colony, i have to manually walk everyone to the edge of map to leave
Dafi a retek 7 oct. 2024 la 5:56 
"Nocturnal caravan" option in "Vanilla Patches" by ThatHitmann is incompatible with this mod. Took me a day to figure that out. And before somebody misunderstands me, I'm not asking for compatibility, I'm just reporting in case somebody get's a similar issue.
Denstroyer 17 sept. 2024 la 5:09 
love this mod, thank you
Victor 15 sept. 2024 la 6:48 
Pawns will sleep while 'preparing' if you send them during the night
Emily 30 aug. 2024 la 10:34 
@AquilliusRanger removing any mod mid-save risks corrupting your save, you shouldn't be surprised
苍白而蔷薇 25 aug. 2024 la 1:53 
Very good solution idea
A7Ranger 3 aug. 2024 la 12:33 
It seems like when I removed this mod, loading into the actual game save seems to have stopped my game and frozed it.

Well that sucks. :/ Use at your caution.
Wilihey 31 iul. 2024 la 11:30 
very sizeable quality of life mod, very good
Timou 29 iul. 2024 la 4:42 
This is great and Must Have Mod. Thank you:Gifting:
Xeneo 22 iul. 2024 la 17:41 
don't know if its because of my mods, but when i try forming a caravan, during the time when on the world map, we can see "Busy packing etc..." well it makes my game lag at lot
csfireworks 14 iul. 2024 la 4:13 
great mod~
BIGDICKOSKAR#420 6 iul. 2024 la 16:43 
@Temmie Are you still looking into making this compatible with vehicles?
Dutha 20 iun. 2024 la 10:16 
@Astrobia Thank you! Makes total sense, I had insects on my map (I had walled them off and forgot about them).
Astrobia 19 iun. 2024 la 20:54 
@Dutha insect hives in undiscovered caves and enemies in unopened ancient danger rooms sometime cause that for new colonies. Also wild fires I think. Also invisible anomaly enemies but that's so rare I doubt it's your issue. When you attempt to send a caravan and get that warning, after 4 hours you'll be able to send them fine regardless of what the hidden threat is until you reload a save. And if you are really in a hurry you can use the vanilla send button on the caravan loading screen to have the pawns pack up and walk off the map normally.
Flockerkill 19 iun. 2024 la 16:07 
is it a ruin of "real ruins"?
Dutha 19 iun. 2024 la 16:05 
I'm not sure if this is a mod conflict or what, but I'm getting the error "Cannot pack, hostiles on map" whenever I try to form a caravan. I don't currently have any hostiles on my colony map, none of my colonists are in any type of "state" that's uncontrollable, and I'm not sure what could be on the global map that would count as hostile (it's just the normal quest objective markers.)
Temmie  [autor] 18 iun. 2024 la 6:00 
Thanks for letting me know, I'll look into making them compatible.
Flockerkill 18 iun. 2024 la 4:23 
sadly it seems this mod is incompatible with mechanoid caravans, as it blocks the mechanoid only caravans:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3253006390
RedPine 17 iun. 2024 la 22:15 
Found this gem thanks to a reddit post. This is now added to my 'essential qol' list.

@Jaded On my game settings, using caravans to flee from raids is depressingly routine. Fixed wealth + high difficulty + low player skill. My personal justification is that if I sacrifice a few animals as bait, it makes sense if the rest of my colony escapes.
Jaded 17 iun. 2024 la 17:01 
Given how many times I've seen caravan loading absolutely just bug out later in the game, this is a huge help and way outweighs my concern about balance on the super rare (if anyone does it at all) instance anyone actually packs up to flee a raid they can't defend from.
Temmie  [autor] 16 iun. 2024 la 3:47 
I don't think it affects vehicles atm, it will have an option for that in the future though.
Flockerkill 16 iun. 2024 la 3:34 
Does this also effect vehicle caravans
camping_master 15 iun. 2024 la 21:35 
This is a really great mode. thank you I've always had problems with pawns going crazy during caravan packing.
Temmie  [autor] 13 iun. 2024 la 7:07 
Yes it essentially moves all the packing to be done in the caravan on the world instead with all items being instantly removed from the map. The amount of time the caravan spends waiting at the base can be customised.
Victor 13 iun. 2024 la 5:42 
What does that mean? Will they teleport everything out instantly, but then wait a few hours before they move?
the Prince of Awesomeness 12 iun. 2024 la 21:54 
if it works how i imagine it would, then this is really needed, even the "load items" mods i use have delay issues