Dwarf Fortress

Dwarf Fortress

Creature Graphics Extended - REDUX
167 条留言
Digganob  [作者] 10 月 9 日 下午 1:52 
:steamthumbsup:
Edjevoorzetje 10 月 9 日 下午 1:01 
Thanks for the reply. I like the old all metal heater shields because it feels very dwarfy. I like having my dwarfs in full steel armour and the all metal heater shields finish the look.

Plus the ingame item portraits are also metal heaters, so it will avoid confusion from players.
Digganob  [作者] 10 月 5 日 上午 10:24 
It's on my list to separate shields into heater and round shields, not just to revert to the old heater shields. I might add other shields as well. Different civilizations will have access to different shields.

Here's a little question, do you want the old all-metal heater shields, or would you like metal-rimmed wooden shields? I have a mind to add in some various colors and patterns to all shields, if I can get around to it.

I have several other things on the list right now including bug fixes and content updates as well, though, and I'm not sure when I'll get around to them, though when I do I intend to update it all at once. I'd like to get it done around the time the siege update comes in, but it's unlikely to work out that soon.
Edjevoorzetje 10 月 4 日 下午 3:23 
Hi mate, so do you plan to update the round shield design back to the metal heater shields? I love this mod but this is a pretty big thing for me. I saw someone else in the comments being confused about the shields too. I would like it if you can implement the metal heater shields again. Ty
Digganob  [作者] 9 月 20 日 下午 8:11 
It could be an issue with a new update, but try it without any other mods, first.

Unless, do you only mean that they show up in the error log? I thought there was an issue someone had before, where errors showed up there, but didn't actually show up anywhere in-game.
2chuu4u 9 月 20 日 下午 3:03 
Just checking, is anyone getting errors with Goblin portraits and cloaks?
I get a bunch in my error log, though it's likely to be a compatibility issue on my end.
Digganob  [作者] 8 月 6 日 下午 6:36 
Possibly. I'll be busy for a while, and once I can work on this again, there's other stuff to do first. But I'll add it to the to-do list.
LuzLover1999 8 月 6 日 下午 12:22 
A bit fantastical from me, but if ever it is possible to have DF equivalents of Corinthian helmets and Trojan shields, thatd be wicked..
Digganob  [作者] 7 月 18 日 上午 8:28 
That is unfortunate, I hope you didn't make anything too impressive yet. But yes, layered graphics is incompatible. Technically it runs, but it causes some problems, and because the sprites are of different sizes and whatnot, it wouldn't look good even if it worked.

I ought to have gone through some of these more popular mods which would be incompatible, sorry. I'm adding it to the list for the next update.
ODevil 7 月 18 日 上午 3:47 
Yeah, I'm using layered graphics. Is that mod also incompatible with this one?
So far it's only two dwarves who have this issue and they're just wearing regular dresses and trousers...
It also doesn't seem like I can remove the mod mid-game :/
Digganob  [作者] 7 月 17 日 下午 6:59 
What do you mean by missing texture boxes, exactly? If it's something like a black box with a black word in it, that's a wrong set of coordinates being picked. If you can pinpoint what item of clothing is causing that, or what the black word is, I can fix it.

But more likely, even if it is that black box, there's a great chance it's another mod messing with this one, vice versa. Are you using Topples' layered graphics? Or any other mods which mess with graphics?
ODevil 7 月 17 日 下午 1:25 
I'm getting missing texture boxes around some of my dwarves, no idea if it's this or another mod tho. Is there a log somewhere that tells me what graphics failed to load?
Digganob  [作者] 7 月 1 日 下午 6:56 
Lol, well, I can't judge your own perceptions. The easiest way to do it is by going to the iris palettes sheets in the palettes folder, and simply filling the whole image with whatever color you want. I recommend black, as the old light gray would result in a similarly contrasting appearance.
FernandZero 7 月 1 日 下午 12:40 
Is it possible to remove eye color changes from the mod? Everyone looks like they're doing the 👀 emote to me
Digganob  [作者] 6 月 28 日 上午 10:17 
@Moisesjns Yeah no way that this works with layered graphics. It's basically a whole new set of graphics for the civilized creatures, so even if it did "work," it would be really janky. Stuff like that new jewelry mod I'll implement myself into this one directly, though, as it just fits.
eqN 6 月 27 日 下午 7:51 
I sooo want to use this mod, but I really love Topple's mods, so hoping there can be cross compatibility implemented, as Topple's mods make it very feasible. Same,too, for the Arsenal and Cultural mod as well!
MikeWazowski 6 月 27 日 下午 7:38 
Causes crashes for me too much sadlyt even with the mod that adds compatibilty to multiple graphic changes
Digganob  [作者] 6 月 20 日 下午 12:20 
Oh, I suppose it wouldn't be too hard. I'll consider that idea.
BertiBert 6 月 20 日 上午 11:11 
I definitely like a round shield Version since it fits better with the dwarven idea for me or have the option to make wooden shields early game. Dont know how much work it would be to add it as a craftable version instead of replacing the current shield.
Digganob  [作者] 6 月 20 日 上午 11:00 
Yes, it is intentional. A bit experimental. I've got better round shield sprites made I'll see about adding here, from my new Arsenal and Cultural Overhaul mod, but I'll add an option for the old metal kite shields. Or, I suppose I'll make the round shields optional, since this seems to confuse people.
BertiBert 6 月 20 日 上午 3:58 
Is it intended that metal shields get replaced by a round wooden shield sprite? Even with no other mods enabled this does happen but i am not sure if this is intended behavior or a bug. It looks kinda odd to make a steel shield but it is not even metallic.
Digganob  [作者] 6 月 17 日 上午 12:51 
I'm glad to know someone did.
Jahk 6 月 17 日 上午 12:30 
Wooo that's me
Digganob  [作者] 6 月 16 日 下午 5:54 
For those of you subscribed to this thread: Arsenal and Cultural Overhaul is out now!
Digganob  [作者] 6 月 11 日 下午 4:53 
Would you please post a screenshot in the bug reports section, and say if you have any other mods, and which ones?
xxx_420_Bad_Boy [Wizard_Cum] 6 月 11 日 上午 10:29 
I have a dwarf that has the "LMIB BODY" square displayed under them
Digganob  [作者] 6 月 4 日 下午 6:01 
Oh, that's just the prone indicator. It's there in vanilla, too.
Jack9 6 月 4 日 上午 7:28 
What are all the ugly brown arrows beneath some of the dwarfs?
Digganob  [作者] 5 月 24 日 下午 5:15 
Just this one. It's entirely standalone. But it only impacts graphics, so as long as other mods do not affect graphics for the five central races, they will be compatible.
Cosmo Corban 5 月 24 日 上午 11:03 
Do I use this mod alongside the original GCE or just this one?
Tlacuache Silvestre 5 月 23 日 下午 5:34 
Yippee!! My hero ~ :8bitheart:
Digganob  [作者] 5 月 23 日 下午 5:32 
True enough. I'll see about it.
Tlacuache Silvestre 5 月 23 日 下午 4:54 
I do appreciate your efforts for visual correlation between portraits and the little doll sprites. If you could add pauldrons to the portraits, that would be pretty cool. Otherwise, maybe they could be added as optional files, like the goblin beards? I just really like pauldrons, they're cool, and sometimes it's hard to tell if someone has a breastplate with them big ol' beards.
Digganob  [作者] 5 月 23 日 下午 3:37 
Oh yeah, y'all can see the new shield sprites by checking out a couple of screenshots I've uploaded to my profile. Tell me what you think.
Digganob  [作者] 5 月 23 日 上午 8:59 
Yes, that was intentional. I decided to remove them to make cloaks/capes easier to show for technical reasons, and also simply because there are no pauldrons in portraits. It makes for better visual correlation between portraits and non-portrait sprites.

If I add them back in, it'll probably be with different sprites, and show up in portraits, too.

As for shields, note taken.
Tlacuache Silvestre 5 月 23 日 上午 12:29 
The shoulder pads of breastplates aren't appearing on my dwarves, was that an intended feature? Also, I'll have to agree that the previous design of kite shield is easier to read.

Love your work! can't wait to see your new project release (-:
Digganob  [作者] 5 月 18 日 下午 10:57 
Sorry fellas, the new mod is delayed another short while. As often happens, problems and changes multiply even as progress is made. I hope and believe next week will give enough time to finish it.

However, for those who want to see what the mod will bring, check out uploaded screenshots, to see the new helmets, and something else unannounced: Variable cloak sprites. They will now synchronize with portrait cloak art, and be randomized in various colors, to add variety to armies and adventurers.
Digganob  [作者] 5 月 18 日 上午 10:12 
Opinion received. I'll leave 'em with the new sprites, once I implement them, for a while, and see how people like them. The idea was to show their material with the boss (the little round bit in the center), but I suppose it does still make it harder to tell. Maybe I ought to give them a rim of the same material, at least.
Edjevoorzetje 5 月 18 日 上午 1:42 
In my opinion I like the metal heater shields. To me it looks weird when dwarfs wear an iron shield and it looks like wood. It is also confusing because there are also wooden shields in the game so I think: 'Did I outfit them correctly?'

Thanks for the hard work buddy! I love this mod!
Digganob  [作者] 5 月 17 日 下午 5:00 
The one without "Redux" in the name is the original one, made by a different person, which I based this one off of. Other than the foundations of the art, they are not very similar.

The old one used random variations for all facial features, and did not support portraits or child sprites.

This one uses actual facial features to determine the art used for portraits AND non-portrait sprites. It also includes a few new features, listed above.


I would recommend installing this one, since it is essentially a continuation of the old one, though I changed the art quite a bit, fixed many problems, and used new tools to make it more visually interesting. The old one still technically works, but will look really weird.
Landlocked Viking 5 月 17 日 下午 2:46 
Hey all, could someone explain to me the difference between this mod and the other one with the same name but without "redux" in it? I'm confused and don't understand from the mod description which one should I install
Digganob  [作者] 5 月 14 日 下午 4:59 
Yes, it does. I had kinda forgotten I made that change, honestly. I'll put in an update soon to make better sprites, with some perspective to them, as these ones are a little poor. If everyone wants the all-metal heater shields back, I'll put 'em back, though. Please, do give your opinions.
Edjevoorzetje 5 月 14 日 上午 6:41 
Does this mod change the way shields look? My metal shields are round and look like they are made of wood, but I don't know what mod changes this.
Alyfox 5 月 12 日 上午 8:22 
Ok! thanks for the quick reply :)
Digganob  [作者] 5 月 11 日 下午 6:28 
Yes. As they would both be changing the graphics files of the civilized creatures, one would overwrite the other.

I'm currently working on a new mod which, while it does not currently have new weapons, is a more complete overhaul to armor graphics, including four new helmets, coifs, and new random cloak/cape sprites, with this mod as a base. Depending on how much people want it, I'll see about sooner or later adding new weapons from other mods. It won't be a purely graphic mod, though, as it adds actual items. So you'd have to wait a while, and make a new world, if you want to actually use new weapons, in that mod.
Alyfox 5 月 11 日 下午 6:14 
Other incompatibilities include any mod which modifies graphics for the five civilized creatures.

Would this include mods that add new weapons (such as Bearded Axe, the polearms ones, etc)
Digganob  [作者] 5 月 9 日 上午 3:46 
Sure thing.
Psycho 5 月 9 日 上午 12:44 
dont worry fixed it something was wrong at the instaled mods.W mod btw thanks for not giving up
Digganob  [作者] 5 月 8 日 上午 10:29 
Ah, shoulda been more specific. Yeah, the experimental build tends to cause problems. Try uninstalling the mod (delete it in your local files too), switching to the stable version, downloading it again, then switching to experimental. Otherwise, I don't know.

You're sure you had the right load order too, yes? If you had any other mods active, turn them off, then try it again.
Psycho 5 月 8 日 上午 7:51 
mod aint working on the experimental build says something about body_palettes not found