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回報翻譯問題
The easier option would probably be for the ADDvisor author to make a submod that adds the vanilla cataclysm spells to the effect bundle that is unlocked in their skill tree, since their mod already has 90% of the framework for it.
But if somebody else also puts their skill in that slot, then one will overwrite the other (depending on load order). A submod would have to work out where other modders have put their skills and either prioritise this mod, or move this mod's skills to a different spot.
An easier option would probably be to grab a copy of RPFM (the main modding tool) and check in the table character_skill_nodes_tables to see where the skills are placed. You could then adjust either of the mods to make them compatible by picking different skill locations. It sounds daunting but prior to this mod I had zero modding experience, and RPFM isn't too difficult to pick up, especially if you're making very minor table changes.
You can change the 29 in there to 49 and it'll mean that the skills unlock at level 50 (the reason it's 29 is because level 1 counts as 0 in the pack file for some reason).
If you need help with modding then there are plenty of great guides if you search. Otherwise, Da Modding Den is a great Discord to start with.
Alternativlly could you make it so defeated legendary lord "drops" their spells alongside their trait? It would make lord hunt way more rewarding!
Overall amazing mod with great care to add some flavour behind fun factor :D
I think having *any* lord being able to pick any spell they wish would require scripting which I'm not remotely experienced with, although I don't see why it wouldn't be possible through a ritual event. Perhaps a request to make in Da Modding Den Discord, or there are plenty of guides on how to learn this side of modding!
Sorry if that's not the answer you were looking for. Happy holidays! :-)
And yeah i didn't thought about Vlad beeing also a hero when you play as Isabella
For Vlad, I'll consider adding a spell for him when I push the next update. This mod doesn't touch heroes, partly because of the effort but mostly because it would be quite easy for some factions to double or triple the number of spells they might have access to if I did.