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Rapporter et oversættelsesproblem
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3483334212
And difference between All ascension paths? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2909582424
Path:
\steam\steamapps\workshop\content\281990\3254863813\common\ascension_perks
File:
~99_sap_ascension_paths.txt
Steps:
1. Find and delete the following code:
Custom_tooltip = {fail_text = "requires_free_tradition_tree" num_tradition_categories < @max_tradition_trees}
2. Prioritize loading this mod before any other mods that modify Ascension.
Ok, so, after an entire day of rather boring tests with console, I believe that the conflict is with this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3282090607
I have no idea what's the conflict. Could you please add the affected files to your mod's description? Also might be a good idea to mention the abovementioned mod as incompatible.
I really like both, and cyborgs aren't fully mechanical so they should still be able to awaken.
"UI Overhaul Dynamic - More Tradition Categories" Is not increasing this variable so you'd need to change it by yourself, don't know about other mods.
Thanks for reply, I think you are right,
which mean I would have to check mods one by one to find out ...
I figured out the issue and it was a mod conflict with an older mod that gave multiple tradition tree's and ascension slots. Using more recent ones built for the later versions and it's working as expected now.
Machine main species =/= synthetic ascended normal species. U need to start as a machine empire to access that ascension.
so, one should start with genetic?
Is there any way you can fix it so that leviathan traits are available for every ascension you unlocked?