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Sorry for having been confusing. :(
Here. Thank you!
I use Medieval Overhaul in my run and i see my pawn use another benchwork for recycling clothes (by gizmo) , this second benchwork not have recipes too.
Any idea where this might come from (I put this mod at the bottom of my list to check)?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2883755766&searchtext=favourites
And the original version source code.
https://github.com/XeoNovaDan/RimworldFavourites
Hey, Mlie. Totally get that its a vanilla limitation. But knowing how awesome you are; I have to wonder... Would it be at all possible to prevent pawns from moving the item once designated except for the purposes of recycling? Just a thought. If not, that's cool. We all really appreciate everything you do for the community already.
In line 74 of JobDriver_RecycleThing.cs replace "workLeft -= statValue" with "workLeft -= statValue*delta" and in line 61 of JobDriver_DestroyThing.cs replace "workLeft -= 1" with "workLeft -= delta"
This fixes the issue by ensuring the amount of work done is proportionnal to the amount of time that passed since last ticked and not the number of times this method was ticked.
doWork.tickIntervalAction = delegate(int delta)
{
var actor = doWork.actor;
_ = actor.jobs.curJob;
workLeft -= 1f;
actor.GainComfortFromCellIfPossible(delta, true);
if (workLeft <= 0f)
{
doWork.actor.jobs.curDriver.ReadyForNextToil();
}
};