Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Decker
19 条留言
Xel  [作者] 3 月 25 日 下午 12:07 
skill issue
KermyTheElderGod 3 月 20 日 下午 1:49 
This character fucking sucks. No supers, no way to close into your enemies and all the attacks blow ass. Throw this guy in the garbage and start again. Everything is slower than my dead fucking grandma and theres no way to even close a gap. Do better.
Xel  [作者] 2024 年 11 月 6 日 上午 8:21 
Soon.............................

:cf_Taokaka:
Jacobinator 2024 年 10 月 3 日 上午 7:56 
Yakuza name lol
Yakuza the funi hehe
:GDNormal:
Li-Jester 2024 年 7 月 18 日 下午 9:06 
This character kinda needs a lot, range, damage, a unique mechanic like Blitz. Hopefully we'll see some more stuff later on but the design and feel of the character is definitely less clunky compared to Blitz so good job on that. Keep going you've got this, God bless!
Knines 2024 年 7 月 16 日 下午 12:31 
This guy rocks! only problem is range, which makes sense... Maybe more of his moves should have the option to either change the range or just go further in general? idk. still really cool!
Vuelle 2024 年 7 月 7 日 上午 11:19 
tbh I like the name decker.
Xel  [作者] 2024 年 7 月 4 日 下午 9:56 
Quick notice: I took a bit of a break from yomih, but I'll return shortly with updates and maybe a new character. :cf_Taokaka:
Arbyed 2024 年 7 月 1 日 上午 8:26 
they called me the basher in highschool cuz i used to bash people's heads into lockers... :GDNormal: (only jokes this character is actually pretty fun to play on gyatt)
zaaccccccccc 2024 年 7 月 1 日 上午 3:58 
i'm downloading this literally off of the phrase "yum yum, getcha some!" and that's the ONLY reason
Element 2024 年 6 月 30 日 下午 5:35 
I like this character a lot but no supers to spend bar on unfortunately
Xel  [作者] 2024 年 6 月 4 日 下午 6:45 
That sounds interesting, I'll look into that.
scanted78 2024 年 6 月 2 日 下午 1:09 
add a passive that for every 3 meter bruiser becomes larger with more damage and range
Xel  [作者] 2024 年 5 月 21 日 下午 2:12 
Okay so I'm finally using the current version of yomi to develop the character, so now I can actually add guard breaks and such. :cf_Taokaka:
NonyxDesu 2024 年 5 月 20 日 下午 4:42 
new character from Faulire detected.
sodium fluoride 2024 年 5 月 20 日 下午 2:41 
mfw 6 iasa jab
Nune 2024 年 5 月 20 日 下午 2:18 
damn Video calm down, bro said it's his "first true attempt"
Videofreak 2024 年 5 月 20 日 下午 12:52 
Round Kick - this is painfully slow for literally no reason besides excessive hitstun - give this actually framedata (maybe frame 7), +2 on block, considerably reduce the hitstun and increase the knockback (dont need to except dash though but I would probably for more interesting combos (this could also NOT KEEP STANDING (groundbounce or smth)))

Sweep Kick - for a f4 low this does way too much - consider frame 6 or frame 7, considerably more downwards knockback, and excepting moves on hit (look at ninjas sweep)

Dropkick - this one is kinda funny BE A GUARDBREAK PLEASE (and considerably more damage) - what the fuck +53 on hit

im done for now someone else please look at this guy
Videofreak 2024 年 5 月 20 日 下午 12:52 
oh come on this cant be serious-

Straight On is a wavedash? that has 9 iasa and has low profile on FRAME 2

why do they have like not hit fx? or impact whatsoever besides sound. also like legitimately no damage on a majority of moves (this makes up for their jabs not being prorated though)

wait/idle is also iasa 11 for some reason

Palm - this and uppercut are iasa 6! thought we were past that - 8 more recovery, 2 proration, like 3x the knockback, considerably less hitstun, AND restrict movement and then you're getting somewhere

Uppercut - shouldnt this not just be worse jab? being frame 5 would be a decent start - at least 7 more recovery, 2 proration (or 1 if its f5), a bit more KB and probably not dropping on DI down out (better if it drops by launching too high) AND except dash at least