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Rapporter et oversættelsesproblem
Here's the full log!
https://gist.github.com/HugsLibRecordKeeper/f3b5b77dd30a9d2faaaf18b6595138e6
Also, RimPy is abandoned and has not been updated in years.
(Also concrete paths now need the VFEC concrete blocks instead of another type of concrete, which is why i built the cement press in the first place.)
Rimpy says to load VFEClassical before this mod, but that seemingly causes these issues, I'm gonna try to load them the other way around.
I
Go into dev mode, open the "view settings" menu (fourth button from the left on the top), and search for and check "Write Terrain". Then, open the inspector (Magnifying glass at the top). The opened window should have a section that says "top: <something>, under=<something>". Wherever you see terrain that says under=<something that isn't "null">, gravships won't be able to land on that spot. This will likely be any soil on the map that is not regular soil or exposed stone.
To fix that spot, Go into the "debug actions" menu, click on "set terrrain (rect)", and choose the soil that you're trying to fix, like rich, rocky. The debug names aren't exactly the same as the in-game names, but the inspect menu will show you the debug name. Replace all of the soil with the "set terrain" command, and now it should say "under=null".
The temp fix for this is to deconstruct the affected areas, dig up the soil layers twice, and then rebuild your sub structure and ship. I've just been spawning in some extra steel and gravlight panels with dev mode when it happens, and leaving the extra behind when i take off. Or you can make a dedicated landing pad on your map by sending a shuttle and clearing away all soil in the landing zone. then it wont happen when you touch down.
(i imagine that someone could assume this would be a mod confilct or good information if you have problems with seizures or so)
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