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Nahlásit problém s překladem
link:
https://www.youtube.com/watch?v=ia6iQ6eIDI4&list=PLOVfl0TuXJqefymVK_4iRjYjWrjU97V0J
@Nanachi's娜娜奇, via scripts in lua together with db table I think if I remember correctly.
As for anyone not mentioned I apologize idk what to say
Do you mind telling me how to edit variantmodels? Or a guide/link?
I don't want to add existing assets or edit the models, I just want to configure unit uniforms to have more variants.
I come from WH3 and 3k modding, and RPFM and Asset Editor both don't have the tools to open them.
I understand the musquetiers but the arquebusiers...
They also have 200 men and the arquebusiers reloud faster.
I don´t know if is like that the mod or is a bug, but I think that the arquebusiers should have a 150 meters range and the musquetiers 160 men as much.
For the rest, the mod is very good, nice job to the debelopers
@absie, I've increased the Realm Divide and Shogun Threat it should be doable now.
yeah i'm using your patch along with FCS. Yumi Kumi was more useful at least.
1) Models in this mod are representational. The culverin would have had little baby wheels, and wasnt breechloaded, but I am not a modeler nor animator, just a humble modder making a game more fun. :)
2) I am also still working with Archer balance :)
It's a work in progress. I highly recommend Lenny's Compatibility Patch + FCS + this mod. I have added a bunch of stuff to Portugal, the base portuguese mod that fuwuvi took from is barebones. A lot was broken. I had to fix ships bigtime for instance.