Total War: SHOGUN 2

Total War: SHOGUN 2

Expanded Japan (Portugal 12-TPY) [More Clans Playable]
Počet komentářů: 243
United Arab Amiright Fellas? 19. říj. v 11.44 
love
Nanachi's娜娜奇 6. říj. v 3.40 
Why the European halberd became Chinese style halberd????:dswilson:
hentloll 1. zář. v 15.43 
does this work in custom battles?
arkhanXIV 1. srp. v 1.11 
ashikaga cant recruit imported matchlock ashigaru
fuwuviヅ  [autor] 6. čvc. v 15.21 
@EnumaEllis, unfortunately I don't know how to modify variantmodels, as for the link afaik there's a tutorial vids created by izzi that is related to models

link:
https://www.youtube.com/watch?v=ia6iQ6eIDI4&list=PLOVfl0TuXJqefymVK_4iRjYjWrjU97V0J

@Nanachi's娜娜奇, via scripts in lua together with db table I think if I remember correctly.

As for anyone not mentioned I apologize idk what to say
EnumaEllis 6. čvc. v 3.34 
Another question:

Do you mind telling me how to edit variantmodels? Or a guide/link?

I don't want to add existing assets or edit the models, I just want to configure unit uniforms to have more variants.
I come from WH3 and 3k modding, and RPFM and Asset Editor both don't have the tools to open them.
EnumaEllis 4. čvc. v 19.47 
I already am. Cheers. Though the mod is a bit unstable.
fuwuviヅ  [autor] 4. čvc. v 16.48 
Mod is outdated. I recommend to use Lenny's Ultimate Expanded Field Command instead: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3461206466
EnumaEllis 26. čvn. v 4.12 
Does this mods add in new regions like the other Expanded Japan mod?
Deep Space 69 19. čvn. v 11.00 
Bug: Ashigaru Bowmen make matchlock shooting sound
JDS03111990 10. čvn. v 16.24 
For some reason land battles keep crashing. I can't figure out why. Sea battles and the campaign are fine, but land battles crash as soon as I hit the load screen.
Nanachi's娜娜奇 7. čvn. v 7.43 
Hello, I would like to ask how to modify the area that a clan needs to occupy
skoobeldoobel 3. čvn. v 9.16 
I would recommend making musketeers 150 range (similar to sharpshooters) and arquebusiers 125 range (similar to matchlock hero samurai, or line infantry), like in the original mod.
skoobeldoobel 3. čvn. v 9.11 
Portugese Arquebusier and Musketeers are way overtuned compared to the original Portugese mod. Them both having 200 range is just insane lol (especially the arquebusier, which is a matchlock unit). In fall of the samurai, set in the 1860's with modern rifles, sharphooter units only have 150 range, while regular line infantry has 125. I don't really understand why you decided to massively buff them in this mod, when they are already incredibly powerful in the original Portugal mod
RedFoxxx666 29. kvě. v 6.25 
Am I the only one having a hard time with bow men sounding like matchlocks ? Why is the sound effect so wrong and can we fix it ?... otherwise great mod.
Three Dog 47 12. kvě. v 22.33 
葡萄牙的科技有问题,皇家狙击手放在弓术靶场解锁就不合理,火炮科技应该放在火器工厂解锁而不是弓术靶场,太混乱了。
Spookmander 2. kvě. v 10.24 
The besterios unit for portugal crashes the game every time. pls fix
Toast 16. dub. v 17.38 
This is a very fun mod, adds a lot of variability to gameplay.
B0NGG0D6000 28. bře. v 0.31 
so i CAN form oversea trade routes, no one wants to trade though; guessing thats a feature? makes sense if it is although its a little miserable because of that early economy
B0NGG0D6000 28. bře. v 0.10 
also i had played an oda campaign and was able to form over sea trade routes, currently doing a portugal one and i still havent been able to
B0NGG0D6000 28. bře. v 0.09 
portugal needs cheaper militia troops (in terms of recruitment cost) early game is too slow.
B0NGG0D6000 27. bře. v 23.16 
otomo's start is basically impossible because of all their vassals drawing them into an immediate war with portugal while theyre already dealing with like 3 other factions, can you get rid of their vassal so you dont get sucked into that war so fast?
B0NGG0D6000 25. bře. v 14.02 
i dont think any clans have available trade routes...
ShermanXTsubaki06 18. úno. v 17.49 
Thanks for creating this mod, i've been looking for an all playable faction version of expanded japan
CELTÍBERO 5. úno. v 15.16 
One question, are the portuguese arquebusiers and musquetiers suppouse to have 200 meters range?
I understand the musquetiers but the arquebusiers...
They also have 200 men and the arquebusiers reloud faster.
I don´t know if is like that the mod or is a bug, but I think that the arquebusiers should have a 150 meters range and the musquetiers 160 men as much.

For the rest, the mod is very good, nice job to the debelopers
Skilling4killing 30. led. v 14.53 
It seems that due to the tech tree for the Portugal faction being altered it is interfering with the "updated regional buildings mod" by Hauser and other similar mods which provide aditional bonus when researching heaven and earth or tea ceremony. Is it possible to fix this somehow so I can use the buildings from these mods? It does not cause any crashes, it is just that the buildings are not available for the faction. When playing as other factions the mods work just fine, so I believe the problem is in the tech tree alteration.
艾露莎蕾 26. led. v 11.54 
I'm not sure if it's a mod issue, players don't have a threat to the Shogun, The tolerance is too high, it won't trigger the encirclement network
wither 15. led. v 13.44 
Not sure if its a mod error. But the campaign's ive been starting, at least 5 clans declare war on me within a few turns regardless of faction picked.
geomek 5. lis. 2024 v 10.00 
ive conquered half of japan as portugal and realm divide still has not hit yet.
Sungseon 27. říj. 2024 v 15.40 
can you add Portuguese voices in battle?
geomek 26. říj. 2024 v 20.47 
Is there an ancyclopaedia for all the units in this mod?
fuwuviヅ  [autor] 24. říj. 2024 v 11.16 
You must use higher resolutions, something like 16:10 or 16:9 [1920 x 1080 or higher] to view the UI. if you can't use higher resolution, there's a settings in nvidia/amd/intel called display scaling iirc.
redfox4755 23. říj. 2024 v 21.17 
hey for some reason when i go to do this in MP where i go to select a country its invisible it used to only do it when i hosted but now its doing it when i join my friends
fuwuviヅ  [autor] 13. říj. 2024 v 7.14 
It has been awhile everyone. It seems the mod doesn't work with other OS besides Windows 10/11 OS, therefore I recommend not to use this mod if you're not using Windows 10/11 OS. For the future bug it would take maybe months before it's fix released, the only reason is that I am quite busy with other stuff so you may fix it yourself or ask someone for the meantime... the mod is for everyone to use and modify privately unless the other authors permits you, then you may do it publicly and publish it anyway. Ty everyone I hope u understand.
DietDR.Price 3. říj. 2024 v 19.06 
Cant even load my saves for the Portugal campaign I did.
fuwuviヅ  [autor] 21. srp. 2024 v 18.34 
Try the FAQ Potential Fixes in the Description.
ChapterMasterMal 21. srp. 2024 v 18.31 
For some reason when i load the game up with just this mod active it doesn't display near as many factions as it's supposed to.
BigGamingGamerMan 19. srp. 2024 v 1.52 
It seems that the realm divide problem is still here
placebo 15. srp. 2024 v 5.20 
why would you not want portugal
fuwuviヅ  [autor] 11. srp. 2024 v 23.16 
@黛玉秦文子, Yes, there is, but I don't know how to do it.

@absie, I've increased the Realm Divide and Shogun Threat it should be doable now.
absie 11. srp. 2024 v 20.41 
not sure which mod is responsible but realm divide starts WAY too early, i'm at 16 provinces and already had the entirety of japan declare war on me, this wasnt a problem on other expanded japan mods because they changed how much fame you needed for that to happen.
黛玉秦文子 5. srp. 2024 v 1.32 
It is crashing after 30 turns, is there any way to decrease amount of clans?
Lenny_Froggins  [autor] 30. čvc. 2024 v 12.41 
@kocheng_oren Should have just fixed the Culverin. Also gave the Yumi Kumi arrows same damage and samurai. Try it out.
Lenny_Froggins  [autor] 30. čvc. 2024 v 9.12 
@kocheng_oren I both fixed their reload glitching and lowered the base innaccuracy spread a little. Am still testing as I play.
Miyashita Touka 30. čvc. 2024 v 8.59 
@lenny
yeah i'm using your patch along with FCS. Yumi Kumi was more useful at least.
Lenny_Froggins  [autor] 30. čvc. 2024 v 8.51 
@kocheng_oren Are you using my compatibility patch? It is still a work in progress. I am working on Cannons right now. Removing explosive shells from Culverin and adding Grapeshot.

1) Models in this mod are representational. The culverin would have had little baby wheels, and wasnt breechloaded, but I am not a modeler nor animator, just a humble modder making a game more fun. :)

2) I am also still working with Archer balance :)

It's a work in progress. I highly recommend Lenny's Compatibility Patch + FCS + this mod. I have added a bunch of stuff to Portugal, the base portuguese mod that fuwuvi took from is barebones. A lot was broken. I had to fix ships bigtime for instance.
Miyashita Touka 30. čvc. 2024 v 2.57 
also thanks for the description of Amako Clan "Master of Tax Evasion", i laughed.
Miyashita Touka 30. čvc. 2024 v 2.53 
are culverin actually breech loaded? also please correct me if i'm wrong but why are they also using explosive ammunition, aren't solid shot more common in this time period? tbh they seems to be based on reskinned armstrong guns from FOTS.
fuwuviヅ  [autor] 30. čvc. 2024 v 2.46 
That doesn't happened to me. Check if you have a conflicting mods or old mods and yes it might be an issue with load order.
Millennium 29. čvc. 2024 v 19.53 
Portuguese muskets seem to have cannon sfx, but havent noticed an issue with their other gunpowder units like the arquebus. Is there an additional mod im missing? Perhaps an issue with load order?