Total War: WARHAMMER III

Total War: WARHAMMER III

No Attrition/Increased Allied Recruitment
14 kommentarer
Vedat Çölgeçen 8. juli kl. 8:18 
pls update
Vedat Çölgeçen 28. juni kl. 10:50 
Update pls
ljw34 24. juni kl. 5:34 
Update pls
Johnston 16. juni kl. 17:18 
Update pls
BloodW0lf 27. feb. kl. 21:00 
any chance for a version that is attrition?
Poltergeist 18. feb. kl. 12:13 
update please
DocHolliday 26. jan. kl. 14:45 
I get you ran into a technical difficulty but you didn't link any of the mods you say "subvert" the no attrition effect so I am not really sure what to look for.
DocHolliday 26. jan. kl. 14:42 
Man I desperately want the adjustable armies mod but no attrition??????? That kind of ruins the game...........
Velber 17. jan. kl. 13:07 
does this need to be updated?
Junko Juice 22. dec. 2024 kl. 1:14 
it's so unfortunate that this essentially breaks the AI. It was a good idea, but this no attrition completely ruins it :lilimsob::steamthumbsdown:
ElyonHU 11. dec. 2024 kl. 16:03 
pls up 6.0
Flowdu44 10. sep. 2024 kl. 9:43 
No Attrition actually break the ai because sometimes when it sieges city, it will never attack like waiting for surender or attrition. so you can have full stack AI army sieging forever a city, being totaly useless...
Can you modify atrtion for sege? or give a surender timer back?
coco9489 12. juli 2024 kl. 5:04 
Updated plz~~
HardWorkingLoner 6. juli 2024 kl. 4:30 
why is this needed as requirement for the 40 units ? is there some technical reason behind it ?

little bit more information could be handy

how much is the allied recruitment increased, can i now recruit 39 slayers as Orc? and if so, again why is this needed ?

and the obligatory question about attrition why ? crashes ? does the attrition cause way too much damage or wipes the 20+ units ?could maybe some other mod that changes attrition into debuf rather than damage be used instead ?