RimWorld

RimWorld

[LC] Selectable Sculpture Graphic
32 Comments
Syok (You) 6 hours ago 
+1 for adding stele support! All the best!
daemonantares Aug 17 @ 4:18am 
@luca Thank you so much, forgot to come say that <3
Faulenzer Aug 17 @ 3:41am 
The new pawn-statues*
Faulenzer Aug 17 @ 3:41am 
Hey, i love this. Can you make it for the Statues from 1.6 too?
Luca  [author] Jul 23 @ 10:15am 
@daemonantares sure updated it
daemonantares Jul 21 @ 11:12pm 
Can we include terror-statues in this? They are excluded and there's no menu to alter their graphics.
低熵之体 Mar 20 @ 8:36am 
I believe this code may be helpful for "Large Stele":

<Operation Class="PatchOperationSequence">
<success>Always</success>
<operations>
<li Class="PatchOperationTest">
<xpath>/Defs/ThingDef[defName = "SteleLarge"]/comps</xpath>
<success>Invert</success>
</li>
<li Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "SteleLarge"]</xpath>
<value>
<comps />
</value>
</li>
</operations>
</Operation>

<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "SteleLarge"]/comps</xpath>
<success>Always</success>
<value>
<li>
<compClass>SelectableSculptureGraphic.CompSculpture</compClass>
</li>
</value>
</Operation>
低熵之体 Jan 14 @ 11:46pm 
Nice job! And I would like to ask if it is possible to add the "Large Stele" building to the selectable graphics?:steammocking:
The Bard of Hearts Oct 17, 2024 @ 1:50pm 
Awesome. Just checked it and it's working great now. Thanks again for everything! :megamanjump:
Luca  [author] Oct 16, 2024 @ 12:34pm 
@The Bard of Hearts Hey, the bug should now be fixed please check on your side and report back. Thanks. (Also thanks for the appreciation)
The Bard of Hearts Oct 15, 2024 @ 12:28am 
Hello. First, thanks for the mod work. Second, I've got Pawn's Paint, https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2449797994&tscn=1728975180

In it, it provides support for this mod. However, the UI that shows the selectable paintings for the "wall hung" paintings, only shows the north facing ones (thus they are all a single uniform line and nothing more). So choosing a specific painting is a matter of trial and error only.

Mlie, the keeper of the Pawns Paint mod, says that I should report this to you, in hopes that you may be able to fix the UI.

Again, all appreciation for everything you mod writers do for the community.
fake james Jun 23, 2024 @ 9:53pm 
this mod was keeping my dev palette from appearing, i dont know if its a conflict with another mod or what but i removed it and my dev palette works fine
gordon519 May 17, 2024 @ 2:31pm 
@Luca

It seems to be fixed whatever you did, thank you very much and to answer your question I dont have the anomoly dlc as it isnt the kind of content im interested in
Luca  [author] May 17, 2024 @ 1:08pm 
@Ullubu
@gordon519
fixed it (probably) please tell me if the errors gone for you as well
Ullubu May 17, 2024 @ 12:20pm 
I deactivated the mod for now, as I don't have any sculptures in my new colony at the moment. Just started new again and my old saves don't exsist anymore.
Luca  [author] May 17, 2024 @ 12:16pm 
@Ullubu does the mod still work or do the errors stop it from working
Ullubu May 17, 2024 @ 12:14pm 
@Luca, no I don't have the new DLC.
Luca  [author] May 17, 2024 @ 12:10pm 
@Ullubu
@gordon519 im not seeing that error do you have the anomaly dlc?
Ullubu May 17, 2024 @ 10:26am 
getting the same error as @gordon519
gordon519 May 17, 2024 @ 4:00am 
@Luca
gordon519 May 17, 2024 @ 3:19am 
well now its throwing errors upon boot

[[LC] Selectable Sculpture Graphic] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[defName = "VoidSculpture"]/comps) failed
file: E:\Steam\steamapps\workshop\content\294100\3239359525\v1.5\Patches\Building_Patches.xml

[[LC] Selectable Sculpture Graphic] Patch operation Verse.PatchOperationAdd(/Defs/ThingDef[@Name = "CubeSculptureBase"]/comps) failed
file: E:\Steam\steamapps\workshop\content\294100\3239359525\v1.5\Patches\Building_Patches.xml
Luca  [author] May 16, 2024 @ 3:17pm 
thanks got it updated now, had almost no time to play rimworld these past weeks
PEE ASS May 15, 2024 @ 11:20am 
you can add these lines to the end of building_patches.xml to enable changing void and cube sculptures:
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "VoidSculpture"]/comps</xpath>
<value>
<li>
<compClass>SelectableSculptureGraphic.CompSculpture</compClass>
</li>
</value>
</Operation>
<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[@Name = "CubeSculptureBase"]/comps</xpath>
<value>
<li>
<compClass>SelectableSculptureGraphic.CompSculpture</compClass>
</li>
</value>
</Operation>
DerfOnTurf May 10, 2024 @ 6:54pm 
Legendary <3
Cato May 10, 2024 @ 6:14pm 
I missed this mod, thank you
Spesh May 6, 2024 @ 7:30pm 
Absolute legend, thanks!
Luca  [author] May 6, 2024 @ 12:09pm 
@someonesneaky havent messed around with anomaly much yet, gonna have to look into it
someonesneaky May 6, 2024 @ 12:30am 
This is so nice to have. I know you're not the original author, but do you think it'd be possible to add cube sculptures to the changeable things?
Kotobike May 5, 2024 @ 6:59am 
thank you
Serishi May 5, 2024 @ 6:54am 
Oh god thank you I needed this XD
Luca  [author] May 4, 2024 @ 1:08pm 
@Zuada thanks i love keeping mods alive
Zuada May 4, 2024 @ 1:02pm 
Works flawlessly, great job!