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Rapporter et oversættelsesproblem
I love this map but it runs like shit + sniper have too much of a freedom.
Any help would be greatly appreciated!
*facepalm*
Also i should probably give my opinion on the map, because that's waht comments are for, right ?
From a gameplay standpoint, it's (hot take) quite good. Not REALLY good and not perfect, but it's really not bad. The sightlines for sniper can be really opressive, and a 5,000 sniper main can just turn a match to crap. But tf2 was never intended for people to invest 5k in a single class from the beginning, so not really on you.
From a setting and everything-other-than-gameplay standpoint, i think it's pretty much perfect. Nuclear test-site theme matches with the aesthetic and time setting of the game, the commically hung nuke fits the humor, and the ending explosion is just the icing on the cake, to me it's the perfect map.
Also i'm not a huge koth fan, but i just jumped on the occasion to make the fallout joke so that's why i stayed.
block the entrance to the rooftops, in that way the only classes that can go there are the ones with high mobility like Scouts, Soldiers, Demos and even Pyros, the other classes need to acces there via Parkour and some other things like Sentry Rocket Jump
For starters, the map is very small (wouldn't be surprised if it was smallest in the game now). That's not inherently a bad thing, however there's one very crucial aspect of this map that turns the small size into a negative: the rooftops. Basically, take how annoying Snipers can be on Harvest, and amplify that tenfold. I feel like I'm dying within seven seconds of entering middle because it feels like I can be seen from everywhere. There's no proper way for me to even try to sneak behind as anyone that's not Spy because it always feels locked down. Basically whoever takes that point first is probably going to be the winner of the round.
There's a reason why I'm always skeptical of maps that look good visually. They tend to not play well.