RimWorld
ReSplice: Core
259 則留言
jpinard 10 月 3 日 下午 7:49 
Wow, this mod is so wonderful! Thank you for this!
Gabe Knight 9 月 5 日 下午 7:58 
Same if there was a way to set an archite capsule number limit to each duplicator.
Thanks!
Gabe Knight 9 月 5 日 下午 7:41 
Jeez there's an issue after all @Helixien
Using the Xenogerm duplicator, my pawns stuffed all my archites capsules into it... Can I extract them from the duplicator?
If not, an option to do that would be immensely appreciated
Helixien  [作者] 9 月 3 日 下午 9:51 
@SP4RTAN: Might be, but I dont use DDS textures. So the user might have converted them themselves.
Gabe Knight 9 月 3 日 下午 6:30 
There are a lot of good or very good mods but a few only are flawless. This one is. Fantastic job here. Thanks.
SP4RTAN 9 月 1 日 上午 11:09 
That's caused by .dds texture files. At least that's what was causing it for me. Install Graphics Settings+
ed asner 8 月 31 日 上午 4:23 
Getting an issue as of the last Rimworld update where some Resplice buildings show up as a giant red question mark in a white box. Idk if it's just me, haven't seen anyone else having the issue, but there might be problems with the new texture handling stuff from the update.
Luckspeare 8 月 31 日 上午 2:32 
Cleaner trace (reduced to only relevant mod) for mod interaction issue with More Creepjoiners mod, originally reported by Alex_ below.

Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

https://gist.github.com/HugsLibRecordKeeper/af318786986f8b228c4922a196aa1a08
Emdood 8 月 26 日 上午 6:43 
Im also getting some issues:

[ReSplice: Core - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=5
McMookerson 8 月 26 日 上午 5:46 
(granted, it could be a mod conflict on my side, but I only observed the room type changing when building a gene repository, and it changed back once I removed the building.)
McMookerson 8 月 26 日 上午 5:37 
It appears as though some of the buildings in this mod (Gene Repository is what I noticed) force the room type to "laboratory room" instead of "Laboratory", so research buildings will perform poorer due to "not in a Laboratory" debuffs.
John Rimworld 8 月 22 日 下午 5:32 
yo this mod is good
Reverie 8 月 22 日 上午 9:26 
I found a conflict between this mod and EyeGenes2: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2898151329

I have no idea what it's about. It's talking about Anomaly and VoidTouched but only appears when I have these two mods loaded together.

https://gist.github.com/HugsLibRecordKeeper/7cef7c6875f291ee395bb1b3b2cb5c1b

Would you have any clue? :O
Alex_ 8 月 22 日 上午 8:54 
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

The only red error in my mod list.
https://gist.github.com/HugsLibRecordKeeper/6324f82b76cf29b8eeb5718b199bd816
Self-Confident Jester 8 月 12 日 下午 4:14 
@actual trash Same here but with slate blocks, everything just gone
actual trash 8 月 12 日 下午 2:53 
restarted my game after a long play session and all the limestone mountainside on my map has turned to nullspace "Map compressor decompression error: No thingDef with short hash 64139. Adding as null to dictionary."

this is of a few mods that updated during that time period so i'm politely asking if there's any chance i could be linked to a download for exactly one version ago to see if i can recover my save or any known solution

thanks for your time
Halloween 8 月 12 日 上午 2:32 
Does anyone have any advice how to find a pawn with dark archite genes? Will it be obvious, do you get them from doing rituals? Can npcs spawn with them? Also I assume you check there genes for it but it would it also pop up in the health tab?

Sorry for all the questions, just played for awhile now and have yet to find one.
Helixien  [作者] 8 月 10 日 下午 9:32 
And bunny people!
Helixien  [作者] 8 月 10 日 下午 9:31 
Yes Orc.
BigGovernment 8 月 10 日 上午 11:17 
Any other upcoming xenotypes like charmweavers? Orc?
ByteCodegnawer 8 月 9 日 下午 2:30 
Will the mod receive any content updates? I know you guys maintain a lot of different projects, but right now creepjoiners with traits don't have corresponding genes (dark metabolism even has an unused texture) and psychic ritual is still missing proper description. Because of these, mod's anomaly part feels a little unfinished.
That one watermelon 8 月 2 日 上午 9:36 
Separacing archite gene without acrogenetics in a gene centrifuge causes the genepack with the archite gene to not spawn without any warning of such behaviour, if intentional.
✶ Fitz001 ✶ 7 月 28 日 上午 4:07 
I LOVE RESPLICE I LOVE PLAYING GOD
SAUCE__GODD 7 月 23 日 上午 12:10 
Will cultitsts spawn with any of the genes?
Helixien  [作者] 7 月 20 日 上午 5:47 
@UndeadKitten: Not that I know of.
UndeadKitten 7 月 19 日 下午 3:43 
Does this have any overlapping/duplicate content with Vanilla Genetics Expanded?
Kedaki 7 月 18 日 下午 3:49 
@helixien: oh no. i'll try to see what might be going wrong here.
thanks for the help anyway, love your mod.
Helixien  [作者] 7 月 17 日 下午 9:53 
@Kedaki: VanillaGenesExpanded.GeneExtension does not exist in this mod for 1.6, you have another mod that probably patches this one where the error is from.
Kedaki 7 月 17 日 下午 5:39 
I tried to unsub and sub again from both this mod and vanilla expanded framework but i keep getting the same error: Exception loading def from file ReSplice_DarkArchiteGenes.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node <li

Also, a lot of this too: Could not resolve cross-reference: No Verse.GeneDef named RS_RefreshRitual found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension
UnityEngine.StackTraceUtility:ExtractStackTrace ()


sorry if i am doing something wrong. ):
Helixien  [作者] 7 月 17 日 下午 12:04 
@vacbarrier: Ah yes... funny story... the update was reverted, so try unsubbing and resubbing. It might fix the issue.
johnforrest 7 月 17 日 上午 11:28 
Is there a way to revert to a previous version? The latest update seems to have borked my game
Mac 7 月 17 日 上午 11:02 
Thank you for the hotfix for Sarg's fuckery!
Myphicbowser 7 月 17 日 上午 9:48 
"Hotfix for Sarg's fuckery"
I love the Rimworld modding community
Kedaki 7 月 15 日 下午 4:58 
I got some errors when i try to enable the mod. Don't know what might have gone wrong here
https://gist.github.com/Rafael2683/16270428b9e4c8d5d0c2c48a94c8fed3
Alc 7 月 14 日 下午 2:11 
Thank you! :2016watermelon:
Cruel Moose 7 月 14 日 下午 1:13 
Whats the purpose of the weaker gravship hull? It costs the same materials but has less HP?
Zoe, the Bad Wolf 7 月 14 日 上午 10:02 
@Helixien
Thank you for the upgrade!!!
gunns22 7 月 14 日 上午 8:12 
:steamthumbsup:
Seiunsu 7 月 14 日 上午 6:59 
THANK YOU !!!!!!!!!!!!!!!!!!!!!! I LOVE U!!!!!!!!!!!!!!!!!!!!!!!!
Helixien  [作者] 7 月 14 日 上午 5:15 
This mod is now updated to 1.6, please report any bugs!
AlexanderHolliday 7 月 13 日 上午 8:21 
ReSplice will always be one of my fav mod series. Especially the Charmweavers. Thank you for this glorious creation! Ahhhhhhhhh!

Once ReSplice get's an update, and the vanilla expanded team finishes Vanilla Quests Expanded: Ancients my next adventures, WILL, BE, LEGENDARY! Your all beautiful! Your mods too! Will download again! Lexhexxers rule, and basic Bloodfeeders drool!

10/10~! And screw em` lantern heads, that are all like, "1.6 when?", "Can someone fork please?", "I need it now!". LET THEM COOK YOU FOOLS! AHAHAHAHAH! No one likes a half raw quiche, you put it back in the oven!

Really though, yours stuff is awesome, and your all golden. Thank you for so many, fun advetures. ^_^
gunns22 7 月 12 日 上午 6:52 
這篇留言正在等待我們的自動內容檢查系統進行分析。在確認內容無害之前(例如試圖竊取資訊的釣魚網站),這篇留言將暫時保持在隱藏狀態。
Leosky 7 月 7 日 下午 2:59 
@Helixien I have integarted it in my modlist for the dlc release. Will it be updated directly or we will have to wait ?
Elgate 6 月 16 日 上午 1:15 
Greetings,

Just a heads up, someone has taken some part of your mod and re-uploaded it in their own mod. I'm not sure if it was approved or not. Sorry for the bother and have a wonderful rest of your day

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3498605357
Helixien  [作者] 6 月 11 日 上午 9:17 
There will be no 1.6 update before the official release. Like always, "1.6 when" comments will be deleted and blocked.
BigGovernment 4 月 14 日 上午 7:17 
Do you have a list of what xenotypes are planned to be added?
StockSounds 4 月 8 日 下午 6:29 
@JazzimoX
Did you try swapping the load order? Sounds like it'd work.
JazzimoX 4 月 8 日 上午 8:52 
New xenogerm does not overwrite the void touched gene. Nice.
Also, Integrated Creep Joiners does not function properly with this mod as the new creep pawns are not given void genes, ergo they have no abilities.
JazzimoX 4 月 8 日 上午 7:58 
If I implant a xenogerm in a void touched colonist, will they lose the void touched gene?
Also, since ReSplice changes aspects of void touched to gene stuff, Better Void Touched and Improved Void Touched do not function properly with this mod.