边缘世界 RimWorld

边缘世界 RimWorld

Skipdoor Delivery
75 条留言
Nirahiel  [作者] 10 月 25 日 上午 2:04 
Well imagine if the gates brought stuff from a high priority to a lower one, the pawns would then bring items back to the high priority.
Also the point is that the gates just automate what your pawns would do anyway.
What you could do is create a stockpile of the SAME priority at your battlefield, so pawns only bring stuff there that are close to it, and once everything is loaded onto the stockpile, reduce its priority to send items away to your main stockpile before destroying the pile and the gate, I suppose
Morloc 10 月 24 日 上午 9:51 
Thank you!
Question...would it make more sense to send items from a higher priority zone to a lower one?
If I create a gate+zone on the remains of a large battlefield, and wish to haul everything to the 5x5 zone there, because it's Low priority, my pawns drag everything back to the stockpiles at the base instead (because they have higher priority). I can temporarily create a Critical priority zone at the battlefield, but then pawns back at the base start dragging things to the gate stockpile.
If I'm missing something obvious, let me know :)
[The] Force 10 月 16 日 下午 3:14 
Woah, update? Nice time to create my portal castle in the sky xD
EtsuyaH 10 月 16 日 上午 12:36 
@seraph Kyuubi of death it's a psycast from the psycaster tree Skipmaster
seraph Kyuubi of death 10 月 15 日 下午 4:12 
how craft the skip door
Lovhes 10 月 10 日 下午 11:03 
woah, it's updated!
Winter 10 月 8 日 上午 6:39 
Looks good. Just tested and was able to move items between skipdoors on the same map, and skipdoors on different maps.

Thanks for the update!
Nirahiel  [作者] 10 月 7 日 下午 12:26 
Updated for 1.6
Should HOPEFULLY work now.
Please test it and give me feedback !
Nirahiel  [作者] 10 月 6 日 下午 1:10 
Still there guys. I'll take another look at it tomorrow if I can.
sku 10 月 5 日 下午 1:58 
i dont think it motivates you, you wrote as much but updating the mod would make my day. thanks anyway for your time.
Ts_L 9 月 28 日 上午 8:36 
love your mod, good to know this mod is not abandoned!:steamhappy:
Morloc 9 月 22 日 下午 2:36 
I think the only mod I missed more than this one was when More Vanilla Turrets wasn't updated for a bit.
I'm not :3 anymore it's over 9 月 11 日 下午 4:36 
Take as much time as you need :) This mod is super awesome, I'm very excited to know it's at the very least not dead!
Lovhes 9 月 8 日 下午 5:09 
good luck my dude, no rush
Killawa 9 月 5 日 下午 3:04 
Take your time. If you need help i can try to offer my assistance.
Nirahiel  [作者] 9 月 4 日 下午 1:52 
Update : I still can't fix the mod right now. I'm having some personal issues still in my life, and I have no time, energy or motivation to fix it. Or rather to finish fixing it. The update is almost ready but there's one critical bug that messes everything up.

I'll finish fixing it once stuff is going better on my end.
Thanks for your patience !
Morloc 9 月 1 日 下午 7:35 
Thanks for this fine mod.
robotguy4 8 月 23 日 下午 2:54 
Here's a work-around I found that will allow you to transport materials between skip doors while this mod is being updated:
1. Make a caravan that will carry all the items that you want to transfer to another tile in the world map.
2. Wait until the pawns in the caravan have picked up all the items.
3. Draft all pawns in the caravan.
4. Send each pawn from the caravan to the skipdoor you want to send the items to.
5. Once on the other side of the skipdoor, have your pawns drop the items. Return the pawns through the skipdoor, if needed.

It is micro-y as hell, and doesn't allow you to transfer prisoners or animals through the doors, but it will at least help you keep your faraway outposts stocked without having to install more mods.

Hang in there and take your time updating this mod.
toetruckthetrain 8 月 21 日 上午 12:47 
really miss this mod, i tend to make huge bases so i cant play my main save without it
Nirahiel  [作者] 8 月 12 日 上午 12:44 
It will, I'm having some personal issues right now but I'm doing my best
The Lord of Ebola 8 月 10 日 下午 11:21 
really hoping this gets updated soon :D
Lovhes 7 月 28 日 下午 7:15 
good luck
Sirjames101 7 月 22 日 下午 12:59 
cant wait for this mod to be updated.
Monarch 7 月 21 日 上午 4:42 
ez brotha just figured id inform you snce you asked
Nirahiel  [作者] 7 月 20 日 上午 2:58 
I know. I started updating. A lot has changed. I have a few bugs to fix still.
Monarch 7 月 19 日 下午 7:02 
yea just tested its non functional for 1.6
Nirahiel  [作者] 7 月 17 日 上午 5:14 
I started cleaning up my modlist for 1.6 (that's a LOT of mods to remove)
Then I'll see about updating :)
Matsomi 7 月 14 日 下午 7:21 
i love this mod so much I hope you're able to figure everything out
Killawa 7 月 14 日 下午 1:06 
More testing can confirm it is not teleporting items
Killawa 7 月 14 日 下午 12:37 
So i loaded the mod to see if it would work, I am still on Planet side. and it allows me to create the stockpile, but will not transfer anything through the skipdoor. I will continue to experiment in space as well to see if i can get anything working.
Nirahiel  [作者] 7 月 14 日 上午 3:29 
Alright well 1.6 is there so I'll update ASAP. You guys could try and see if the code for 1.5 still works though, and report to me, if you want. Either way, I don't own the latest DLC so making sure these still work for things like gravships and so on, that'll be complicated.
Balin 7 月 13 日 下午 2:29 
agreed with deadman
deadmanreaper13 7 月 10 日 下午 3:55 
doesn't have to be rushed, whatever pace works for you.
Nirahiel  [作者] 7 月 10 日 上午 11:21 
I don't use 1.6 yet, so many mods I use aren't updated.
Though I might just get the beta to update this and go back to 1.5
Maybe.
Why is everyone willing to get mods to 1.6 already even though the game isn't officially 1.6 yet ?
deadmanreaper13 7 月 10 日 上午 11:04 
please update for 1.6, this is so useful
Nirahiel  [作者] 2024 年 10 月 23 日 下午 12:45 
Thanks for the good words, but honestly, I just updated it (and gave it a fresh coat of paint for 1.5)
TheLastThrumbo 2024 年 10 月 22 日 下午 9:53 
Not gonna lie, this mod looked too good to be true. Haven't had any issues with it so far. Thank you so much for creating such an amazing mod.
Nirahiel  [作者] 2024 年 7 月 28 日 上午 3:27 
Glad it works for you. I won't backport (or even just copy files) to 1.4 because I'd have to thoroughly test it and I'm not willing to do so, but if it works for you, then it's good, I guess.
Xylem 2024 年 7 月 28 日 上午 1:53 
Also I have to mention: I'm still running on 1.4, and the changes you made in 1.5 (noted in the description) are of course not included in the 1.4 version of this mod.

So setting up seamless send/receive zones appears to be impossible in 1.4.

However. I simply renamed the "1.5" folder to "1.4", and so far it works perfectly in my 1.4 game.
Xylem 2024 年 7 月 28 日 上午 12:53 
You know what? Your idea worked 100%. When you assign your mech to escort, he follows his mechanitor right through the skipdoor onto another map.

Also, using WVC Work Modes you can set mechs to escort any colonist, and they will happily follow anyone you want through any skipdoor.

Thanks!
Nirahiel  [作者] 2024 年 7 月 27 日 上午 2:08 
I don't handle travel to another map. Or travel in general. This mod just handles stockpiles. I don't know if a mechanitor with their bots as "escort" would work with the "vanilla" way to travel using skipdoors though. You could try that.
Xylem 2024 年 7 月 25 日 下午 2:57 
This mod is amazing. Thank you for your work.

Is there any way to get my mechanoids through a skipdoor onto another map? It would be super nice, but living mechanoids can't go in stockpiles, and I can't make them path into the door by themselves. And no one will carry them.
NuanKi 2024 年 7 月 15 日 上午 12:38 
thanks, will try both
Nirahiel  [作者] 2024 年 7 月 15 日 上午 12:01 
It just works alongside it as far as I know.
NuanKi 2024 年 7 月 14 日 下午 6:22 
How does this work with Better VPE Skipdoor Pathing ?????
CTH2004 2024 年 5 月 30 日 下午 6:32 
makes sense! I like that thought!
Nirahiel  [作者] 2024 年 5 月 25 日 上午 5:33 
I don't know if I can add psycasts to that. But hear me out. What if the skipdoor is used as a form of portal so that what comes in comes out. If you stick one end of a long cable through the gate and it sticks out the other end. So if you bring a wire to all the entrances, all the ends of the wires will "touch" though the portal, in a way, won't they ?
For pathing .. I guess yeah I could check now-ish to see how it's done in that other mod..
CTH2004 2024 年 5 月 23 日 下午 5:09 
The skipdoors seem to be for matter, so electricity, imo, won’t work. But it would make sense to add a psycast to that path called “skip wire” that works with electricity (or use skip doors if you want)

And fair enough. So, basically, “maybe soon-ish, possibly perhaps” (:

That sound kinda mostly right-ish? (:
Nirahiel  [作者] 2024 年 5 月 23 日 上午 6:51 
Yeah, I had already considered adding pathfinding. I'd have to see if I can get the code from the creator of that other mod, or maybe figure out how to do it myself.
Then why not maybe add electricity network too ? :3
CTH2004 2024 年 5 月 23 日 上午 4:40 
"If you want to avoid this, make sure you limit the stockpile under a skipdoor to that skipdoor's radius."
thought of another way!

make a stockpile, storing most stuff a ways away, using a 1-tile wide "wire" to get the zone near the skipdoor. fill that "wire" with slag. For all skipdoors on this zone, ensure that filtered targets don't want slag. Now, you can put any items in it, keeping them manually within the radius!

also, any chance you could add in pathing for auto-useing of them? (skipdoor pathfinding)