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报告翻译问题






Also the point is that the gates just automate what your pawns would do anyway.
What you could do is create a stockpile of the SAME priority at your battlefield, so pawns only bring stuff there that are close to it, and once everything is loaded onto the stockpile, reduce its priority to send items away to your main stockpile before destroying the pile and the gate, I suppose
Question...would it make more sense to send items from a higher priority zone to a lower one?
If I create a gate+zone on the remains of a large battlefield, and wish to haul everything to the 5x5 zone there, because it's Low priority, my pawns drag everything back to the stockpiles at the base instead (because they have higher priority). I can temporarily create a Critical priority zone at the battlefield, but then pawns back at the base start dragging things to the gate stockpile.
If I'm missing something obvious, let me know :)
Thanks for the update!
Should HOPEFULLY work now.
Please test it and give me feedback !
I'll finish fixing it once stuff is going better on my end.
Thanks for your patience !
1. Make a caravan that will carry all the items that you want to transfer to another tile in the world map.
2. Wait until the pawns in the caravan have picked up all the items.
3. Draft all pawns in the caravan.
4. Send each pawn from the caravan to the skipdoor you want to send the items to.
5. Once on the other side of the skipdoor, have your pawns drop the items. Return the pawns through the skipdoor, if needed.
It is micro-y as hell, and doesn't allow you to transfer prisoners or animals through the doors, but it will at least help you keep your faraway outposts stocked without having to install more mods.
Hang in there and take your time updating this mod.
Then I'll see about updating :)
Though I might just get the beta to update this and go back to 1.5
Maybe.
Why is everyone willing to get mods to 1.6 already even though the game isn't officially 1.6 yet ?
So setting up seamless send/receive zones appears to be impossible in 1.4.
However. I simply renamed the "1.5" folder to "1.4", and so far it works perfectly in my 1.4 game.
Also, using WVC Work Modes you can set mechs to escort any colonist, and they will happily follow anyone you want through any skipdoor.
Thanks!
Is there any way to get my mechanoids through a skipdoor onto another map? It would be super nice, but living mechanoids can't go in stockpiles, and I can't make them path into the door by themselves. And no one will carry them.
For pathing .. I guess yeah I could check now-ish to see how it's done in that other mod..
And fair enough. So, basically, “maybe soon-ish, possibly perhaps” (:
That sound kinda mostly right-ish? (:
Then why not maybe add electricity network too ? :3
thought of another way!
make a stockpile, storing most stuff a ways away, using a 1-tile wide "wire" to get the zone near the skipdoor. fill that "wire" with slag. For all skipdoors on this zone, ensure that filtered targets don't want slag. Now, you can put any items in it, keeping them manually within the radius!
also, any chance you could add in pathing for auto-useing of them? (skipdoor pathfinding)