RimWorld

RimWorld

Paramedic Can Repair
68 kommentarer
Infinitizm 8. sep. kl. 19:46 
when spawning new paramedic(orig, plus, ultra). they do their repairing. but when mechanitor gets down and back up, the mech stops repairing. could you check this out?
Demrenus  [ophavsmand] 4. sep. kl. 21:16 
Not yet. Sorry, but right now I have no time for that. My job takes almost all of my time
Cruel Moose 4. sep. kl. 14:00 
Has the paramedics repairing each other crash been fixed?
Demrenus  [ophavsmand] 4. sep. kl. 11:58 
Hey Natalie. They are in Biotech DLC
Natalie Portmanteau 3. sep. kl. 5:49 
OK weird question but I cannot find paramedics in the base gaem... they're not from a mod, are they?
Cruel Moose 22. aug. kl. 18:50 
Just tested in 1.6. Game crashes to desktop if 2 paramedics try to repair each other. This was also an issue with fabricors can repair, and they fixed it by not allowing damaged fabricors to repair.
deadeye1114 10. aug. kl. 22:22 
note: does not work mid save unless you make the mechanoid in save post add or it will say "will not do: repairing"
Bird 10. aug. kl. 10:41 
I dont know what happend but now it works normally @Demrenus, i try to kill the paramedic with dev console, then resurrect him and claim it again and now it work normal, i think it can be releated that changing cell to quickly? not sure, because i found an insect Hive Queen, and get out here and from there i start notice that weird bug.

thanks for your quick reply, and yes, it maybe realated with mod conflict because i have quite bunch of mods and am too lazy to check 1 by 1, thank!! really useful mod!
Demrenus  [ophavsmand] 10. aug. kl. 10:31 
Hello Bird, are you really sure you make everything correct? I've just checked it out and it works properly. I spawned 2 paramedics and assigned them to overseer. Then I hit one of paramedics few times and enabled autorepair on it. Another paramedic went to it and started repairing it. Maybe you have mods that conflict somehow with my mod?
Bird 10. aug. kl. 10:16 
And the Dev console doesnt tell anything
Bird 10. aug. kl. 10:15 
Mechs are not reparing, i enable autorepair and not reparing my mechs, i restart the game and still not working, it used to work normally
Demrenus  [ophavsmand] 4. aug. kl. 8:58 
Not really. I made sure that they have low spawn chance. Perhaps you're lucky haha
AtomicRobot 2. aug. kl. 6:39 
I'm not exactly sure what caused this, but my Raid just came out as 14 Paramedics and 2 Scythers... How common are paramedics supposed to be? :balatro_death:
Demrenus  [ophavsmand] 22. juli kl. 10:14 
Paramedics never had an ability to repair manually, so that's not really a bug
Aphasia 19. juli kl. 20:46 
I've had an issue myself, probably the previous persons issue, but it says 'mechname does not need tending' when manually doing it, so paramedics won't repair.
Demrenus  [ophavsmand] 19. juli kl. 13:23 
Hello Nero! Are there any errors in dev console?
Nero Darkard 18. juli kl. 12:41 
Hi there. Love this mod. I find it essential for my solo mechniator playthroughs. Unfortunately, it doesn't seem to work for me this time.
逸轩 13. juli kl. 6:48 
The pre process machine of the rescue machine needs to add maintenance function, otherwise it will have no soul
Sentinel 12. juli kl. 15:19 
Increase for both, takes a while for big mechs.
Rafocale 12. juli kl. 7:48 
Yes, but also buff player mechs repair speed, can take literal days for them to repair a heavy mechanoid.
μuKnew 12. juli kl. 7:27 
I lean towards yes. They aren't too much of a threat on their own, so giving them a stronger niche might be a good idea. And thanks for the mod/update!
Demrenus  [ophavsmand] 12. juli kl. 2:54 
Hello! I updated the mod for 1.6. I was also wondering if I should increase the repair speed of enemy paramedics. I would be glad if you said "yes" or "no". Thanks.
I've tested the mod, it should work fine. But if there are any errors, please notice me of them
μuKnew 11. juli kl. 8:10 
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Bill Clinton 11. juli kl. 6:37 
Thank you, take your time <3
Demrenus  [ophavsmand] 8. juli kl. 23:44 
Sorry, I'll update it as 1.6 is fully released. I don't have that much time for now, sorry
Demrenus  [ophavsmand] 2. juli kl. 6:46 
Hello, I'll update it in the next few days
洁晓 29. juni kl. 11:35 
1.6?
Colossus of Chodes 26. maj kl. 13:58 
I don't know if it's possible, but I feel that buffing the repair speed for enemy paramedics would make them much more of a problem - as-is their repair speed is extremely slow, so shelling a group of mechs tends to essentially split their forces as a bunch of them hang back being slowly repaired by the paramedics.
Demrenus  [ophavsmand] 25. maj kl. 10:14 
Any mods that may conflict?
Cruel Moose 24. maj kl. 11:16 
Been getting consistent crashes lately when paramedics try to repair each other.
Demrenus  [ophavsmand] 30. apr. kl. 15:06 
Aetheriox, I don't think so. Atleast, there shouldn't be any (I hope)
Aetheriox 27. apr. kl. 9:09 
are there any incompatibilities? my paramedics suddenly stopped repairing any mechanoids
Demrenus  [ophavsmand] 3. dec. 2024 kl. 0:03 
cosmic metaball, no, they repair just like as if they were repaired at station
Lactating King 2. dec. 2024 kl. 16:31 
do they repair faster than a normal mechanitor?
TheLastThrumbo 7. nov. 2024 kl. 12:44 
No problem @Demrenus. I love the idea, and to be honest I have 200+ mods so there very well may be a conflict.

That error made it so I could not move the colonist no matter what I did. This was about "3 days" into the game after including the mod. There's another "X-mech can repair" mod out there I've been using and I haven't had an issue since. Apparently it just adds the *repair mech* job to all mechs that can smith.

I hope this was helpful in some way!
Demrenus  [ophavsmand] 6. nov. 2024 kl. 4:15 
That's weird. Thanks for letting me know, TheLastThrumbo
TheLastThrumbo 2. nov. 2024 kl. 23:12 
Yeah it was this mod. No big deal but just thought I'd let you know.
TheLastThrumbo 2. nov. 2024 kl. 17:09 
Got a bug saying a pawn meleed an enemy out of melee position after installing. I'll edit to report back to see if this mod was really the issue
Lilith 8. aug. 2024 kl. 22:17 
May you please make it compatible with "Advanced Mechanoids" mod? (it has improved parameics):steamhappy:
Demrenus  [ophavsmand] 9. juni 2024 kl. 13:13 
No problem karest.bedro, thanks for your comment and hope you enjoy the mod!
karest.bedro 9. juni 2024 kl. 12:30 
Although I'm not playing yet, as I'm waiting for the Combat Extended update, but the mod gives me high hopes, so thank you for an extremely useful mod that once again stitches up the holes left by the developers of the original.Thank you.
Demrenus  [ophavsmand] 28. maj 2024 kl. 3:06 
Hey PlinkPinko, if paramedics have the same ai as vanilla ones, then yes, sure
PinkPlinko 27. maj 2024 kl. 13:39 
Howdy, when you get time to, could it be possible to add a patch to the paramedics added by Beyond Our Reach ? Thanks in advance!
Demrenus  [ophavsmand] 9. maj 2024 kl. 5:06 
Updated the mod - made it compatible with "Tiered Mechs" mod (it has "Paramedic Plus and Paramedic Ultra). They won't appear in raids, though.
FlareFluffsune 2. maj 2024 kl. 14:30 
So I thought I would mention that if you have Paramedics before you activate this mod you will need to destroy them completely (Don't resurrect) for the new job to take effect.
Demrenus  [ophavsmand] 30. apr. 2024 kl. 8:58 
Updated the mod, added 1.4 compatibility. Removed useless debug (if you had any "false/true" in dev log - sorry, that's the mod that caused it). Also made "AutoRepairing" job work only and only with mechs by changing "ShouldSkip" method in the mod code.
Demrenus  [ophavsmand] 30. apr. 2024 kl. 6:51 
Thanks FlareFluffsune. I'll take a look and try to make it compatible with 1.4
FlareFluffsune 30. apr. 2024 kl. 3:26 
I thought I would follow up from the 1.4 question previously asked, this does not appear to function on 1.4. (I haven't updated yet because 350 mods and I don't own the new DLC)
PremiumPvP 27. apr. 2024 kl. 20:23 
The mod is fantastic, especially since my mechanitor does other things over reparing.
Demrenus  [ophavsmand] 27. apr. 2024 kl. 20:19 
Nice! Thanks for checking that out and providing this information! Hope you like the mod