Stellaris

Stellaris

Explorer's Arsenal [3.12]
18 条留言
Athena 7 月 10 日 上午 2:41 
Loved this mod, I hope it gets updated.
Dragatus  [作者] 3 月 22 日 上午 5:25 
Yes, but "at some point" is the key part. I'm burned out on Stellaris and moved back to Crusader Kings. Eventually I'll come back and update all my mods, but I make no promises on the timeframe. In the mean time I give my blessing to anyone who wants to make an up-to-date re-release of my mods. I'd just appreciate a mention as the original creator.
Large_Gremlin 3 月 21 日 下午 10:32 
I assume that will be fixed at some point?
Dragatus  [作者] 3 月 21 日 下午 12:35 
Thank you for the warning.
MyresMkG 3 月 21 日 上午 10:07 
This mod will cause space fauna ship design to be unable to be saved
Large_Gremlin 2024 年 12 月 7 日 上午 4:43 
Ah, I see. That makes sense. Sounds like it'd be a *royal* pain to implement.
Dragatus  [作者] 2024 年 12 月 6 日 下午 9:13 
I don't want to modify any crisis ships because I'd like to minimize possible conflicts with other mods. But I do agree it's a bit weird how both the Contingency and FEs just use the same regular weapons any normal empire can research.
Large_Gremlin 2024 年 12 月 6 日 下午 5:24 
I've always found it odd how we get weapons from the Extradimensional Invaders and Prethoryn Scourge, but none from The Contingency. Maybe some form of mid-range/short-range T-slot kinetic weapon?
Dragatus  [作者] 2024 年 5 月 17 日 下午 11:03 
I haven't tested it, but I expect it would be. Probably.
Athena 2024 年 5 月 17 日 下午 8:06 
Is this compatible with ESC?
Dragatus  [作者] 2024 年 5 月 17 日 上午 11:26 
To put it differently, if I'll add a new weapon to the mod there needs to be a strategic reason to use it instead of all of the already existing weapons.
Dragatus  [作者] 2024 年 5 月 17 日 上午 11:24 
Crisis tech is already top tier and doesn't need upgrades. Archaeotech was originally planned to have updated versions too, but then I realized that the perk already turns them into top tier weapons, so I dropped them from the mod.

That said, I'm not entirely opposed to new weapons that are some weird mix of stuff, they'd just have to fill a unique strategic niche. For example, between railguns, autocannons, artillery and the null void beam upgrades from the mod I think I've exhausted all the niches for anti-shield weaponry.
Sunconure11 2024 年 5 月 17 日 上午 9:12 
And maybe tech that can even combine two or more unrelated crisis-based techs (i.e prethoryn and unbidden tech combined together for a weapon, as an example)
Sunconure11 2024 年 5 月 17 日 上午 9:10 
Would it be possible to make weaponry derived from crisis-tech, as well as archaeotech? Maybe even stuff that combines those, along with combining space fauna tech with them.
Dragatus  [作者] 2024 年 5 月 9 日 上午 9:50 
Glad you like it. I thought so too, which is why I made the mod. :D
WP 🥔 2024 年 5 月 8 日 上午 8:01 
Dude this is an awesome idea, love it!
Dragatus  [作者] 2024 年 5 月 1 日 上午 11:46 
Thank you.
REDbeard 2024 年 4 月 24 日 下午 11:16 
Very very nice