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Rapporter et oversættelsesproblem
Empire: Faith of The Empire Submod + Patch
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3574457266
Many thanks to Obopmot for all work and amazing mods
The first invalid database record is
oeg_great_temple_morrwh_dlc08_effect_grant_immortality_hero in table building_effects_junction_tables
and pack file obo_emp_faith.pack
Hopefully this gets fixed soon! This mod is one of my core mods for my empire playthroughs!
The first invalid database record is
oeg_great_temple_morrwh_dlc08_effect_grant_immortality_hero in table building_effects_junction_tables
and pack file obo_emp_faith.pack
yeah I am using SFO, that a shame I really like that mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3230703845
I'm trying to add religion resource (Sigmar, Ranald, etc.) to buildings from two other mods (Johnny's Buildings - Imperial Temple Complex, & Immortal Landmarks - Grand Temple of Mannaan). I've added some resources from your mod within your buildings_effects_junctions tables to the correct building refs from the other mods, but it causes CTD.
Have I missed another necessary table? Any help would be massively appreciated.
AND THANKS FOR THE MOD!
Tech-Tree Compilation Submod https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3359782763
I also integrated patch to the mod in 2 my mods
Empire: Buildings Modpack
Faith of The Empire Submod (skills)
With this mod, it helps a lot to add the mod that increases province capitals to 12 slots and towns to 5. There are so many additional buildings that I think it would otherwise be too punishing to try and venerate multiple deities.
I am really enjoying this mod. Thank you for making it available! (had to separate my post as it was too long)
I was in the green for Sigmar around turn 45. I started focusing on Ulric next, adding his temples to many of my settlements as a second temple. Around turn 60 or so I was in the green for this deity.
From there I started adding Taal, and at turn 82 I was in the green for him.
Only issue that now I have is that I have the new elector count mechanic and also the old "offices" mechanic with screwed up UI. But considering that it does not mess with anything, I can just ignore its presence.
Thanks for solution
The faith of the empire interface button is the last one of the mechanics buttons. If you have mods that add other mechanics buttons as well, it will be pushed out.
Note thatt the Faith of the empire button is different then strenth of faith button.
If you press the button and the geomatic overlay opens, you pushed the wrong button.
Get a ui mod that extends how many mechanics buttons can be shown, and you'll see the faith of the empire button
There's also an error notfication (apparently because I have context viewer enabled): "Lua has failed since campaign load"
Started new campaign in 5.05
I am using a lot of extra empire units mods, but no overhauls.
I am also super amazed by the buildings mods by Obopmot including Faith of The Empire and Building and Empire + most recent finds. In regards to the mass amount of content out there i will be releasing some submods starting with most recent one:
[Submod] Warrior Priest of Morr + Faith of the Empire
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254058856
Thank you for all hard work