安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






... I'm not here to barge on your work though, it's wonderful to provide these to the community or as a creative endeavor. I was really hyped when I saw your trailer for the slayer class, it looks like tons of fun.
The change to Pick to the Face is great, too.
- If you can't see the value of a pull with heavy debuff and buff it's on you.
- Shadow fade in vanilla is actually a move you want to avoid using in most situation due to how slow it is and how much it leads to overkill.
- Just having free stats on trinket isn't everything, opportunity cost still exist. Raider Talisman lost its scout chance which one of the best stat in the game.
Overall, sorry, but I don't think your comments are really relevant. Try actually playing the mod instead of just reading the mod description.