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Rapporter et oversættelsesproblem






For when that's tackled, however it may be: does anyone know if Pawn Editor can import Character Editor's saved pawns? I don't want to lose them.
Do you use the xenotype tab? For me everything is there.
Unless someone knows of some less obvious feature im failing to find here
The original problem i had was 'wrong' xenotype due to using the xenotype editor in the pawn creation screen, made some of my toons as the 'old' version of the same xenotype. Super easy problem to create due to no warning on that. But that's ludeons problem
Go into Dev Mode in the menu and then there should be a button at the top of the screen.
And. I have the weird bug. The favorite colours of my colonists never really save.
Why a slider? Make it a text box...
Are people actually having that many problems with it, or are most of the comments from people with jumbled mod lists that probably have like 20 different compatibility issues between mods? Because the most I'm using is the vanilla expanded set + rimfactory (because VE still hasn't updated their mechanoid addons)
Exception filling window for RimWorld.Dialog_CreateXenotype: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 969120B3] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch1 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyl
[Ref A690373F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Age: resets to 18 after editing
Chronological Age: resets to 0 after editing
Without Facial Animations or any of its submods, mind you. I find that ithas worked quite well...
So far. Will test with Facial Animations as well. And maybe report back with my findings.