RimWorld

RimWorld

Pawn Editor
691 kommentarer
Hamsandwich For 5 timer siden 
This is the best pawn editor mod available right now due to its compatability with so many mods. However, it's seems to be riddled with bugs. it also seems to be sort of abandoned? If anyone wants to make a fork of this please do, it would be really awesome.
MiyaBlitz 1. dec. kl. 14:35 
It genuinely baffles me that someone put the "start" button in this menu at all and even worse, where you'd expect the "confirm" button to be. Who hurt you?
MrGM 28. nov. kl. 5:47 
So, I don't know if anyone else gets this bug, but whenever I load a previously saved starting preset I get a wall of red errors, and the equipment of any pawns selected gets random damaged (usually around 70%)
Faulenzer 26. nov. kl. 5:56 
Why is it so hard to find a mod where i can edit the opinion of a pawn to another pawn? I just want to give a pawn +100 opinion. Why does this mod not give me that option? it just gives me the option to remove old interactions.
obsidian29 25. nov. kl. 15:30 
@BaguetteMan I use the mod Reunion for this. You can set left behind pawns to Ally and the mod will bring them back to you over time. No editor needed.
Miku, Miku Beam! 24. nov. kl. 4:48 
I think this mod is abandoned.
BaguetteMan 23. nov. kl. 14:22 
If I set a left behind pawn to another faction, is it possible I will still see them?
obsidian29 19. nov. kl. 13:31 
@Brotha a lot of people are facing it, it's definitely this mod. Some seem to be having that even with nothing but this mod and its dependencies. I'm using Character Editor for now.
Brotha 19. nov. kl. 12:39 
everytime I use this mod none of the vanilla starting cargo spawns in for any given scenario, is anyone else facing this issue? is it caused by another mod?
obsidian29 16. nov. kl. 13:00 
I would love a newer, more polished alternative to Character Editor if this is it, but it's sounding like there's some usage-breaking bugs right now.

For when that's tackled, however it may be: does anyone know if Pawn Editor can import Character Editor's saved pawns? I don't want to lose them.
Miku, Miku Beam! 16. nov. kl. 4:37 
I switched to Character Editor again because this mod seems broken.
HL_scientist 15. nov. kl. 18:37 
Extremely buggy as of now ><
Miku, Miku Beam! 4. nov. kl. 8:32 
There seems to be a lot of bugs with this mod as of 1.6 - Favourite colour keeps resetting to pink for some reason? Can't change age by typing in a number as it will reset to 0 can only do it via the arrows which takes forever. Forget setting a custom xenotype. Also can't type specific numbers of giving my pawn a specific stack of something for example, it will just go to minimum, again can only use arrows which takes forever.
CatGamer 31. okt. kl. 20:59 
It's actually happening with no other mods, too. Not sure what's going on.
CatGamer 31. okt. kl. 20:56 
Juancho, I think I had a similar issue. I have quite a few other mods installed but this is the only character editing one. I was messing around with testing and realized that the crashlanded scenario only came with a Flak Pants and Components but no food or weapons, or starter pet. It fixed itself when I restarted the game.
JuanchoBGL 31. okt. kl. 16:37 
This mod seemed to remove items from the crashlanding scenario??? I'm not sure if it's a mod issue or the fact that I had Character Editor, Prepare Carefully AND this mod activated at the same time lol I was going crazy thinking something broke my game and it was just those three mods added together. :steamfacepalm:
Mr. Meeseeks 19. okt. kl. 10:36 
How can I quickly switch between the people from my clan and guests in general? I have to click on every guest and then click on the Pawn Editor symbol to add them or manually browse through each faction to edit them.
SquirrelGoblin 18. okt. kl. 2:24 
@MercuryRiver
Do you use the xenotype tab? For me everything is there.
Shion Pavlichenko 16. okt. kl. 6:27 
Hi ! Is it possible to edit a specific apparel to make it impossible to destroy ?
MercuryRiver 12. okt. kl. 6:23 
The appearance editor on this is really lacking. So many gene things missing. Leaving me to have to go dev mod and use annoying menus just to add ears and whatnot. I really wanted to like this but ill just have to switch back to an editor that uses the full gene list and not a stripped one
Unless someone knows of some less obvious feature im failing to find here
The Opposing Force 6. okt. kl. 8:25 
Is there any reason this mod doesn't allow spaces to be added to pawn names? Some vanilla pawns spawn with spaces in their names, but this mod doesn't seem to allow you to put spaces in the name section.
Three 4. okt. kl. 5:27 
Does it already support Vanilla Traits Expanded or Vanilla Aspirations Expanded? :hardhat:
Rivers 30. sep. kl. 15:53 
Was hoping to fix an improper xenotype but setting a custom xenotype results in a nullref.

The original problem i had was 'wrong' xenotype due to using the xenotype editor in the pawn creation screen, made some of my toons as the 'old' version of the same xenotype. Super easy problem to create due to no warning on that. But that's ludeons problem
SquirrelGoblin 26. sep. kl. 3:12 
@Aravox
Go into Dev Mode in the menu and then there should be a button at the top of the screen.

And. I have the weird bug. The favorite colours of my colonists never really save.
Aravox 20. sep. kl. 20:57 
I do not see any button to open the editor while in game, how do i open it when the game has already been going? My guy was changed to another skin color, and it's stupid. Need to change him back and i can't seem to find the editor
Aravox 20. sep. kl. 18:55 
I'm confused, can this be opened and pawns IN GAME be edited after a start??? If so, where is the button to open???
exitsignn 18. sep. kl. 1:58 
There seems to be an issue with setting a pawn's age, the chronological always sets to 0 and biological always sets to 18.
Thorion 17. sep. kl. 17:30 
is there another mod that can add/remove traits from unique weapons (for the love of god not persona weapons) because this one has the unique traits, but doesnt let you edit the weapons
VoidLord 17. sep. kl. 5:51 
can this be removed mid game?
ZapDoggo 16. sep. kl. 12:20 
Ah right, this was the mod with the horrendous way to balance the point limit.
Why a slider? Make it a text box...
ZapDoggo 16. sep. kl. 11:57 
I'm gonna give the mod a try, but i do have to ask:

Are people actually having that many problems with it, or are most of the comments from people with jumbled mod lists that probably have like 20 different compatibility issues between mods? Because the most I'm using is the vanilla expanded set + rimfactory (because VE still hasn't updated their mechanoid addons)
Flesh Forge 15. sep. kl. 17:50 
set age field really wants the character to be 18, even if you just mouse over it (??) it will change the value to 18
Gilded Wraith 15. sep. kl. 1:02 
There's an issue where I can't use the Number input.
Grunt67 11. sep. kl. 9:46 
I cant edit the xenotype of a pawn I get

Exception filling window for RimWorld.Dialog_CreateXenotype: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 969120B3] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch1 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyl
DarakuGato 10. sep. kl. 9:46 
Is it suppose to take a long time to load at starting a save? I click on pawn editor and it just froze and my log doesn't show why unless there is another place to look at that.
TcT Goth98 4. sep. kl. 17:28 
The pawn favorite color keeps changing upon loading into the game.
.:Kemauri:. 3. sep. kl. 20:31 
@Alex_ idk but someone has to make a mod that rivals character editor eventually cuz its pissing me off
qux 31. aug. kl. 10:43 
Hi, It would be necessary to be able to ensure that the saved characters can be integrated into a folder within the mod itself, as we could release character mods and people could load them directly without having to copy/paste into the AppData folders which can be complicated.
Alex_ 29. aug. kl. 8:58 
So, this or Chracter Editor?
✠_Isaac_✠ 26. aug. kl. 13:30 
Exception filling window for PawnEditor.Dialog_PawnEditor_InGame: System.NullReferenceException: Object reference not set to an instance of an object
[Ref A690373F] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Jet 24. aug. kl. 21:12 
Someone pls tell me how to load a created character mid game
catycarm 20. aug. kl. 9:27 
@cykonetic I'm having the same issue. The only workaround I've found so far is to randomize pawn until I get the bio age I want, or close enough I can use the arrows, because _sometimes_ the arrows work.
Морской Лещ Иван 18. aug. kl. 9:20 
а чем этот мод лучше character editor? интерфейс похожий, функционал тоже. нет, я не обвиняю в чем-то, интересно просто
ShadouFireborn 16. aug. kl. 17:27 
Last updated July 10. Is this still receiving updates? If not, I might just switch back to Character Editor. For its faults, at least it works.
cykonetic 16. aug. kl. 6:31 
I have a 300+ mod list so there may be interactions...
cykonetic 16. aug. kl. 6:29 
One small issue for me:
Age: resets to 18 after editing
Chronological Age: resets to 0 after editing
Alexander Zagirov 15. aug. kl. 17:04 
@Jet probably no. CE saves pawn’s parameters selectively which means it only saves what developer intended to save. So, there were problems with mods like “VE – Ancients” when superpowers were ignored and couldn’t be saved. Mods like Pawn Editor or Veteran Colonist save a whole chunk of xml code related to pawn. It saves EVERYTHING about you pawn! Including things that can cause problems when imported into a different save. It includes timers, non-existent targets, IDs and so on… I wrote a cleaner for veteran colonist mod that fixes most of those issues, but didn’t adapt it for PE yet. I uploaded it to google drive [drive.google.com]. Anyone with basic JS knowledge should be able to update code to be compatible with PE pawn files.
Latex Santa 15. aug. kl. 3:45 
I've tested Pawn Editor in a very small and modest mod list of no more than 70 mods.
Without Facial Animations or any of its submods, mind you. I find that ithas worked quite well...
So far. Will test with Facial Animations as well. And maybe report back with my findings.
jdt0336 15. aug. kl. 3:16 
i like the old design before the 1.6 update
Jet 14. aug. kl. 15:22 
@alexandder zagirov are there any editors that dont have this issue? CE has problems too from what the comments say