Total War: WARHAMMER III

Total War: WARHAMMER III

Regiments of Renown - (Compilation SFO Submod Temp Fix) (Waiting on main mod update)
35 kommentarer
RøммeŁ | Jefazo 16 nov @ 7:09 
Working currently? Thanks in advance! :)
Rikimaru 31 jul @ 18:01 
im using this and main mod and it seems to be working fine.
even threw it on during a save.
Foxxy Renamon 9 maj @ 18:57 
Is this working now? The titles a bit misleading.
GabeSky  [skapare] 22 apr @ 4:33 
Should work. Went into a campaign and played the first battle with no crashes.
Mann 17 apr @ 13:24 
@GabeSky The mod has been updated. Can you adapt the changes? It works crookedly and crashes after a battle
Imagine 5 apr @ 20:54 
can you make this work with wymars temp fix in the mean time? like hes just taking months and months, by the time he updates its gonna break from another expansion again in short order
*Vanka 4 apr @ 23:57 
SFO is up once again
Mann 9 mar @ 3:38 
The panther banner is missing on the ror unit knight panther
DoubleFishes 25 feb @ 1:53 
@Joijt no it did now....
DoubleFishes 20 feb @ 9:49 
@Zaphara he did not
Zaphara 28 jan @ 12:30 
Nice, I see he just updated his main mod :)
GabeSky  [skapare] 27 jan @ 4:55 
Decomposed is working on updating his various mods.

Deco — 1/21/2025 9:35 AM
The ror compilation will be updated after I do the greenskin one
From the modding den

Please just give him some time. Then the submod will be updated afterwards.
Wymar 26 jan @ 21:27 
Hello again if you are interested and it could be of help: I changed the dependencies of this mod to the fix I did and after changing this the game with SFO seem to run fine, as the other problems are caused by the green skin upgrade system but that data is not in this submod so seem fine after changing the deleted value:

main_units_tables in column UI unit group land change chd_hobgoblins_dual_sword for wh3_dlc26_grn_infantry_dual_swords

That seem to do it as hobgoblins were crashing the game with the submod, still on of two upgrades of greenskins shows different portrait (They removed the references of cav, inf, and others that helped identify which upgrade to use so that is very minor bug
Wymar 26 jan @ 20:04 
Hello I uploaded a temp fix of original mod by decomposed while he update it. My interest is in playing with SFO sadly there are some changes (also deleted) entries by the devs with DLC 26 so I fixed those and got it working fine, but this SFO submod also references to some of those old invalid entries

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3415480294
Kawanami 26 jan @ 9:58 
Figured I'd let you know in case people report it here. The base mod causes a crash when loading a save.
PropofolPapi 24 aug, 2024 @ 6:55 
/bow
GabeSky  [skapare] 24 aug, 2024 @ 2:49 
Does not need an update. Does not touch AI recuitment weights.
PropofolPapi 23 aug, 2024 @ 11:44 
Gabe is pretty awesome, I agree.
srrrg 23 aug, 2024 @ 11:33 
gabe is the man, he'll appear soon with all the magic!
PropofolPapi 23 aug, 2024 @ 11:29 
Hi Gabe! Looks like SFO was just updated. May we please have an update for this great mod?
krispywashere2 18 jul, 2024 @ 10:41 
Thanks for the Temp fix!!!!
Evan 3 jul, 2024 @ 23:39 
thank you for the temp fix
=[NK]= Col. Jack O'Neil 20 jun, 2024 @ 15:37 
Tell him to delete his data and mod folder, verify steam game files
Your Favourite Rat 20 jun, 2024 @ 10:50 
Are there any dependencies for this mod, all of my friends can load this mod just fine apart from one guy who keeps CTD'ing on pressing the play button.

Even just loading SFO, Regiments compilation & this
Hell Brothers 19 jun, 2024 @ 13:20 
can we ban kralazar this sucker is mad on every topics ?
Ethan38 17 jun, 2024 @ 9:21 
@GabeSky - thank you for the temp fix
💀Kralazar Mallus💀 16 jun, 2024 @ 8:19 
nope
=[NK]= Col. Jack O'Neil 16 jun, 2024 @ 7:45 
How about you take the time to actually write update?
💀Kralazar Mallus💀 16 jun, 2024 @ 7:43 
How about upd?
GabeSky  [skapare] 21 apr, 2024 @ 6:53 
Just the required items.
JGrimm 19 apr, 2024 @ 23:29 
Do I need to have the other version active to use this mod or is it standalone?
GabeSky  [skapare] 12 apr, 2024 @ 12:23 
@piootrr

It is a fix and not a rebalance.

I did not ask Think Critically if I can take over his mod. I only asked that I be allowed to upload a temporay fix so it does not CTD. If you look at the orginal submod by Think Critically you can see it was last updated Jan 28. Then if you look at the NonSFO Regiments of Renown by Decomposed you can see under the change note on Feb 11 "- Added 5 Empire RoR".

I will not balance the units unless Think Critically asks me to or if I receive permission from him.
2good4u 12 apr, 2024 @ 4:40 
for me it doesnt work, empire ror still have vanilla hp etc
给我玩明日方舟 12 apr, 2024 @ 2:54 
thx!!!!!
ChopChop 11 apr, 2024 @ 13:33 
Great to see a good patch :WH3_clasp: Thanks