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It seems the lighting may have been too bright indeed. I looked into how to build cubemaps and applied that to the new version. Now, the lighting is not too bright. It would be great if the models were also displayed nicely...
Also, there are error models in the kitchen and secret noclip area.
Some computers may ignore material errors, so I really appreciate your error report.
I attempted to fix those errors earlier.
Are there any other material errors that appear completely black?
Requesting texture value from var "$basetexture" which is not a texture value (material: models/box_m_c/box_m_c_normal) (x2)
By the looks of things, it's looking for a "$basetexture" value in the "normal" vmt, and there isn't one.
this issue might be resolved in the new update maybe ...
なかなかmapでnextbot対応してるの見たことないんだよねー
If the Combine hadn't taken over this city ( city 4714 ), we might have had the anime movie 'Spirited Away' completed a few years later...
はいw イースターエッグ見つけたね
It seems that some people are experiencing solid black textures while others are not, depending on their computer. This issue is always troubling... I'll need to create a version of the map without bump maps. Please wait a moment while I release the fixed version
あとドアの外になんかいるwww
ShaderAPIDX8::CreateD3DTexture: Invalid color format! (x75)