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报告翻译问题






I like more gene-variety, but want to avoid running into traders selling too many "cold mauve skin + sheep horns" :D
But for now you can manually go into the folder of the mod and delete the skins you don't like, but depending on the difficulty it will have to wait for 1.6 to come out
PART 2
Now if you want you can remove the "PatchOperationRemove" if you want it to keep the colours they provide, if you want to keep just delete the entire <li> block if you want to remove them, you will need to grab the id of the genes and add it like i have for the archon
in the "PatchOperationAdd" this is where you will add the colours you wish, keep the number always at 1, you can find a list of genes here
https://github.com/LazyFridayStudio/RimWorldMod-GenesExpandedSkin/blob/main/%5BLFS%5D%20Genes%20Expanded%20-%20Skin/Versions/1.5/Defs/GeneDefs/Skin/SkinColours.xml
simply add or remove the DefNames in the "PatchOperationAdd", IE a new addition will look like this
<GES_Skin_BananaSplit>1<></GES_Skin_BananaSplit>
Making sure its still within the <Endogenes> block
Hopefully that helps
PART1
if you head to here https://github.com/LazyFridayStudio/RimWorldMod-GenesExpandedSkin and download the folder [LFS] Genes Expanded - skin, and place that in your mods folder, that will create a local instance of it
in the compatibility folder inside the local one you just downloaded, you can create a new folder called RSCharmweavers (copy VREArchon and rename) is the easier way,
In the defs folder rename defName in the VREArchonSpawner.xml file to `RS_Charmweaver` than rename the file from `VREArchonSpawner` to `RSCharmweaverSpawner.xml than go into the patches folder which is at the same level as Defs folder, and rename `VREArchonSKinPatch` to RSCharmweaverSkinPatch.xml
inside that file replace all instances of `VRE_Archon with `RS_Charmweaver`
I went and checked again, but it seems to still be occurring sometimes when randomizing a pawn. A good example was impids, where the active gene could be fushia, but the pawn itself was a default pale yellow. It didn't happen all the time tho, i'd say only about a 3rd of the time?
I'm actually starting to believe this might be an issue of the game rather than this mod, since it also happened even between the base game skin genes, and other modded skin tones when testing those too ;;