边缘世界 RimWorld

边缘世界 RimWorld

[LFS] Genes Expanded - Skin Colors
34 条留言
Juanma02 8 月 18 日 上午 5:13 
okay, thank you!
Lightning Larry the Lockie  [作者] 8 月 18 日 上午 5:02 
@juanma02 might be a bit off to add mid game, my assumption is yes, as its adding in new genes, but also patches regular xeno's so possible some xeno mismatches
Juanma02 8 月 18 日 上午 4:51 
safe to add to an existing save?
RedMattis 8 月 10 日 上午 2:48 
That's great. Thanks. :)
Lightning Larry the Lockie  [作者] 8 月 10 日 上午 2:44 
@RedMattis, They will not appear in genepacks at all, they have 0 spawn chance
RedMattis 8 月 10 日 上午 2:40 
Do they have gene selection weight of zero, or will they still show up in random genepacks?

I like more gene-variety, but want to avoid running into traders selling too many "cold mauve skin + sheep horns" :D
RAD EMERALD 7 月 17 日 上午 8:30 
YAYYYYY!!!! THANK DUDE!!!
Lightning Larry the Lockie  [作者] 7 月 17 日 上午 7:36 
@RAD EMERALD Odyssey DLC
RAD EMERALD 7 月 17 日 上午 7:24 
huh 1.6?
Lightning Larry the Lockie  [作者] 7 月 15 日 上午 2:51 
@pacman0701 sure can do, can you please request the colours you want, using the REQUEST PATCH HERE, button in the description. If you give me the #HEX or the RGB I can get them in.
pacman0701 7 月 14 日 下午 1:13 
Hey, is there a possibility that you could add "normal" skintones to your mod? Others have done that already but i dont know if they want to update. And it would be nice not having to use 3 mods just for skintones.
Lightning Larry the Lockie  [作者] 6 月 11 日 下午 8:29 
@Miss Bonafide, there isn't but Il look into that as its the first time hearing about Rimmsqol.

But for now you can manually go into the folder of the mod and delete the skins you don't like, but depending on the difficulty it will have to wait for 1.6 to come out
Miss Bonafide 6 月 11 日 下午 7:09 
Is there anyway to disable the autopatcher for your gene mods? I tried using Rimmsqol but your genes aren't listed in the xenotype edit screen
Moonshrooms 5 月 13 日 上午 12:35 
Woo! Thank you SO much, they look great, I appreciate you taking the extra time to help me out! :D
Lightning Larry the Lockie  [作者] 5 月 12 日 下午 5:27 
@moonshrooms, If you go to this link https://github.com/LazyFridayStudio/RimWorldMod-GenesExpandedSkin/tree/Charmweaver and download the `[LFS] Genes Expanded - skin` folder and place that in your local mods folder you should see the patch work for charmweavers
Moonshrooms 5 月 10 日 下午 8:14 
!! Oh that's so awesome of you, thank you! If you could, I'd love the colors: Lavender, Lilac, Orchid, Bubblegum, Rainforest, Jade, Goldfish, Banana Split, Teal, and Maui Surf!
Lightning Larry the Lockie  [作者] 5 月 10 日 下午 7:41 
@moonshrooms, that's unfortunate, I have some free time today, if you give me the colours you want il add a special branch for the patch :)
Moonshrooms 5 月 10 日 下午 12:11 
Thank you for the guide! I still can't seem to get it to work unfortunately, not sure what I've got wrong, unless there's a limit perhaps on how many skin colors you can have the patch add? But maybe it's just not meant to be 😭 But either way, thank you for taking the the time to help me out!
Lightning Larry the Lockie  [作者] 5 月 8 日 上午 2:25 
@moonshrooms,
PART 2

Now if you want you can remove the "PatchOperationRemove" if you want it to keep the colours they provide, if you want to keep just delete the entire <li> block if you want to remove them, you will need to grab the id of the genes and add it like i have for the archon

in the "PatchOperationAdd" this is where you will add the colours you wish, keep the number always at 1, you can find a list of genes here

https://github.com/LazyFridayStudio/RimWorldMod-GenesExpandedSkin/blob/main/%5BLFS%5D%20Genes%20Expanded%20-%20Skin/Versions/1.5/Defs/GeneDefs/Skin/SkinColours.xml

simply add or remove the DefNames in the "PatchOperationAdd", IE a new addition will look like this

<GES_Skin_BananaSplit>1<></GES_Skin_BananaSplit>

Making sure its still within the <Endogenes> block

Hopefully that helps
Lightning Larry the Lockie  [作者] 5 月 8 日 上午 2:25 
@moonshrooms,
PART1

if you head to here https://github.com/LazyFridayStudio/RimWorldMod-GenesExpandedSkin and download the folder [LFS] Genes Expanded - skin, and place that in your mods folder, that will create a local instance of it

in the compatibility folder inside the local one you just downloaded, you can create a new folder called RSCharmweavers (copy VREArchon and rename) is the easier way,

In the defs folder rename defName in the VREArchonSpawner.xml file to `RS_Charmweaver` than rename the file from `VREArchonSpawner` to `RSCharmweaverSpawner.xml than go into the patches folder which is at the same level as Defs folder, and rename `VREArchonSKinPatch` to RSCharmweaverSkinPatch.xml

inside that file replace all instances of `VRE_Archon with `RS_Charmweaver`
Moonshrooms 5 月 7 日 下午 5:14 
Oh, yes, I'd love some assistance if you don't mind! Admittedly, I tried figuring out the code and making a patch myself before commenting, but I couldn't get it to work :steamfacepalm:
Lightning Larry the Lockie  [作者] 5 月 6 日 下午 11:05 
Heyo @Moonshrooms, I originally did add them in as a patch, but removed it as they had enough variety already, and it felt more like bloat. the XML is pretty straight forward, if you wanted to make a patch yourself and just copy it in, happy to assist if you need.
Moonshrooms 5 月 6 日 下午 5:20 
Hii first off, lemme say, THANK YOU for sharing this mod with us. I love all the new colors and the patches to add them to matching xenotypes is very appreciated <3 I was wondering if it was alright to ask if these genes could be patched for "ReSplice: Charmweavers"? They already have red, purple, green, and blue skincolors attached to them, and it'd be awesome if they could come in all these extra tones too. If not, no worries, thanks for the work you've already done :3
Lovis 1 月 24 日 上午 7:17 
If it isn't to much to ask then could you make a version of this mod where the old xenotypes don't gain any of the new skin type genes?
Lightning Larry the Lockie  [作者] 2024 年 4 月 12 日 上午 7:22 
@Aira BTE? sorry Im not sure exactly which mod that is. Im more than happy to add a patch for any mod tho :)
Aira 2024 年 4 月 12 日 上午 5:25 
what about BTE? would u add them too :D
Lightning Larry the Lockie  [作者] 2024 年 4 月 8 日 上午 9:13 
@samuel_butcher sure, feel free to suggest mods for patches and Il add them in :)
Samuel_Bucher 2024 年 4 月 8 日 上午 8:00 
Would you consider adding more skin colors to the xenotypes added by Big and Small - Races, like you did for the vanilla ones? The Jotun could really use those beautiful blues and reds.
Lightning Larry the Lockie  [作者] 2024 年 4 月 6 日 下午 9:42 
@creature.exe, Dam I was hoping by removing the genes from the gene pool it would prevent the issue, are you on 1.4? or 1.5? I Will make a discussion for the bug :)
creatura.exe 2024 年 4 月 6 日 下午 9:27 
Ah, I didn't know that!
I went and checked again, but it seems to still be occurring sometimes when randomizing a pawn. A good example was impids, where the active gene could be fushia, but the pawn itself was a default pale yellow. It didn't happen all the time tho, i'd say only about a 3rd of the time?

I'm actually starting to believe this might be an issue of the game rather than this mod, since it also happened even between the base game skin genes, and other modded skin tones when testing those too ;;
Lightning Larry the Lockie  [作者] 2024 年 4 月 6 日 下午 7:23 
@creatura.exe, There is a brightness randomness to the skin genes themselves of 0.2, This is directly pulled from the base game. It shouldn't, however, display another colour if it is supposed to look red.
creatura.exe 2024 年 4 月 6 日 下午 6:22 
I like this set and love seeing more colors for existing xenotypes, but when loading in a few of them at the same time, when you look into the pawn's genes, the active skin color gene doesn't always match the skin color displayed on the pawn. Not sure what could be causing this. I also tested it modless, and the issue persisted
HannahBug 2024 年 4 月 6 日 上午 11:04 
Yessss, Highmates and Impids needed more colors : D
Hyou 2024 年 4 月 6 日 上午 8:34 
Finally I can be racist more specificly!