安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






if moat is detach from body of water, will it be filed with water?
when moat is filled, can you fish in it, if the moat is big enough?
we wouldn't've even noticed it unless you pointed it out, which tells me that it's intentional.
yes, i did that once.
Open: (z:\steamfolder\steamapps\workshop\content\108600\3209330253\mods\Moats\media\lua\server)
Open: SMoatsFlooding.lua
Find line: data.waterAmount = math.min(data.waterMax, data.waterAmount + 1 * RainCollectorBarrel.waterScale)
Change to: data.waterAmount = math.min(data.waterMax, data.waterAmount + [number goes here e.g. 20] * RainCollectorBarrel.waterScale)
You will have to reload the script (reload game).
This mod is pretty busted otherwise.
but for me it has one big issue its really easy to dig those moats it should take significantly longer to digging those that is why i've played with the mods numbers on my end to make the duration of digging longer
yes, you can fish out of them as long as you disable "hide shores" in the sandbox menu.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3285125682
not that i know of.