Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Empire
Počet komentářů: 154
ivnn11 před 2 hodinami 
its working?
Decomposed  [autor] 13. lis. v 3.24 
Glad you like them! I am currently updating most unit cards as well to represent the actual visuals better.

My Greenskins and Chaos Dwarfs packs also add generic lords and heroes. For Empire specifically I am thinking to make a separate pack for the wizard lords because besides the mod you mentioned, there is another popular by Xoudad that adds them. So people can choose my pack for units only and add the wizards through other mods (or mine if I release them separately).
AI-Man 13. lis. v 0.47 
i see, i believe it's the only added lord/character from your compilation right? seeing that you'd want to add the other lore battle wizard lords eventually, i'd suggest making it it's own separate mod like the one i linked, then people can choose which one they like better.
Love the units btw i almost always have your compilation mod on, adds lots of variety :steamthumbsup: :WH3_skragHapp:
Decomposed  [autor] 12. lis. v 14.29 
You will get duplicate bright wizard, other than that no issue.

I am contemplating to remove the Bright Wizard lord from this pack.
AI-Man 11. lis. v 7.51 
how compatible is the mod alongside this one?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3353585421
am i just going to have duplicate bright wizard lords? i checked the mod settings but it seems it has only the option to disable units not characters
Decomposed  [autor] 3. zář. v 14.06 
- Updated for patch 6.3
- Adjusted the pack's heroes & lords skill trees
Decomposed  [autor] 31. srp. v 5.50 
Ah I see
raw666 30. srp. v 7.45 
It also adds new units, and change the recruitment buildings for each province to recruit their province specific state troops along with regular troops, and the faction build their own to recruit their state troops across the world. Basically, need a compatibility patch to include these troops in the province specific barracks.
Decomposed  [autor] 28. srp. v 3.40 
Sigmar's Heirs adds the wizard lord right? Any other duplicate? If not, I can just remove the lord from here.
raw666 27. srp. v 16.54 
Any news on the Sigmar's Heirs Compatibility patch.
MrGomeyBear 18. čvn. v 9.29 
I checked this morning before work and was able to do a custom battle with the units. Thanks Decomposed!
Decomposed  [autor] 17. čvn. v 22.39 
- Updated for patch 6.2
MrGomeyBear 17. čvn. v 14.25 
Awesome thanks for the quick reply!
Decomposed  [autor] 17. čvn. v 13.30 
I will update it soon, but from what I've read around, the new patch shouldn't break it.
MrGomeyBear 17. čvn. v 12.32 
Hello, I wanted to start an Empire campaign. Is this mod good with the new patch? Thanks in advance!
kcmaister95 5. čvn. v 6.35 
dont sub. this author ruins peoples games for fun. all my savegames are broken because he locked vc rors v2. report him.
Decomposed  [autor] 10. dub. v 12.30 
- Updated for patch 6.1.2
Big Boss From Metal Gear 21. bře. v 23.14 
how do you get this to work in co-op
The Iron Duke 11. bře. v 2.31 
are the nuln ironsides getting their 6 shot volley back or not ? would be cool if so
King Glenmore 5. bře. v 19.09 
Can you please reupload the Sigmar submod? Or is it not needed anymore?
Palone 28. led. v 16.17 
also wondering where the submod is
Imperial Sunstrider 21. led. v 23.32 
Where's the Sigmar's Heirs submod-
Decomposed  [autor] 20. led. v 8.42 
All good, just very busy irl, I want to do more with the game, but I'm getting a bit behind. I hope to be back with more content soon :)
GC72 20. led. v 5.29 
hopefully all the moaning hasnt put you down @decomposed youre a legend and the sensible people know this takes time
Decomposed  [autor] 19. led. v 15.25 
- Updated for patch 6.0
Rangelx97 23. pro. 2024 v 15.27 
I think is not fully compatible with Elspeth campaign,
I have a full stack of repeater iron sights and I'm barely making like 40 schematics even after deliting 2 full stacks
sigmars_disciple 20. pro. 2024 v 15.42 
Does somebody know
- if mods requiring this mod to work *should* also work with the Extended Roster compilation activated instead (this would require that both have the exact same structure)?
- if this one *can* in theory be run in a 6.0 campaign without major issues before Deco updated it for 6.0 - or should it stay deactivated?

Thanks <3
Tag_Ur_It--> 13. lis. 2024 v 18.18 
Hey thank you man for your wonderful work. I don't play an empire campaign without this mod.
Decomposed  [autor] 10. lis. 2024 v 3.31 
Thanks I'll try to improve them
Tag_Ur_It--> 9. lis. 2024 v 14.20 
I think I see the issue, they're supposed to be lower damage because they shoot in volleys but their volleys only ever consist of 1 bullet instead of the indicated 6 in the tooltip
Decomposed  [autor] 2. lis. 2024 v 2.26 
I changed their animations, because CA removed them from the files, maybe this affected them.
Tag_Ur_It--> 1. lis. 2024 v 19.51 
Are the repeater rifles supposed to be bad? Or am I using them wrong? I did some testing against lightly armored nurgle units and they perfomed half the damage of normal ironsiders
Decomposed  [autor] 31. říj. 2024 v 15.13 
- Updated for patch 5.3
Dairak Logrus 17. říj. 2024 v 13.07 
try delete 2 units with mtc and i cant( new campaign
Odysselios 2. říj. 2024 v 11.27 
@Archilece CA removed the animations for repeater rifles but there is a mod that recovers their animation in the workshop.
Archilece 2. říj. 2024 v 5.45 
Anyone else have the Nuln Ironsides (Repeater Rifles) Tposing? or just me?
Decomposed  [autor] 24. zář. 2024 v 1.05 
Currently taking a break
Autumnchain 23. zář. 2024 v 11.05 
Are you still working on this? Will you fill out the rest of the Wizard Lord choices?
walk_the_max_planck 14. zář. 2024 v 19.00 
Are the Nuln Ironsides (Repeater Rifles) supposed to only be available from the Nuln landmark building? If not (i.e., if they're supposed to be available from marksman building chain) then something might be broken.
Decomposed  [autor] 20. srp. 2024 v 14.49 
- Updated for patch 5.2
tabone54 14. srp. 2024 v 16.20 
@Crumb I'm not trying to be rude. I genuinely dont know it needs an update. Just asking generally if there's one in the works.
Decomposed  [autor] 13. srp. 2024 v 11.43 
I assume it's the Battle Wizards, no progress atm, but if I am not mistaken Sigmar's Heirs just added them. But I will also add them from my side when I can.
Crumb 13. srp. 2024 v 8.00 
@tabone54 instead of being rude maybe you could be somewhat helpful and actually expand on what you think needs updating?
tabone54 10. srp. 2024 v 20.15 
Updates in progress?
Decomposed  [autor] 20. čvc. 2024 v 5.31 
Contact me on discord
CYLMT Riven 19. čvc. 2024 v 23.45 
@Decompsed it’s almost 3 am for me as of writing this but I was wondering if you’d be around during the daytime today? I think I’ll try to submod this today at some point and I might have some questions for you about the battle wizard lord if you don’t mind.
Sad Yak 16. čvc. 2024 v 12.34 
Does this work with SFO?
Le0901 14. čvc. 2024 v 14.50 
Can the Battle Wizard have Battle Magic from Old World?