RimWorld

RimWorld

Jewelry
133 kommentarer
random_ranga 10. okt. kl. 22:53 
Any chance we could have Bioferrite as acceptable materials for all Jewelry, not just eltex Jewelry?
WarKittyKat 14. sep. kl. 15:01 
@SleepyVOiD get this https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2739055353

It's an issue with the way vanilla rimworld encodes bionics that affects anything adding bracelets, gloves, etc.
SleepyVOiD 14. sep. kl. 14:34 
Any way to have a pawn with bionics/advanced bionic equip bracelets? it keeps saying missing body part even though i have bionics
BiriCristão 31. aug. kl. 6:05 
Yo, nice idea for the use of gold besides vanilla. Will still test this mod but im sure I will like it a lot. I think you could also include another benefits besides beauty: healing. Why? Because gold, silver and even copper (or brass) have healing capabilities if touching our skin.
Kings and queens used those jewelry not only for status and beauty; those jewels also improved their health (probably helping our magnetism and also helping our blood cells to kill germs and also helping oxygen transportation in our blood). I am telling you this because you know (and prob likes) info about jewels. This knowledge (as many many others) was taken away from us, of course, the secret societies want us weak and dumb (do not research about flu oride in your water!)
If you include a small healling property to your jewelry it will be historywise correct! But the pha rma industry will not like your mod! Beware heheh
Jesus bless u man
Sarg Bjornson  [ophavsmand] 24. aug. kl. 4:28 
No
Eclipse 24. aug. kl. 2:09 
Are they visible on pawns?
Wyrd 28. juli kl. 11:56 
Anything you want to change in the mod can be done with a mix of Cherry Picker to disable the gems if you already have them from another mod and RIMMSqol if you want to change the stats on the items
PlayerEmers 21. juli kl. 23:39 
just to give an example:
-random pawn value: $1215
-same pawn wearing all jewerly items: $2616

the jewelry value itself also adds to raid points, essentially double dipping raid points with the item itself and how rimworld handles pawn value with the beauty stat
PlayerEmers 21. juli kl. 23:21 
suggestion: add a mod settings option to disable the beauty stat for all the items

using any items that increase beauty by just wearing it brings all the negatives from beauty: endless rebuffs and affairs and pawn value increase giving bigger raids
Sarg Bjornson  [ophavsmand] 21. juli kl. 23:00 
You don't need to consolidate anything
Ferrayn 21. juli kl. 21:42 
I have two instances of Ruby. One from Gemstones, one from Jewellery. Any idea how to consolidate them?
cykonetic 14. juli kl. 13:49 
TY. I had to delete the mod folder and re-download; the update wasn't removing the other files.
Sarg Bjornson  [ophavsmand] 13. juli kl. 22:32 
Fixed yesterday
cykonetic 13. juli kl. 13:53 
Just an FYI, saw this in my logs
[Analyzer] Mod Jewelry has packaged the base-game Rimworld assemblies
lloki 13. juli kl. 10:22 
Can you patch the laser sculpting table to be able to use the new linkables from Medieval 2? Or it's intended that it shouldn't benefit from them?
Sarg Bjornson  [ophavsmand] 12. juli kl. 6:49 
There is a standalone Hugslib log mod
Snowcraft 12. juli kl. 6:48 
Jewelry appears to have some sort of compile error going on.

Error in Jewelry, assembly name: Jewelry, method: WorldComp_Requirements:FinalizeInit, exception: System.MissingMethodException: Method not found: void RimWorld.Planet.WorldComponent.FinalizeInit()

Unfortunately, without HugsLogs updated yet, I'm not sure how to provide much more information on the issue currently.
Sarg Bjornson  [ophavsmand] 24. juni kl. 8:03 
v2.0:

Updated for RimWorld 1.6
Sarg Bjornson  [ophavsmand] 20. apr. kl. 3:40 
No, that's something that mod should handle. Why would I change the categories of my items?
turol 20. apr. kl. 3:37 
I checked that adding ResourcesRaw to GemstoneBase thingCategories fixes autodrills. Can you apply this change so I don't have to keep local modifications?
Sarg Bjornson  [ophavsmand] 20. apr. kl. 1:46 
No idea, sorry
Cruel Moose 20. apr. kl. 0:46 
Has anyone been able to figure out why Character Editor completely bugs out the necklace recipe? I've been trying to figure out what's causing it with no luck and would really like to be able to run these two mods together :/
turol 19. apr. kl. 14:54 
The underground gemstone deposits can't be mined by autodrills from AutoDrillRemastered mod. I think this might be because they don't have ResourcesRaw in their thingCategories. That was a thing in their changelog.
Mr McNificent 13. apr. kl. 18:54 
using it with infused 2, can confirm it works great
yanslana 8. apr. kl. 14:03 
Which trader can these be sold to? I made a bunch of rings and then realized no one was buying them.
Sarg Bjornson  [ophavsmand] 2. apr. kl. 11:24 
No idea!
chrisque1 2. apr. kl. 10:57 
Does this work with infussed2 (or infussion2) mod. That will be awesome. Still loving the mod, but maybe some extra stats will make it more fun. :8bitheart:
Stim The One 23. mar. kl. 7:22 
I'd say that having no impact from materials in jewelry price is quite an issue, making it a better investment to create sculptures out of the stuff. Though no other issues confirmed at the time.
Sarg Bjornson  [ophavsmand] 17. mar. kl. 1:17 
No issues at the moment
Stim The One 17. mar. kl. 1:14 
Now this feels like a needed addition to the game that it's almost sad it did not have from the start. Though after looking through the comments it feels like a worse idea to put it in. Gonna keep an eye on it and use it maybe after more issues are patched.
makeshiftwings 6. mar. kl. 0:44 
Is it possible to make the price of the jewelry based on the material? I assumed using gold and diamond would make it more valuable but the sell price is the same as using steel and jade.
random_ranga 25. feb. kl. 19:46 
Yew! Liking the look of that patch! :D
Appreciate all your work!
Sarg Bjornson  [ophavsmand] 23. feb. kl. 2:53 
@divineDerivative: Sorry mate, the fixes you pushed several months ago completely went over my radar :(
Sarg Bjornson  [ophavsmand] 23. feb. kl. 2:53 
v1.03:

- Fix: long standing issue where some of the jewelry items lost part of their durability seemingly at random. Their MaxHitPoints is now recached once their stuff is changed post recipe to avoid this.
- Assorted fixes by Divine Derivative:
- Allow bioferrite for eltex jewelry
- Fix smelting eltex jewelry when recipe does not exist
- Fix for gemstone label in the infobox
- Minor fixes for the gemstones stuff category
Sarg Bjornson  [ophavsmand] 23. feb. kl. 0:58 
Coming with the next push :)
random_ranga 21. feb. kl. 4:40 
Has anyone been able to make Jewelry out of Bioferrite? It looks like it should support it as a metal, but I cant see it in my list of materials
UndeadZombie 18. jan. kl. 22:34 
is the jewelry supposed to lose durability quick
Some guy who plays games 6. jan. kl. 15:53 
Oh dang nvm I missed the royalty section
divineDerivative 6. jan. kl. 11:11 
@Some guy who plays games What about the eltex jewelry?
Some guy who plays games 5. jan. kl. 20:16 
Also what's up with the eltex jewelry in the code
Some guy who plays games 5. jan. kl. 18:59 
Why are gems so cheap? Diamond, despite having comparable stats to gold, is quite a bit cheaper in spite of not being a small-volume resource
PicklesMcnasty 7. dec. 2024 kl. 15:06 
can we get an enchanting mod for the jewelry to create special buffs?
Cruel Moose 21. nov. 2024 kl. 7:53 
found the culprit. Of all things character editor mod is causing the Necklace recipe to be uncraftable.
Cruel Moose 20. nov. 2024 kl. 23:28 
For some reason, the Necklace recipe doesn't work at all. Its requiring no materials and it never crafts anything.
Alerios 20. okt. 2024 kl. 13:16 
Hey Sarg, I was wondering, wouldn't it be cool to add jewelry to the Empire Royals titles added by Empire Expanded? I saw ingame that the vanilla royals were having jewelry but not the VFEE royals ones.
gunns22 9. sep. 2024 kl. 13:40 
Medieval Overhaul: is it compatible?
divineDerivative 17. aug. 2024 kl. 19:51 
@Puxido It used to delete the duplicates from Gemstones, but I preferred it the other way around, so now it doesn't delete anything and you can use Cherry Picker to deal with duplicates however you want.
Puxido 17. aug. 2024 kl. 16:19 
if this is compatible with gemstones how does it deal with materials that both mods include such as sapphires and diamonds?
Dandyroot 1. aug. 2024 kl. 2:43 
What would your feeling be on industrial/spacer tier production benches that allow creating lab-grown gems, like we're able to do irl? would that break the economy around the resources too badly do you think?
Hamza Baloch 25. juli 2024 kl. 21:16 
my crafted jewelry always not on 100% durability ?!