Stellaris

Stellaris

Doorway Expanded [4.1.x]
60 kommentarer
Sparble  [ophavsmand] 23. aug. kl. 13:09 
@Red Fang youre probably still using the 3.14 version. Try re-installing both mods
Red Fang 22. aug. kl. 6:40 
This mod and Hyperconstruct mod gave me an blank pop up situation log daily. Its looping and endless. Destroyed my saved game.
Stern 13. aug. kl. 14:06 
Gazmy505 14. juli kl. 20:16 
Hi @Sparble, I wanted to ask if you have any news about the version of this mod for 3.14. Since it's been a while and you were able to update Hyperconstructs for the new version, I wonder how much you could upload the 3.14 versions. Thank you very much in advance.
Gazmy505 23. juni kl. 21:33 
thank you so much @Sparble
Sparble  [ophavsmand] 22. juni kl. 4:57 
@Gazmy505 for 3.14 you can still use the current version of Hyperconstructs, updating it will probably still take a few months (thanks @paradox). Yes, Ill let you know when I have uploaded a 3.14 version of doorway expanded
Gazmy505 17. juni kl. 10:40 
Hello @sparble, I’m an average Stellaris player who loved your mods, especially Doorway Expanded and Hyperconstructs. Before the 4.0 update, I had a game using these mods on version 3.14, but many won’t update for the new version and I risk losing that game. Could you please publish a version of Doorway Expanded for 3.14 so I can finish my game? I have old versions of other mods, and Hyperconstructs still works, but I can’t find an old version of your mod. Sorry for my English and thanks for your amazing work! Also, if possible, a 3.14 version of Hyperconstructs would be great too. Thanks!
Zeizei Pumpum 19. maj kl. 14:56 
HEEELLLLLLLL YEEEEEEAH an Update
nyyfandan 18. maj kl. 14:25 
Very cool but underappreciated mod. Thanks for the update!
Sparble  [ophavsmand] 18. maj kl. 4:21 
Hyperconstructs will take longer to update due to the amount of content that needs to be changed
firefox456 18. maj kl. 3:56 
@Zeizei Pumpum I also add that without this mod the hyperstructures are unusable so it's clear that he's working on it
Sparble  [ophavsmand] 18. maj kl. 3:34 
Updated to v.4.X. Enjoy
Sparble  [ophavsmand] 9. maj kl. 13:04 
@Zeizei Pumpum yes, but it wil ltake a while. Still trying to figure out how everything in 4.0 works, especially pops, planets and jobs
Zeizei Pumpum 6. maj kl. 10:05 
so 4.0 update plans?
Sparble  [ophavsmand] 16. jan. kl. 2:58 
@christophercarter408 if it wasnt possible before it shouldnt be possible with this mod either. All that changed were some weight modifiers
christophercarter408 12. jan. kl. 18:04 
@sparble does that also mean that the plight of the beta universe can occur if your empires homeworld is artificial? and it would also be nice to know which paths are changed, what base game paths lead to what modded paths, and what the new chances are.
Sparble  [ophavsmand] 12. jan. kl. 14:56 
@MightyShark thanks for the report, can fix that with the next update
Sparble  [ophavsmand] 12. jan. kl. 14:56 
@christophercarter408 the base game chacnes have been overwritten
christophercarter408 11. jan. kl. 21:17 
so i was curious, and decided id ask. did you mess with the chances of the base-game events? or did you just modify what comes after, in terms of events?
MightyShark 11. dec. 2024 kl. 18:14 
Apparently you cant put these traits as a triggered_self_modifier->

Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 27
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 28
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 29
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 30
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 90
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 91
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 92
Modifier has entry not allowed by category: file: common/traits/00_dwe_leader_traits.txt line: 93
Sparble  [ophavsmand] 30. sep. 2024 kl. 11:05 
@Cosmoros IS THAT A BACKROOMS reference!??!?!?!
Cosmoros 30. sep. 2024 kl. 9:01 
Endless corridors xD
Sparble  [ophavsmand] 6. sep. 2024 kl. 10:06 
@BroncoXeno2035 yeah, the only difference to your main species is the trait.
BroncoXeno2035 6. sep. 2024 kl. 5:37 
Are the Mirror Pops basically just the Static Pops in terms of traits?
Sparble  [ophavsmand] 6. sep. 2024 kl. 2:33 
@BroncoXeno2035 glad you like it!
BroncoXeno2035 5. sep. 2024 kl. 18:01 
I met the Mirror People on the other side of the Doorway, and felt so sad I couldn't bring in Refugees to save their people. I love this already.
Sirius Frost 4. aug. 2024 kl. 8:38 
Quality over quantity @Sparble.
Sparble  [ophavsmand] 27. juli 2024 kl. 14:47 
@Ulthar oh well this mod doesn't really add much right now aside from the few new components and the Corridors dimension :D But thanks!
Ulthar 27. juli 2024 kl. 13:26 
This should be a paid DLC! I can only imagine how creative your mind is. Very good
Sparble  [ophavsmand] 27. juli 2024 kl. 2:14 
@Nanao-kun @Dan Shu Fixed the void disintegrator component.
Sparble  [ophavsmand] 24. juli 2024 kl. 1:33 
@christophercarter408 all good lol, have fun:steamhappy:
christophercarter408 23. juli 2024 kl. 13:16 
sorry for bothering you, found out whats wrong, im just an idiot, i didnt realize it was tied to a colony event
christophercarter408 23. juli 2024 kl. 12:11 
weird, it hasnt shown up in my game, is there some trigger that i miss all the time?
Sparble  [ophavsmand] 23. juli 2024 kl. 12:00 
@christophercarter408 its working fine, except for the static void disintegrator component; but the rest should work fine. no other requirements needed
christophercarter408 23. juli 2024 kl. 9:23 
is this currently functioning? ive had it on for several runs, never saw anything pop up about it, im just wondering if theres a requirements thats unlisted?
any information would be amazing :)
Dan Shu 1. juli 2024 kl. 14:59 
lol just seconding the comment left before. Static void disintegrator appears to be broken atm
Sparble  [ophavsmand] 22. juni 2024 kl. 2:39 
@RezinQui :steammocking:
RezinQui 21. juni 2024 kl. 20:05 
Honestly the backrooms caught me off guard
Sparble  [ophavsmand] 21. juni 2024 kl. 7:00 
@Nanao-kun thanks for the report, will take a look at it.
Nanao-kun 4. juni 2024 kl. 18:36 
The static void disintegrator seems broken? It does 1 damage with a cooldown of 0 and a range of 0. Which apparently means it has a dps of 1000?
Sparble  [ophavsmand] 17. maj 2024 kl. 8:33 
@Il-Khan yes
Il-Khan 9. maj 2024 kl. 10:28 
Is it working with the new update?
Demon7swordofficial 31. mar. 2024 kl. 20:11 
Sparble if it makes you feel any better I know a fair bit about the backrooms lore
Sparble  [ophavsmand] 31. mar. 2024 kl. 12:03 
@卡尔文迪斯梅特 thanks, honestly I am not deep in backrooms lore like levels 324576 and all the thousands of entities, I pretty much just added them as an easteregg with a rare chance to pop up :P
卡尔文迪斯梅特 31. mar. 2024 kl. 0:08 
And I made the Simple Chinese localisation is here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3108330591
卡尔文迪斯梅特 31. mar. 2024 kl. 0:06 
I thought the backrooms were the size of a planet. So why wasn't there a colonization of backrooms? Is this a whole dimension like the other dimensions?
Sparble  [ophavsmand] 29. mar. 2024 kl. 4:49 
@w.girl27 thats a good idea
Sparble  [ophavsmand] 29. mar. 2024 kl. 4:49 
@ranma100 I think it can be dropped in anytime, but remember that the doorway event chain usually comes pretty early in the game
ranma100 28. mar. 2024 kl. 17:23 
Does this need a new game or can it be dropped in anytime?
w.girl27 28. mar. 2024 kl. 13:28 
have you thought of adding a Flat land dimension from the famous novel? could have some novel techs like true 2d blades that can cut threw anyhing.