Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Project Persistent EVERYTHING - Vanilla Edition
118 条留言
slimy slimy, grimy grimy  [作者] 9 月 21 日 下午 2:05 
Feel free to try it out yourself. I'm currently unable to do anything on a computer let alone play the game to test. Sorry man
CapnCoke 8 月 31 日 上午 7:15 
What's the mod status with content update 6 persistent conquest update?
slimy slimy, grimy grimy  [作者] 7 月 6 日 上午 6:50 
Also it might be that weapons and helmets are hard coded to disappear. I've tested long matches before but I could have missed weapons and helmets disappearing. 20-30 minutes is still pretty long
slimy slimy, grimy grimy  [作者] 7 月 6 日 上午 6:48 
You might be using a mod that is overriding the settings double check this is being used last. If you are, then you'll want to going into the mod files, which would be found in the workshop files in of your steam directory, and then you need to find the workshop file associated with GOH, find this specific mod's folder, and then edit a file called entitymanager. Set it to 9999 or something like that.
Gnat 7 月 6 日 上午 1:27 
What should I edit, I mean which file to make only weapons, helmets stay forever? Something went wrong and everything is left, blood, bodies of the fallen, wrecks of vehicles. Only weapons and other abandoned items disappear after about 20-30 minutes
Thule 5 月 28 日 上午 1:05 
It seems to work with the Mod manager from the workshop if you load it first. Stuff seems to stay now
Last-Aztec-Descendant 5 月 27 日 下午 11:53 
A Dingo 8 does it work with Conquest Enhanced v2 and Mace and what Order do you need to put in
slimy slimy, grimy grimy  [作者] 5 月 16 日 上午 10:23 
@Thule, not sure what's going on. I haven't made any changes to it as of late. I can't test myself ATM but if others come up saying the same I'll check ASAP. All I can say is maybe uninstall the mod or restart your game
Thule 5 月 16 日 上午 2:04 
loaded this last, only got Mace running, this doesnt work. At least the bodies dont stay. Also doesnt make bodies stay in Vanilla either
Local Puppygirl 5 月 12 日 上午 7:07 
yeah all good i just wanted to let you and other people know about this issue lol
slimy slimy, grimy grimy  [作者] 5 月 12 日 上午 12:11 
Could be the way I did the file structure. It might be resetting something back to vanilla but idk. I'm sorry but I don't really play this game much anymore and I don't have time to sit down and figure it out ATM. If you peep around the mod files yourself and figure it out then I guess you could make a fork that is compatible with that other mod
Local Puppygirl 5 月 11 日 下午 7:31 
i have no fucking clue what's causing it lol its so weird
Local Puppygirl 5 月 11 日 下午 7:29 
i.e the moded in 105 tiger without this mod has a range of like 600-700 (im not checking the exact numbers just pretend its right) but with this mod activated it shrinks back to the vanilla distance of like 200-300 meters, it ONLY does this for modded in vehicles though, the vanilla tanks have the normal increased range the mod provides
Local Puppygirl 5 月 11 日 下午 7:25 
i.e the mauses and warthunder imports MACE has, but the normal games ones work fine
Local Puppygirl 5 月 11 日 下午 7:24 
i have no genuine clue, most of the moded in vehicles lose the range "buff" and the supply radius on things shrink back to normal, but only when this mod is activated, its really weird
slimy slimy, grimy grimy  [作者] 5 月 11 日 下午 2:43 
How so? This mod touches nothing but the entity and fx manager files and the blood fx files.
Local Puppygirl 5 月 11 日 下午 2:37 
It does break the ranges of a lot of stuff with the MACE Long range and resupply mod strangely enough
Local Puppygirl 5 月 5 日 下午 7:13 
mod*
Local Puppygirl 5 月 5 日 下午 7:13 
the game seems to be working just fine with MACE if you activate it correctly
slimy slimy, grimy grimy  [作者] 5 月 5 日 下午 3:56 
No clue, if you test it out and see that it does, come back here and let me know and I'll update compatibility notes in desc
Last-Aztec-Descendant 5 月 5 日 上午 11:18 
Does this work with Mace and conquest Enhanced v2
slimy slimy, grimy grimy  [作者] 4 月 3 日 下午 8:58 
@rainbowpeanut1119 have you made sure this is loaded after everything else? Don't load this mod at the same time with other mods. Load all the other mods you wanna use first, then load this one separately and last. If it still doesn't work, I'm sorry but I don't intend to be spending much time making compatibility patches. I don't really play the game anymore and am only here to make sure it keeps functioning in vanilla alone.
rainbowpeanut1119 4 月 3 日 下午 8:47 
can you make it work with MACE? I thought it worked with it but today I tested again and it doesnt seem to
slimy slimy, grimy grimy  [作者] 3 月 29 日 上午 12:42 
usually doesn't need to be updated anyways so I'm not doing much honestly
Potato Boy 3 月 21 日 下午 8:34 
Thanks for keeping this updated. :SF6_Delta_Cat:
slimy slimy, grimy grimy  [作者] 2 月 1 日 上午 11:51 
@TH_Cico, huh didn't know vehicle parts didn't stay. i know that wood and sandbags don't. I couldn't seem to find the parameters that affect that unfortunately
TH_Cico 2 月 1 日 上午 7:08 
Amazing mod! Do you know how to implement debris of wooden buildings, trees, exploded vehicle parts, sandbags to stay? I tried it myself but I don't know what parameters to change.
slimy slimy, grimy grimy  [作者] 2024 年 11 月 28 日 下午 10:34 
Yah sorry man. I don't really play the game that much I just check to make sure the mod works in vanilla.
Vail 2024 年 11 月 28 日 下午 5:25 
Thanks for the prompt reply, I only tested it in skirmish I'll keep testing
slimy slimy, grimy grimy  [作者] 2024 年 11 月 28 日 下午 4:27 
it prolly does not. You could try loading this last but I've never used MACE so I wouldn't know
Vail 2024 年 11 月 28 日 下午 3:39 
Great mod ! Does ti work with MACE O.O I have it activated and feel they stuff still disappear
slimy slimy, grimy grimy  [作者] 2024 年 10 月 31 日 下午 12:00 
I have indicated I speak nothing but English. Don't comment in another language expecting me to understand it. Regardless, the mod doesn't need to be updated I've already checked. Make sure your mod is not conflicting with other mods and ensure this mod loads last
vagga97 2024 年 10 月 31 日 上午 11:05 
обнови,пожалуйста
Zelot2256 2024 年 10 月 28 日 下午 9:57 
thank you that worked. only works for germany and america oddly russia crashes the game.
slimy slimy, grimy grimy  [作者] 2024 年 10 月 28 日 下午 12:33 
I don't really actively develop this mod. I'm only here to make sure it still works, I don't even have the game installed anymore. But if you can tell whether mace touches the FXmanager then my best recommendation would be to just load this mod after that one
slimy slimy, grimy grimy  [作者] 2024 年 10 月 28 日 下午 12:03 
You could try loading this after mace. Does mace add new fx or touch the fx manager?
Zelot2256 2024 年 10 月 28 日 上午 2:14 
do you think its possible to make a compatibility patch for mace?
slimy slimy, grimy grimy  [作者] 2024 年 10 月 25 日 下午 11:14 
Ok just checked the mod works just fine with it by itself. Please guys, use your brains before you start asking for an update. Test for conflicts. Just because the game updates it doesn't mean the mod is broken either.
slimy slimy, grimy grimy  [作者] 2024 年 10 月 25 日 下午 3:17 
is it not working? Please don't just tell me to just update tell me what the issue is. I haven't played this game as of late and don't even have it installed.
3171737484 2024 年 10 月 25 日 上午 8:10 
dear developer,could you update the great mod:steamhappy:
slimy slimy, grimy grimy  [作者] 2024 年 9 月 7 日 上午 10:59 
Hmm that's strange. Try validating your files not too sure what could be causing that
Mike 2024 年 9 月 7 日 上午 6:17 
BTW it is the only one Mod I use for this fine game.
Mike 2024 年 9 月 7 日 上午 6:16 
I'm quite sure your Mod works! Thank you very much for this great work!!
It is a little bit strange that the Mod needs to be activated every time I start the game. If I don't activate it I get an error message: The save game was created with a different version and therefore cannot be loaded. I love it to loot dead soldiers and to take whatever I can.
Computer [easy] 2024 年 8 月 27 日 下午 6:33 
coooooooooool:steamhappy:
slimy slimy, grimy grimy  [作者] 2024 年 8 月 23 日 上午 1:11 
thx bro
BroDimm 2024 年 8 月 23 日 上午 12:55 
no problem. you're doing great. thanks and keep up the good work
slimy slimy, grimy grimy  [作者] 2024 年 8 月 22 日 下午 11:16 
Sorry I really can't do anything beyond editing how long specific objects stay so no inventory clearing. However, it is entirely possible to make your own version of the mod by accessing this specific mod's files, copying it's folder, editing the FXManager and EntityManager and tweak it to your hearts content. If you put that copy into the mods folder of your game's directory it will appear in the mods section in the main menu. I forgot which specific file you'd find your downloaded workshop mods for this game specifically but I'm sure you can Google it or ask in the discussions.
BroDimm 2024 年 8 月 22 日 下午 9:34 
Very fun mod but only for 1v1. Above that the game become too laggy. lol.

few suggestion though if you could build modular submod for body/corpse only. Dropped small arms cleaned up for "better" performance. Also if you can cleared inventory from dead bodies helps with performance as well (iirc goh ar&m did that)
slimy slimy, grimy grimy  [作者] 2024 年 8 月 7 日 下午 6:02 
just played a full skirmish offline with just the mod and everything was working. Double check that you've loaded this last or you don't have other mods conflicting
slimy slimy, grimy grimy  [作者] 2024 年 8 月 3 日 下午 3:43 
i will have a look when i get the chance