Total War: PHARAOH

Total War: PHARAOH

Animation_SyncKills.pack
27 条留言
Ismar  [作者] 2024 年 8 月 3 日 下午 3:05 
hi guys im on vacation right know i will try when i get back to make update for dinastys but they change it so there shoud be some sync kills already only matched combat fighting is same as in vanila game thats not so much work to bring back but more sync kills iets a diffrent story
Dynks 2024 年 8 月 3 日 下午 1:25 
We need this mod for dynasties, its great
Centurion 2024 年 8 月 3 日 下午 1:20 
Could you please bring this mod to dynasties?
Ismar  [作者] 2024 年 7 月 19 日 下午 4:17 
Hi Senor Alec i think it woud work with most mods that not change animations pack. So i know some mods rewright others and if thats the case like other animations it will not work so try dont mixe them up like more animations on top of the others that will cose problems
Senor Alec Thompson 2024 年 7 月 15 日 上午 6:55 
Would a animation pack like this work with other animation packs? I don't know what I'm doing and just subscribed to a ton of mods on the workshop and will probably activate them all at once, but do some mods counter others or not work together? sorry if this is a dumb question
Rubenovi 2024 年 6 月 11 日 上午 6:05 
:)
Ismar  [作者] 2024 年 4 月 21 日 下午 6:08 
As before i had to reupload it but description say it all Sync Kills and some diffrent matched combat then vanila game. I dont know whats vague about that.
Markus Sean 2024 年 4 月 21 日 下午 2:34 
Description is too vague.
Ismar  [作者] 2024 年 4 月 19 日 下午 8:04 
Glad you like it enjoy
FentanylWallaby 2024 年 4 月 19 日 上午 5:06 
great mod! Works well with radious. Thanks
Ismar  [作者] 2024 年 4 月 10 日 下午 6:21 
Db and then battle eneties dont need to touch the kv rules im sorry my mistake
Ismar  [作者] 2024 年 4 月 10 日 下午 6:15 
What you have to do in rpfm you load Radious mod part 1 then go to db _KV_rules and go to battle_enteties_table, then you can type in filter window "phar " because there are also units from troy game as wel but CA set radious to be 0.43 as wel Radious mod for pharao there you can set higher value 0.49 like i have or even more but not to much that will mess with spacing of units to much not higer of 0.6 i think thats the value they used in Troy i hope this helps. I coud do it to my mod myself what i have but when i played a bit with Radious mod and mine toghether i didnt much pay atention to spacing of the units in fights and wich values are used mine or that of Radiouses mod but to be sure just change there the values onder the line radious ( i dont mean mod radious by this you will see it )
Ismar  [作者] 2024 年 4 月 10 日 下午 6:14 
hi again Earl Grey, hm i think i know what you mean, but do you use rpfm your self i can point you to it to do it your self because i have mine set ferder appart mybe thats the reson i didnt see it and because multiple mods u use i dont know if mine values are going to be used what overwrites what when setting de load order.
ZipZaap 2024 年 4 月 10 日 上午 10:45 
In "Hecleas Animation Overhaul" for example. They fight in a line like real soilders would do, Not to close.
ZipZaap 2024 年 4 月 10 日 上午 10:39 
Cool. I try it later. Some other mods make units stand and fight in the first row, other units will stand behind but not to Close. Looks like a real battle. I think in vanilla, they do stand to close. After all this mod makes matched combat better than any other mod. :Birds:
Ismar  [作者] 2024 年 4 月 9 日 下午 6:09 
Hi if im not wrong but this shoud be compatable with Radious mod i just tryed it out and it works fine i placed mine mod as first on the load order and i dont know what you mean with spacing esp first line i just played custom battle i dont see whats wrong with it? Hope it helps because Radious mod dont touch the animations as far i can see.
ZipZaap 2024 年 4 月 9 日 下午 3:07 
Can you make it radious compatible and maybe adjust the unit spacing a little more natural? (esp. the first Line)
aaaselle 2024 年 3 月 31 日 上午 9:30 
@Ismar:
Thank you for your fast answer (and of course for your great mod).
Your right, the save is before 19th march. So we know the reason of the problem,
The easiest way for me is to start a new campaign, because the save have only 17 turns. Thats not too much to go angry with the lost of the campaign.
There is always a big risk to play with mods, because when TW will update the game, there is a big chance to kill a active campaign. Not the fault of the modders, it´s the game mechanic of all TW titles, every time the same problem with updates.
Thank you for your great work and your help!
Ismar  [作者] 2024 年 3 月 30 日 下午 6:35 
hi i dont know what the reson is, strange but when did you make the save game ? Because if it was before 19 march it my be the reason. I had to reupload the mod again and mybe something changed that the game dont rekognise it as valid save. I can suggest but dont know if it will work to put copy file of the mod in main Data folder and then load game as always with the activeted in mod menager dont delete it from modfolder just put copy in delete later and see if it helps. You can delet it later or when you finish that campaign. Hope it works otherwise i dont know how to help you.
aaaselle 2024 年 3 月 30 日 下午 1:08 
Hi, I have a strange problem, I can´t load my savegame, it´s red an if I´m going with the mouse over the Savegame-name in the menu it show that the Mod Animation_SyncKills not exist and the game can´t load the save-file.
But I have the mod in my mod-folder and the mod is activated. What must I doing to run that save-game? Can anyone hlp me?
Obscure-Cultist 2024 年 3 月 25 日 上午 4:08 
Yeah quite frankly I would like a version for 100% synckills to be optional. I prefer them be infrequent, makes you appreciate them more
root 2024 年 3 月 22 日 上午 12:32 
want it 100% synckills
adventuremode 2024 年 3 月 20 日 下午 6:24 
I do not think 100 sync kills would be ideal. There are some none-synckills that lead to dismemberment. I believe some of them chop heads, arms, and maybe a leg (not too sure). It would be a shame to lose that.
B00zyCruze 2024 年 3 月 20 日 上午 8:48 
thank goodness. i was freaking out when i saw the mod was taken down.
Ismar  [作者] 2024 年 3 月 20 日 上午 7:57 
at this point it depends on the future updates DLC's this game woud get and if they are planing to add more animations to the game. Im still trying to maximise the frequentie of the sync kills so i dont know how far this will go.
adventuremode 2024 年 3 月 19 日 下午 8:24 
It is a very good mod! What are your plans for the future?
Ismar  [作者] 2024 年 3 月 19 日 下午 5:08 
Im sorry guys i made some mistakes on updating and then had to take it down but now its back up for you guys. Im still trying to increase the frequentie on synckills but its not easy one and for those who want it 100% synckills i have tryed but this is what i coud menage to get for now still Work in progress.