Stormworks: Build and Rescue

Stormworks: Build and Rescue

Weapon Turret System
97 kommentarer
se-ssi  [ophavsmand] 13. okt. kl. 9:18 
I works for me. You may contact me on discord if you are still having issues.
MAKT445 10. okt. kl. 19:38 
i think this is broken on the new update :( it always over shoots or under shoots every time
se-ssi  [ophavsmand] 17. sep. kl. 1:50 
I have not implemented that in this creation. But I have made an unreleased system a while ago that does. I will be remaking and modernising the targeting system soon.tm wich might have these features built in.
BillyTheKid 16. sep. kl. 15:32 
I've been testing your system. It's GREAT! I am wondering if there are any built in options for auto searching with the radar or any setting limiting the scope of the targeting area. I would really like my AA guns to auto search and fire but only on airborne targets. So if there is a ship in the water it would be below the AA turrets auto search area. Any advice on implementation would be great.
MRX 12. sep. kl. 12:07 
understood but new radars more compact for systems, so guys anyone can make?
se-ssi  [ophavsmand] 12. sep. kl. 9:20 
Filtering helps. But It will never as good as deprecated.
8PenniesDeep  [ophavsmand] 12. sep. kl. 9:19 
no
MRX 12. sep. kl. 6:52 
I would be grateful if you did. Couldn't the noise problem be solved with a Kalman filter?
se-ssi  [ophavsmand] 12. sep. kl. 1:57 
0 noise = better accuracy and stability. But I will make a new radar system using the new radar.
MRX 11. sep. kl. 17:45 
working great but i have problem with integrate to new new radars. and i dont understand why you chosed to use depricaded old radars?
EmeraldPhoenix 10. sep. kl. 4:45 
When copy and pasting a turret, something goes wonky with it.

The fix is to delete the weapon logic board, and replace it. Hope this helps someone :)
Automatic Fantastic 1. juli kl. 2:56 
Can this be modified to only fire at targets of a specific size or speed?
RDX69 18. maj kl. 8:39 
abselutely incredible! even the example works great with low firerate!:steamthumbsup:
ibuildblasters 25. mar. kl. 7:14 
my turret kinda just, wiggles
DrDimic 11. mar. kl. 9:43 
I look forward to it) By the way, thanks for the clue about incorrect connecting! It's really happend to be my fault - i just forgot to plug rangefinder to "Power" node:macface:
se-ssi  [ophavsmand] 11. mar. kl. 8:27 
I might make a similar system with the new radar to multi select. The old radar does unfortunately not support multiple targets. So that is simply not possible with this version. The manual mode sounds like something is incorrectly connected. You can DM me on discord if you would like help, or by my discord server.
DrDimic 11. mar. kl. 7:20 
Man! Thats a great system you did! After some brainwork i managet to get it work pretty fine on my drednouht, but i face a problem: it can't fix on a target i need - if there are some nearby one to another (or even not so near). Is there a chance to make a control that switch to the next target? And yes, i tried to do it with a manual mode - but theres another thing: seems like system locking to my own vessel in this mode. camera turns to the rear, guns stand upwards to the limit and rangefinder shows a 1
ChrisMartin1701 15. feb. kl. 11:50 
I tried that but the rear turret wasn't functioning correctly. So I went about it a different way. Your system works well with a triple turret
se-ssi  [ophavsmand] 15. feb. kl. 2:09 
You need two different turret controllers as they are separate turrets in different directions and positions, there's no way to make that work with a single control set. So instead use separate controllers for the turrets. You can still have just one targeting system, just connect it to both turrets. For further help please contact me on my discord. Link is in the description.
ChrisMartin1701 14. feb. kl. 11:47 
I have this weapon system integrated into an existing naval gun on a project ship I've been working on for a while. However, when using an aft turret of the same type, it doesn't track right. It either doesn't track in the right direction or if it does, it doesn't fine-tune. Maybe the guns I have won't work for this, I don't know. What I do know is one gun works but the other is being difficult. Was your system designed to have to opposing turrets track the same target?
se-ssi  [ophavsmand] 26. jan. kl. 2:15 
With all guns, consistently? Please dm me if you want me to help you figure out what might be wrong. Discord link is above.
Thunder1 25. jan. kl. 11:18 
Everything works great but at like 1700 meters or more it does not lead targets enough.
Is there a fix or anything I can do?
se-ssi  [ophavsmand] 22. jan. kl. 2:12 
I'm sorry to hear that you are having issues. Please contact me on my discord server for help setting the system up. The system should work perfectly if set up properly. It is an advanced system so your problems are likely caused by something being incorrectly set up.
Wolves Hero 21. jan. kl. 13:50 
I think your microcontroller are bug because my helicopter turrets went crazy mental spin around & flipped over. Other helicopter different microcontroller with aim control still fine zero mental zero spin itself 🤷

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3412062702
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3412063170 😱😱

Other microcontroller multi turrets have no issued but no lock on target - https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2789084450
Wolves Hero 20. jan. kl. 20:05 
Full of bugs on Stormworks games can't fix sync 2 turrets on both wings, 1 odd right wing turret went aim down when seat on but seat off still fine back normal. I think all seats are bug still same 1 turret aim down.
I was played From the Depths & TerraTech games have no issued all sync mutli turrets 🤷. I think this games can't do multi turrets just 1 turrets control

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3411618299
Wolves Hero 20. jan. kl. 12:04 
I fixed 'Base physics sensor position from center up+' offset aim, small thing problem control WASD helicopter flight & turrets same time in 1 seat can't separate control only mouse aim still fine, I put 'Go idle' stopped moving WASD & mouse aim turrets
Wolves Hero 19. jan. kl. 22:17 
Not worked on under sides wings turret on helicopter they keep down on floor didn't straight to vehicle with lock on target. Maybe not work upside turret only work on normal turret.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3411066413
se-ssi  [ophavsmand] 9. jan. kl. 1:53 
If the projectiles hit behind the target on average, increase it. If in front decrease it. If there is no working delay then something else is wrong. Please ask further potential questions on my discord server where I can help you better.
jamtime2002 8. jan. kl. 20:35 
as in what value should I start with?
jamtime2002 8. jan. kl. 20:34 
whats the best way to calibrate time delay compensation?
se-ssi  [ophavsmand] 8. jan. kl. 12:24 
I updated the vehicle to make it easier to change the lag compensation. It's called "time delay compensation" under the property settings
jamtime2002 8. jan. kl. 0:44 
Which constant number in the controller is for lag compensation? I need to calibrate my anti aircraft guns on my warship
Mat 22. dec. 2024 kl. 4:48 
they are. but the old pennies aimbot would work fine with em so i think i will revert
se-ssi  [ophavsmand] 22. dec. 2024 kl. 0:38 
For now I only have the latest with the old. But the targeting system only need coordinates to work. You can use the new radar for getting the coordinates. They might be a bit noisy tho.
Mat 21. dec. 2024 kl. 18:03 
any ways to use new radar to target ? or are we stuck with old radar ?
se-ssi  [ophavsmand] 8. dec. 2024 kl. 3:07 
So for clarification use bool channel 2 on the target acquisition data composite output.
8PenniesDeep  [ophavsmand] 8. dec. 2024 kl. 3:07 
output bool 2
se-ssi  [ophavsmand] 8. dec. 2024 kl. 0:56 
It's for syncing turrets and other applications where you might want that info. Read what it outputs in the description above in the features category.
jamtime2002 7. dec. 2024 kl. 19:15 
how do I use target acquisition data? I made an interface similar to the one in your weapons pack and I want to use target acquisition data to show an indicator light that tells me the turret is locked onto a target
se-ssi  [ophavsmand] 18. nov. 2024 kl. 7:44 
It has been moved inside the logic tree. Find it as a constant number node. Sorry for the inconvenience.
jamtime2002 18. nov. 2024 kl. 3:54 
also I have the vehicle setting on artillery vehicle
jamtime2002 18. nov. 2024 kl. 3:50 
Hi, I am building a warship with you targeting system and turret system but when I shoot my heavy artillery cannons at moving boats, it shoots behind the target and I watched your video but I can not find a lag compensation option in the turret system controller
kelpbot 13. nov. 2024 kl. 11:54 
Awesome thank you!
kelpbot 13. nov. 2024 kl. 5:08 
Oh really? I only found one that outputs the direct rotation and azimuth without any ballistics compensation. Do you have a link?
se-ssi  [ophavsmand] 12. nov. 2024 kl. 2:49 
Perhaps. There's an old balistics calculator that I made that does that I belive
kelpbot 11. nov. 2024 kl. 19:40 
Would you be willing to release a micro-controller that is a stripped down version that only has the ballistic calculation and outputs the azimuth and elevation based on target GPS coordinates? I would love to use the targeting equations but im having trouble integrating it into my code with how condensed it is.
Frog 31. okt. 2024 kl. 5:10 
Oh okay
se-ssi  [ophavsmand] 27. okt. 2024 kl. 10:27 
It can be on the same with some tweaks. But it needs to be really stable. A tank might not be stable enough
Frog 27. okt. 2024 kl. 7:17 
i want to use this on a tank but i dont want the big targeting device (the camera and laser on pivots) is it possible to integrate that into the turret or does it have to be seperate?