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the number of extensions i am using is 331
Make sure all your gadgets don't contain any gadgets that don't use the skeleton of the character's hand as this will absolutely cause the arm to disappear or worse the hand will be deformed because the game won't find the default hand in that gadget!
+ Fixed light reflection model being misaligned (including 3rd person perspective)
+ Reduced bullet brightness
+ Fixed the issue where the dual pistol's viewing angle was skewed to the left
+ Dual pistol reload sound has been enabled
- Remove redundant effects
The second pistol issue is a different color because I wanted it to be a campaign version M1911 skin but I personally feel it's pretty bad too 🗿
+ Changed all MWR Animation to Black Ops Animation
+ Added left hand sidearm multi-weapon layer (pistol_b)
- Removed flashlight
+ Adjusted weapon and player hand perspective
+ Reduced weapon model size
+ Camera shake only on single pistol
+ Changed animation when using dual pistol
+ Added some smaller detail animations that were not there before (bolt lock, bullet running into barrel)
+ Changed HUD and edited vmt file
- Removed noise and redundant code
+ Gun bolt in third person view will no longer be too far back as before
Isn't the thing you're talking about already here?
If you mean M1911 in Black Ops campaign mode then I don't have the materials to make that!