Crusader Kings III

Crusader Kings III

West Slavs: Sclavinia's Heritage — 1.18
138 条留言
Premislia  [作者] 12 月 7 日 下午 1:56 
Aaand it's done!
Premislia  [作者] 12 月 5 日 上午 11:11 
I started fixing the mod. Functionality of the mod was restorted, now I only have to rewrite the entire Roman Catholic storyline to use hegemonies properly in places of current solution (of creating huge de jure kingdoms). I don't promise anything, but the mod can appear updated this Sunday
Zombi SKINS 11 月 28 日 上午 10:56 
cool mod:steamhappy::steamhappy:
Premislia  [作者] 10 月 30 日 上午 10:53 
Okay, I see that none of the events are actually triggering 👀 The mod is basically entirelly outdated rn
Nieomylny byt astralny 10 月 30 日 上午 8:21 
Checking the mod out at newest game version, I don't get the "update" pop-up that usually would come after starting the new run, and while after creating kingdom of Poland I can take voivodeship decision, no new ones decisions are available (to create the three kingdoms or transfer them directly to Poland). Same for the decision to either convert or stay pagan. Waiting for update patiently, love your works
Premislia  [作者] 10 月 30 日 上午 7:51 
The more you know lol
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 10 月 30 日 上午 7:20 
Interesting! Never heard of it before, I thought thats some Eastern Roman name for Slavs, very interesting, thanks!
Premislia  [作者] 10 月 30 日 上午 7:17 
It's damn ironic that the mod is like 2 main updates behind... Sadly, that's how it goes, when you don't study, but work lol. I'll do my best, but free time is not on my side. I should be able to finish the at least game version update by end of the year/beginning of next one. I hope I will update the mod among with the balancing of stuff of the previous RC update.
Premislia  [作者] 10 月 30 日 上午 7:14 
I will let know in a few hours if the mod is playable, but honestly don't think so. It looked like decisions don't trigger events anymore, and there may be problems with nodded decisions that circle around RE (HRE/ERE too).
Nieomylny byt astralny 10 月 30 日 上午 5:56 
Hula na nowej wersji?
Premislia  [作者] 10 月 30 日 上午 5:42 
And actually the icon of the mod has in background a picture form Gospels of Otto III. You can find that in Wikipedia. There are 4 provinces/kingdoms of his vision of Roman Empire: Roma, Germania, Gallia and said Sclauinia
Premislia  [作者] 10 月 30 日 上午 5:39 
"Sclavinia" basically is "Slavdom" — honestly, every usage of it was wrong as it was used for the neighbouring Slavs instead of all of them. For example Otto III wished Bolesław I, duke of Poland, be a king under his imperial rule, as ruler of said Sclavinia (regions of Poland, Bohemia, possibly Pomerania too) — and that's what the mod references
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 10 月 30 日 上午 3:31 
Why "Sclavinia"? Sclavinians are in the Balkans, Byzantine Emperors wrote about Serbs as Sclavinians - Sclaveni
u700p 10 月 1 日 上午 12:51 
Mainly adapting content from it for EU5
Premislia  [作者] 10 月 1 日 上午 12:05 
Like, you want to add titles and other map stuff, or the plot lines too?
Premislia  [作者] 10 月 1 日 上午 12:04 
Mod for EU5? How would that even work? In terms of adding my content to it.

I'm not saying no (generally I'm even agreeing actually, freeware only lol), just I'm all like, wut o.o
u700p 9 月 29 日 下午 8:25 
@Premislia

Hi, can the EU5: Extended Timeline team implement content from this mod accredited, thank you for any answer!
qwerty 9 月 17 日 上午 3:54 
Take your time man <3
Premislia  [作者] 9 月 16 日 下午 2:44 
Game version update will be uploaded by next month. Sadly I'm away from PC for the rest of the month rn
Premislia  [作者] 8 月 7 日 上午 8:38 
Obsessed? Damn o.o
qwerty 8 月 6 日 下午 12:25 
Finished my playthrough on this recent update (finally) and I'm obsessed! Great work man
Premislia  [作者] 7 月 16 日 上午 8:10 
For now only Piasts rename for Polans is supported (they do rename, when establishing Kingdom of Poland, and house CoA changes to the White Eagle as well). When eventually will make an update for the other Lechitic people, I will make that mechanic for them as well (so there will be renaming to Gryfita etc.)
Argonne Divulge 7 月 15 日 下午 4:27 
Okay. I really like this mod. It surprisingly worked really well as addition to my mods (although you'd think it wouldn't) with only minor dejure missmatch that honestlly doesn't bother me enough to complain. I noticed however that you renamed every house to reflect the tribe rather than the families which is probably more immersive but at the same time takes the fun of playing as/interracting with a historically acclaimed dynasty... Unless they appear later anyway by an event or something? I am mostly talking about Piasts and Gryfites.
Premislia  [作者] 7 月 3 日 上午 11:36 
Aaand it's done
Premislia  [作者] 7 月 2 日 下午 1:18 
If everything will go smoothly, I will upload the update in next days. Seriously not much of works remains to be done (basically just localization)
Premislia  [作者] 6 月 26 日 下午 12:31 
Saying just in case: The works on the post-update are ognoing, just it turns out there more stuff I must do than just adding the kingoms decision. I hope that I will end the update by end of this week, so don't be surprised, if it will be around by begining of July .-.
Premislia  [作者] 6 月 8 日 下午 2:10 
💚:vert:
qwerty 6 月 7 日 上午 5:07 
We love you Premislia <33 Thanks for all the work you do
Deus custodit custoditum 6 月 6 日 上午 7:33 
Dzięki wielkie. Niech Bóg będzie z tobą.
Premislia  [作者] 6 月 6 日 上午 2:35 
niby powinno być w porządku, jak rzuciłem okiem w grze
Deus custodit custoditum 6 月 6 日 上午 1:54 
Serwus, super mod.Czy jest szansa że będzie działał z modem Dark Ages? Czy mogą wystąpić jakieś komplikacje?
Premislia  [作者] 6 月 5 日 下午 1:34 
Done! ish
Premislia  [作者] 6 月 3 日 上午 11:20 
The update is really close! At this moment the last bit is translating the update to Polish and writing down the changelog. Aside of that, there's one sub-mechanic that I should code, but that's for the endgame pretty much as same as I don't feel like struggling with it rn, because it's much more laborous than complicated — so I may as well eventually release the update (I just want to do it in the end...) and make in a few days the post-update with just this mechanic
Premislia  [作者] 5 月 31 日 下午 2:09 
Rather won't establish any wiki, because the mod is way too small and so xD I could prepare sth in threads here in Worshop though. What exactly confuses you?
nocommercialvalue 5 月 31 日 上午 11:47 
hello again^^

is there any chance you have a wiki detailing the paths between the catholic and orthodox poland? I sometimes get lost trying to navigate the alt history aspect
Husia 5 月 29 日 上午 12:42 
Good day. Is there anywhere I could contact you? (mod maker). I have historical sources on various fields of the Polabians and Pomeranians that may interest you, and adding them onto the mod. Thank you :)
Premislia  [作者] 5 月 22 日 下午 3:10 
good news is that I very most probably actually will have free time at this Sunday and even maybe at Saturday evening, so there may be not any break from coding for the weekend. Rest (major, so mainly new stuff to code, not adjusting existing code) stuff to be done:
— event for consolidating 3 kingdoms of Gallia, Germania and Sclavinia and getting ready to fight for Italy (after confirming decision)
— event after establishing Kingdom of Italia (with decision), triumph of Caesaropapism and forming Imperium Universalis, further events of:
—— reforms of Roman Catholicism (investiture etc.)
—— future of Imperium Universalis: government (if kept the election or it being abolished.

I will make post-update as well for some postgame content regarding establishing RE — mainly because I'm not entirely sure, how to adapt it xD (I want it a bit more than just renaming RE to Imperium Universalis; just like when conquering ERE gives some options for it).
Premislia  [作者] 5 月 22 日 下午 2:56 
—— or, hm, getting ready to fight against the pope for Italy — entirelly ironically coding "controls x% of region" instead of just "completly controls region" was entire mess, because, for some reason, scripts don't support that — so I had to go around with scoping to every county that is within a region etc., and then I had problem with simple "county is held by you or vassal or below", because while the code worked properly, it was showing in the game wrong character XD So I found another way to code "...or is held by vassal or below", but then that specific trigger... wasn't localized. So I had to localize it on my own, and there I had to figure out, how tf to make work dynamic localizations (data types), because I only knew, how to bring titles, not characters or regions xD But I did it! After wasting all the day on something that just oh, looks cool, anyway xD
Premislia  [作者] 5 月 22 日 下午 2:56 
There's no way I will finish it tomorrow xD Code was/is the problem, as:
— I already had prepared the code for uniting West Slavs-becoming vassal of the emperor (Orthodox update), so that went smoothly...
— but there are other entirely new mechanics, like:
—— forming the Otto III's kingdoms (Gallia, Germania etc.) is not just a simple de jure drift, but also some clearance in vassals, removing vassals that are of wrong culture or straight up booting up a kingdom (so player can't, hm, cheese the game with forming Gallia and being king of it at the same time), and I didn't know anything in game being like that, so had to figure it out on my own. Because of that I actually had to rework the code once, because it got so chaotic that on the second day I literally got lost in it xD
Lafaren 5 月 20 日 下午 1:26 
Keep up good work man !!!! I cant wait for next update :D
Gajus Julius 5 月 19 日 下午 12:34 
Take your time if it means more content/polish. I really can wait with others, we will not die in like 10 days. We can wait.
Premislia  [作者] 5 月 18 日 下午 3:45 
While the works are ongoing, it's not so smoothly. In this week I was able to work only at Monday and this weekend, so while I'm really close to end, I progressed very slowly this week... The major remaining stuff is: 2 events and 3 decisions and their mechanics (establishing new kingdoms, it's not just simple de jure drift, it actually takes a second or two for the game to compute it XD). I think of some little extension too, sort of epilogue, the final decision (after establishing full Imperium Universalis with 4 kingdoms) of form of HRE that should be part of the update, but, depending on time and my progress, I may add it separately in the, hm, late-update . I'm truly sorry for the delay, though I believe you're used too it
Gajus Julius 5 月 11 日 下午 12:44 
Cant wait for an update, good luck with that update!
Premislia  [作者] 5 月 6 日 下午 12:57 
The works on the update ARE ongoing. I hope it will be dropped in two weeks. Now I work directly on the Roman Catholic content (I started with minor additional stuff), on the fictional too — so will spend less time on research and writing it down properly; and more on thinking on coding new stuff... It's totally not like I spent one day on trying to code in just one artifact
Premislia  [作者] 4 月 13 日 下午 10:55 
Scale down interface in setting temporarily, the button should pop back. I will fix that in the next update by beginning of May
Darc the Bnuy 4 月 13 日 下午 3:29 
the voivodship button is unclickable for some reason, it appears off of the interface for the decision.
Premislia  [作者] 3 月 23 日 下午 2:30 
If you want to talk about Polabians etc., it would be better if you hit me on Discord. My tag there is premislia (the same pfp + Glagolitic nickname)
Premislia  [作者] 3 月 23 日 下午 2:29 
> The Oborite Confederation was way too important historically for the region to propose anything wihtout seeing implementation of the machanics in-game.
Sounds like nice idea. It would be actually useful to help them stand against Germans.
> it would be cool to see a start date were Poland holds their historical vassal Duchy of Kopanice
Could add it in 1066, the the problem of it is, afaik, there's no any start date of the duchy — it's only known it was around in 12th, and that's all.
Premislia  [作者] 3 月 23 日 下午 2:25 
> I'd say the cultures of Redaria and like half of Cercepania may be closer to Pomeranian culture than Polabian. The Redarian culture survived quite long directly due to their cultural ties to Pomeranians
...here we're going on quicksand really, with the borderland relations like that. Splitting Pomeranians and Polabians on Oder river, for me, is the best solution — not to mention that there are sources (most of?) that actually do split them like that.
Premislia  [作者] 3 月 23 日 下午 2:25 
> both Sorbia and Bohemia being way too small as kingdoms to mechanically secure their existance
Well, for Bohemia, it sort of makes sense really — not without the reason Great Moravia appeared and so xD But this aside, I can't really make it all super balanced to give every Slav equal start etc. For Lechites there will be Poles, for Czechoslovaks there will be Moravians — and that's all really. Not to mention if I tried to make it more historical with Polabians split between northern and southern, making is all more fragmentated — and it's all in the meantime, when Christianity is split in the schism before 1054 due to gameplay reasons xD While I try do my best to do historical accuracy (which is difficult due to the topic itself...), I, fortunately or not, put more accent on the gameplay, so in simplifications, so...