tModLoader

tModLoader

连枷重做
81 条留言
RustedRegime 8 月 2 日 上午 11:40 
I kind of feel like you absolutely gutted the Flairon, it doesn't feel very good to use now, and the bubbles are way too inconsistent with it. Also, no solar fragment flare or solar eruption rework, so it is a proper flail?
jilijili 7 月 31 日 上午 12:35 
如果你还愿意更新这个模组的话,可不可以提高一下蓄力后的伤害倍率和蓄力速度,现在这个数值还是不够看,想让玩家蓄力的话就得让伤害对得起蓄力时间啊。。。
Jack-I-Ripper 6 月 6 日 上午 8:40 
is it compatible with calamity, i use Calamity/Thorium(Compatibility mods) and would be nice if there was a Unofficial Calamity Flail mod unlike the whip one heard it too strong
319980158 5 月 25 日 上午 3:09 
数值有问题,而且问提很大,使用本mod的猪鲨链球(已使用本mod饰品)打boss平均dps只有不到800(其实是600多)
8th_bit_hero 5 月 23 日 下午 9:07 
I love the path you're taking with alternative melee weapons. I still use the spear rework too, and it feels good to have a more unique reason to use the different melee types. :steamhappy:
Гачимученник 5 月 11 日 下午 3:50 
Люблю АлиночкуХвощ(и немного ксенофила)
jilijili 2 月 11 日 下午 8:26 
It is not compatible with Fargo's Leash of Cthulhu yet, right?
jilijili 2 月 11 日 下午 8:23 
目前还不能适配fargo魂改废了的克苏鲁连枷对吗
Verveine  [作者] 2024 年 10 月 20 日 上午 2:05 
It does, and I know the solution to this, now
I can't fix it right now, but i added it to my todo list
Thank you
TheSauceGuy 2024 年 10 月 19 日 上午 10:53 
This mod seems to prevent resource packs from modifying the projectile sprite of flails such as The Meatball. There might be a simple solution, but I'm unsure how I can get a resource pack's sprites for the flail projectile to override this mod.
Verveine  [作者] 2024 年 9 月 24 日 上午 10:33 
Updated the mod :
- Added Chinese localisation (by Chevalier)
- Added Russian localisation (by Alino4kaHvoshch)
Verveine  [作者] 2024 年 9 月 17 日 下午 1:48 
Yes
TheSauceGuy 2024 年 9 月 17 日 上午 1:18 
So if I use this with Calamity, it should work with only the base game flails and the added ones will act normally, correct?
Verveine  [作者] 2024 年 8 月 14 日 下午 4:33 
@Sophresh There isn't any, I need to manually tell the mod that the item is a flail
willow.is.tired 2024 年 8 月 13 日 下午 9:05 
what exactly is the flag that you use to mark flails?
Darkmega 2024 年 8 月 10 日 上午 3:13 
roger-roger. I'll take a look around for some I guess.
Verveine  [作者] 2024 年 8 月 9 日 下午 11:56 
For a flail to be compatible with the mod, it has to be made following the ExampleMod flail template (so my mod tweaks the right variables in the flail code) and I have to manually flag it as a flail. This is the case for Thorium Mod flails

For a spear to be compatible with the mod, it has to be properly flagged as a spear (ItemID.Sets.Spears[Item.type] == true;). weakpoints are calculated based on player position, and have nothing to do with the way the weapon itself works
Darkmega 2024 年 8 月 9 日 下午 11:08 
I meant like, do they have to SPICIFICALLY be flails and spears in a terraria sense? or can they be similar to spears or flails. cause mods like secrets of shadows have spears and the odd flail but they react a lot differently to actual spears (spear go out, spear go in semi slowly. vs a quick smoother stab etc, or Aten flail which charges up orbs and doesn't have a secondary trigger to make the flail fall). so I'm not sure what I should and shouldn't collate and if you can actually work them into the mods.

All you say in this one is it has to be case by case basis, but not neccessarily what can and should be implemented.
The spear one just seems to assume anything that works like a vanilla spear will work, but not sure if you can case by case that too for things that look-like they could be spears too...
Verveine  [作者] 2024 年 8 月 9 日 下午 10:41 
@Darkmega your question is answered in both mods respective descriptions
Darkmega 2024 年 8 月 9 日 下午 10:36 
Curiosity: How does cross compatibility work out with this and the spear mod?
In the name of progress, I'd be willing to check out Thorium, spirit, Secret of shadows, calamity+addons, fargos, artificer weapons, stars above and probably several others which could possibly be given the treatment of your reworks if you have the time.
NAIM 2024 年 5 月 26 日 上午 2:19 
Could there maybe a starter flail or add [Mace] recipe. I tried to find my first flail for 3 hours due to bad RNG and chest generation. The exciting feeling of wanting to try out a fresh install mod kinda dissipate, feeling not worth it when I got my hand on one.
Pumplin 2024 年 4 月 9 日 下午 10:29 
could you add configs so we can choose if we want launched flails to charge or not
maybe also let it be per-flail instead of just toggle all of those ones
lilsteez13 2024 年 3 月 25 日 上午 10:17 
i think is no brainer to do it
:D
lilsteez13 2024 年 3 月 25 日 上午 10:16 
is it compadible with calamity rn
Moonlight Glint 2024 年 3 月 12 日 下午 10:04 
it certainly won't catch everything, but it should detect a decent amount of flails, and certainly more than only using manually implemented compatibility
Verveine  [作者] 2024 年 3 月 12 日 下午 9:59 
I will have a look, thank you
However, since the ExampleMod flail projectile does not use aistyle 15, I'm not getting my hopes up :/
Moonlight Glint 2024 年 3 月 12 日 下午 9:52 
While there are likely many modded flails for which this won't work, vanilla flails and some modded flails use ai style 15 (ProjAIStyleID.Flail), checking if a projectile uses that should let you detect some flails automatically
Verveine  [作者] 2024 年 3 月 12 日 上午 10:46 
I can have a look later 👍
Cerbrosyn 2024 年 3 月 11 日 下午 9:42 
Very good, any chance we get spirit compatibility?
Verveine  [作者] 2024 年 2 月 26 日 上午 8:42 
Updated the Mod :
- Improved UI code, and fixed potential incompatibilities with other mod UIs
Verveine  [作者] 2024 年 2 月 25 日 下午 7:31 
decrease, it was mistakenly at 10
Princess Nethina (Shi/Zir) 2024 年 2 月 25 日 下午 7:22 
wait, did you increase it to 5%, or did you decrease it to 5%? :o
what was it at before?
Verveine  [作者] 2024 年 2 月 25 日 上午 11:32 
Updated the Mod :
- The UI now disappears while the player is dead
Verveine  [作者] 2024 年 2 月 25 日 上午 10:15 
Updated the Mod :
- Changed the mod icon (thanks to @notle0n and @moomoo.dll)
- Goblin Oil now has a 5% drop rate
- Scarab Idol now has a 3% drop rate
Verveine  [作者] 2024 年 2 月 25 日 上午 9:58 
Oh no it doesn't 💀
I'll fix that right now
Verveine  [作者] 2024 年 2 月 25 日 上午 9:50 
Yes, it does
Princess Nethina (Shi/Zir) 2024 年 2 月 24 日 下午 11:57 
oh gods. so much goblin grease
does it have a 5% drop rate?
1142168656 2024 年 2 月 24 日 下午 10:03 
中文:这个模组旨在重做连枷子类,变成一个可行且有趣的挑战,并充分利用其所有机制。
它为连枷攻击增加了一个蓄力条,为充满电的命中增加高达 200% 的伤害,以及与之配套的配件。
Flairon、Anchor、Blue Moon 和 Drippler Crippler 也被重新设计为使用充电条。

似乎与我的长矛返工不同,这个 mod 的兼容性必须根据具体情况进行。
该模组目前具有 Thorium Mod 兼容性。我将研究为此寻找解决方案,如果失败,最终将手动添加其他流行的模组和/或将来的模组调用。
Neshua Kadal 2024 年 2 月 24 日 下午 1:57 
if you do a calamity version can you add more flail progression
Verveine  [作者] 2024 年 2 月 24 日 下午 12:24 
@Gusya, The Anglonic High Priest
I'd genuinely be interesting in getting actual feedback if you don't mind 😔
The Roaring Gusya 2024 年 2 月 24 日 上午 8:33 
fr
Isaac_MonkeyBoy 2024 年 2 月 24 日 上午 6:44 
i miss 1.3 flails
The Roaring Gusya 2024 年 2 月 24 日 上午 2:36 
nice icon, bad mod.
EKUGA 2024 年 2 月 23 日 下午 11:23 
This isn't a bad idea, but it still doesn't allow you to use this weapon more often.
professional clown 2024 年 2 月 23 日 下午 12:26 
@Verveine, i can make one i guess, just ask me.
Verveine  [作者] 2024 年 2 月 23 日 上午 10:55 
@eq.
Yes, though I'll likely settle and make one myself at some point
my spear mod has a terrible icon aswell, and needs some work

@ashbearh11
It won't apply to them
ashbearh11 2024 年 2 月 23 日 上午 8:23 
so like,will this mod break modded flails,or not apply to them?
professional clown 2024 年 2 月 23 日 上午 1:05 
@Verveine, do you need a better icon?
НикиткаКолосов2010 2024 年 2 月 22 日 下午 10:30 
amazing
Verveine  [作者] 2024 年 2 月 22 日 下午 4:43 
I'm terrible at making mod icons, having to make one per week doesn't help too :(