Kenshi
Fixed Vanilla Raids
53 kommentarer
Puggly the Grey 26. apr. kl. 19:28 
Ah, I see, maybe I can find some in-game shenanigans to help meh get around dat. :Dogeface:

Regardless, tanks chu fir answerin' my question, fren. :bunnyinablanket:
Shidan  [ophavsmand] 26. apr. kl. 19:25 
Unfortunately also a fact of how stolen items work. Stolen items can't be stacked unless stolen from the same person, and they are worth 50% less cats.

The same flag that breaks raids, is also the one that stops items taken from them being considered stolen.
Puggly the Grey 26. apr. kl. 18:17 
I don't mind dis mod makin' Fog heads worth less, but why does it also make dem unable to be stacked? :nkGhost:
Shidan  [ophavsmand] 9. feb. kl. 6:39 
It does now. :)
wwhitepigeon29 8. feb. kl. 15:37 
does this make Yayoi spawn?
Momayo 14. dec. 2024 kl. 8:41 
Oops, sorry I posted this without looking at the history of the comments section thinking I had found a way to fix it.
Plus, I updated this mod and it was already fixed.
I have a large number of steam mods localized so I must have left an older version or misunderstood the change with another mod or something.
Shidan  [ophavsmand] 14. dec. 2024 kl. 8:26 
This mod already does that. It was originally how I fixed them when I first posted the mod, then I changed the method thanks to a vanilla bug, and eventually returned to using the not real fix after the vanilla bug was fixed.
Momayo 14. dec. 2024 kl. 8:21 
For triggering raids, that faction's "not real" value should be "False".
Here's Lucius's guide for the reference.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3348576285
(Japanese, but you can translate and will see "Campaign" chapter.)
Fogmen and Fishmen are not real = True in the vanilla.
Even with this mod, I've built a base at the Fog Isle and stayed 50+ in-game days but had no Fogmen raids.
I changed Fogmen faction's "not real" from true to false, then immediately had a fog raid.
That's my report. Thank you.
ȾΘΠɎ 6. dec. 2024 kl. 20:20 
Ok thanks
Shidan  [ophavsmand] 6. dec. 2024 kl. 14:18 
I think I fixed it. Or at least I never got it to happen anymore after tweaking the AI a little bit. Let me know if you still experience it on new raids.
ȾΘΠɎ 5. dec. 2024 kl. 17:29 
There is a bug that happens during a raid. If you have 2 or more buildings, the raiders will run from one to another even after the raid is over. So if you could fix this and add it to this mod or another one, I would be very grateful
mason. 3. maj 2024 kl. 2:29 
Thank you! I'll give it a try!
Shidan  [ophavsmand] 2. maj 2024 kl. 3:24 
It should. I can't imaging them really conflicting with it in any noticeable way.
mason. 2. maj 2024 kl. 0:06 
does this work with kaizo or reactive world? I can't see why it wouldn't but just wanna make sure.
paanstar 8. apr. 2024 kl. 8:20 
I believe the Floatsam Ninja's protection event that's supposed to happen when the Holy Nation attacks your base is broken? At elast it says so on the wiki.
Shidan  [ophavsmand] 5. apr. 2024 kl. 10:57 
I expect that is probably coming from the fact that around there the only possible trigger for cannibal raids are camps spawns. So you're entirely at the mercy of where they spawn, if they spawn. Nothing really to fix there, it's just how the mechanics work.
Arack Babara 5. apr. 2024 kl. 6:56 
Sometimes when I settle in fog islands, cannibals never raid me for some reason. Can you fix this?
Starkiller 2. mar. 2024 kl. 3:19 
Antislaver raids? FINALLY. Thank you!
pnciampo 24. feb. 2024 kl. 19:51 
Sweet. Will give it a go.
AzraelYOLO 24. feb. 2024 kl. 11:20 
Nvm i found a mod that fixes exactly that mb. Good mod anyways thank you.
AzraelYOLO 24. feb. 2024 kl. 11:16 
Sorry for the late response, yes the remedial round triggered but the tournament doesn´t start anyway. My base it´s in Stobes Gamble and all other factions raids event are working normaly, Reavers, Southern Hive and Skinbandits, but the crab tournament just doesn´t restart for some reason.
Cat Of War 22. feb. 2024 kl. 17:43 
The fog is finally coming
FlickerVanKock 21. feb. 2024 kl. 21:20 
Thank you Shidan, been always love ur mods, adding clarity to the Kenshi world.
Chavajoth 21. feb. 2024 kl. 19:08 
Awesome! Thank you, dude, for the quick answer! Awesome mod. <3
Shidan  [ophavsmand] 21. feb. 2024 kl. 18:56 
Yes, it's compatible. And no, it does not require an import.
Chavajoth 21. feb. 2024 kl. 18:04 
Is compatible with RW? I don't need an import, right (I just did one)?
Fish_in_Sandals 21. feb. 2024 kl. 15:50 
Thanks Shidan for another great fix mod.
Shidan  [ophavsmand] 19. feb. 2024 kl. 13:56 
Correct, but that was basically true anyway. Their range was quite small, and only triggered if you were on the isle itself or near the coast next to it.
Jakethesnake12124 19. feb. 2024 kl. 13:52 
But as a question, so Fishman raids will not occur unless I build on Fishman isle?
Jakethesnake12124 19. feb. 2024 kl. 13:51 
Thank you Shidan.
Shidan  [ophavsmand] 19. feb. 2024 kl. 9:49 
For reference, the two raids now work a bit like the Crab Tournament. They trigger based off members of the faction spotting your outpost, with a several day cooldown roughly the same as the normal cooldown for the territorial version of the raids. So it won't be exactly as intended, but will still be similar.
Shidan  [ophavsmand] 19. feb. 2024 kl. 9:47 
Alright, new version. I changed over the trigger method to a new dialog based one, so I can keep the factions flagged as not real. At least for now while these crime bugs still exist in vanilla.
Jakethesnake12124 19. feb. 2024 kl. 9:03 
But classic Kenshi, breaking in new and exciting ways!
Jakethesnake12124 19. feb. 2024 kl. 9:00 
I just did a test where I disabled this mod and yes, it is the trigger for the half-priced heads.
Shidan  [ophavsmand] 19. feb. 2024 kl. 8:58 
The escaped prisoner may be this mod combined with a new bug that has been introduced in 1.0.64, crimes are being detected regardless of who they were against. By making these factions "real", it's making escaping from them crimes, which normally wouldn't be an issue since nobody cares about them, but since crimes are being erroneously detected it's causing issues.

Might need to consider making an alternate trigger method for these raids. To avoid these new bugs.
Jakethesnake12124 19. feb. 2024 kl. 8:39 
I also had a weird encounter where I freed an escaped slave from the deathyards and the shinobi guards attacked him as an escaped prisoner.
Jakethesnake12124 19. feb. 2024 kl. 8:39 
Mongrel. As soon as I loot the heads they immediately cut half in price
Shidan  [ophavsmand] 19. feb. 2024 kl. 8:35 
Where are you selling the heads at?
Jakethesnake12124 19. feb. 2024 kl. 8:34 
Hm, I wonder if another mod is the cause then.
Shidan  [ophavsmand] 19. feb. 2024 kl. 8:21 
That should only happen if selling to merchants that explicitly buy stolen goods, like the Thieves Guild. Anyone else should still buy at full price.

Also, that applies to all goods at those merchants, not just stolen ones.
Jakethesnake12124 19. feb. 2024 kl. 7:51 
Shidan, is a sideeffect of this mod that collecting fog prince heads now has the stolen debuff applied to them so that they now go for half the rate due to the stolen debuff?
Shidan  [ophavsmand] 19. feb. 2024 kl. 7:12 
@bunny de fluff - If you've got a save of that, it would be great for testing purposes. Defeating the raid should simply trigger a chain of other attacks, usually separated by 3-5 days each, and will eventually stop coming. While the chain is active, other UC raids would be blocked from triggering.

But I have had issues in the past with certain UC raids triggering, so it could also be that bug. Hence the need for a save to test on.
Shidan  [ophavsmand] 19. feb. 2024 kl. 7:07 
Do you have the remedial round in your upcoming events tracker? Open the faction relations list to check. Losing the Semi-Finals should trigger a remedial round in 72-100 hours.
AzraelYOLO 19. feb. 2024 kl. 7:05 
I lost the Crab Tournament at Semi Finals and it doesn´t have reset in more than 72 in game hours. Anyone in here has had the same problem?
一只小鱼 18. feb. 2024 kl. 21:10 
CN

简单的模组修复了原版中的一些损坏的突袭。不需要新游戏/导入。

- 修复了鱼人和雾人突袭未触发的问题
- 修复了某些在某些情况下不会触发的 HN 突袭
-添加了新的反奴隶突袭,并有备用领导人,允许他们继续触发,直到他们的所有领导人都被击败,正如预期的那样。

如果您知道任何其他损坏的香草突袭,请告诉我,我可以考虑修复它们。

如果你正在运行我的 Tweaks & Fixes mod,这个 mod 是不必要的,因为它是在那里实现的。这只是一个独立版本,如果您不想要整个东西。
bunny de fluff 18. feb. 2024 kl. 6:36 
Shidan, some UC raids do not work properly. If I beat the drug bust even for once, no raid will trigger anymore for that game.
TinkyTink 18. feb. 2024 kl. 0:09 
Thank you Shidan
bunny de fluff 17. feb. 2024 kl. 19:10 
OK thanks
Shidan  [ophavsmand] 17. feb. 2024 kl. 18:50 
No actually, it's not. But it should be fully compatible, so there should be no harm in using both.
bunny de fluff 17. feb. 2024 kl. 18:29 
I'm using your reactive world mod shidan, is this fix included there?