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Don't have sleeping tablets? Just dig 20 worms before bed
To justify this lore-wise though, digging is definitely a tiresome endeavour
self:setActionAnim(ISFarmingMenu.getShovelAnim(self.item))
How should it be after the change?
1. Navigate to Steam\steamapps\workshop\content\108600\3162507273\mods\DigWorms
2. Create two folders, one named 42 and another named common
3. move the media folder into the 42 folder
4. from the images folder, copy whatever image you want and rename it to poster.png
4.1. copy the image you renamed back in the DigWorms folder, delete the folder with images
5. edit the mod.info file with your preferred text editor to match the current format
6. move a copy of poster.png and mod.info in the 42 folder. Maintain both files in DigWorms folder as well, same names
7. Navigate to DigWorms\42\media\lua\client and open Action.lua
8. Find line 44 and replace CharacterActionAnims.DigShovel with BuildingHelper.getShovelAnim(self.item) . Save
9. Activate the mod and have fun.
@Viper This is exactly what happens when you dig furrows without this mod. An oversight, I reckon; one that might be fixed in B42.
there is no MP tag on the mod - i assumed it doesnt work in MP. i have no smarts to guess what works and what doesnt without it. coding can be bs
-- make the player more tired etc. when plowing land
function CFarmingSystem:changePlayer(player)
player:getStats():setFatigue(player:getStats():getFatigue() + 0.006)
player:getStats():setEndurance(player:getStats():getEndurance() - 0.0013)
end
It seems to be influencing BOTH. I don't know the max value for both though. But assuming both have a max value of 1 (and also assuming there are no sign errors), it looks like plowing does indeed increase fatigue much faster than it decreases endurace.