Project Zomboid

Project Zomboid

Dig Worms
133 条留言
yeehawcat 10 月 9 日 下午 8:16 
Love the mod! also the character becoming eepy from digging is kind of a good thing

Don't have sleeping tablets? Just dig 20 worms before bed
toomanynights  [作者] 6 月 23 日 上午 11:22 
@Kr¡tZw!nG I understand. I made a point of going as vanilla as possible, bugs included; while I see why it would be a good idea to interfere here, I'm not planning any new releases at this time.
To justify this lore-wise though, digging is definitely a tiresome endeavour :6face:
Kr¡tZw!nG 6 月 23 日 上午 10:42 
Yeah, I saw your previous comment about it. But can you fix it? That would be greatly appreciated. If not, it's okay, your mod already does wonders!
toomanynights  [作者] 6 月 23 日 上午 10:31 
@Kr¡tZw!nG it's a vanilla bug - exactly the same thing happens when you dig furrows.
Kr¡tZw!nG 6 月 23 日 上午 10:18 
Sleepy
toomanynights  [作者] 6 月 23 日 上午 12:19 
@Kr¡tZw!nG What do you mean by eepy?
Kr¡tZw!nG 6 月 22 日 上午 11:36 
Will you fix the character becoming eepy?
Goiabinha Turbo 5 月 24 日 下午 12:18 
B42 pls
UnDeadPuff 1 月 30 日 上午 10:56 
self:setActionAnim(BuildingHelper.getShovelAnim(self.item))
Slalt 1 月 30 日 上午 8:51 
@UnDeadPuff , THANK YOU. It is already working, but I got something wrong on the 8th step. Originally my 44th line was

self:setActionAnim(ISFarmingMenu.getShovelAnim(self.item))

How should it be after the change?
UnDeadPuff 1 月 29 日 下午 10:20 
Self-help for b42

1. Navigate to Steam\steamapps\workshop\content\108600\3162507273\mods\DigWorms
2. Create two folders, one named 42 and another named common
3. move the media folder into the 42 folder
4. from the images folder, copy whatever image you want and rename it to poster.png
4.1. copy the image you renamed back in the DigWorms folder, delete the folder with images
5. edit the mod.info file with your preferred text editor to match the current format
6. move a copy of poster.png and mod.info in the 42 folder. Maintain both files in DigWorms folder as well, same names
7. Navigate to DigWorms\42\media\lua\client and open Action.lua
8. Find line 44 and replace CharacterActionAnims.DigShovel with BuildingHelper.getShovelAnim(self.item) . Save
9. Activate the mod and have fun.
chucha.mare 1 月 19 日 下午 3:26 
B42 plz
toomanynights  [作者] 2024 年 12 月 21 日 下午 12:43 
@Visions They said mods in "unstable" might break again after B42 goes stable. I don't think I'll be able to keep up, but I don't mind someone forking it into B42 version, as long as I'll be mentioned as the original author.

@Viper This is exactly what happens when you dig furrows without this mod. An oversight, I reckon; one that might be fixed in B42.
Viper 2024 年 12 月 21 日 下午 12:35 
i dunno if this is just my setup, but when i used the Dig Worms function (with a Trowel), i didn't gain exhaustion, instead i gained tiredness. As in, my guy didn't become out of breath, he badly needed to *sleep* after I was done. Had to use a whole bottle of vitamins to counteract this mistake.
Visions 2024 年 12 月 21 日 上午 5:29 
Would be super nice to have on b42!
Cowxzilla 2024 年 10 月 29 日 上午 12:55 
great
Shard of time 2024 年 9 月 16 日 下午 9:04 
"(Aka what tags suggest)"
there is no MP tag on the mod - i assumed it doesnt work in MP. i have no smarts to guess what works and what doesnt without it. coding can be bs :torielsad:
toomanynights  [作者] 2024 年 9 月 16 日 下午 12:55 
@Shard of time But I checked personally, me & my bud both digged worms. Maybe a mod conflict?
Shard of time 2024 年 9 月 15 日 上午 6:58 
this doesnt work in multiplayer (Aka what tags suggest), and my day is ruined.
toomanynights  [作者] 2024 年 6 月 23 日 下午 9:45 
@DukeNukem64x As to the gain rate, try digging in the rain. It increases the chance a bit.
YukiNukem64x 2024 年 6 月 23 日 下午 3:12 
Though I was a bit disappointed with the worm gain rate (I guess I overestimated how much we normally make), I gotta say, the changes to the "Remove" function make this mod worth having even regardless of wanting worms.
Abdullah Cthullu 2024 年 6 月 21 日 上午 2:32 
Exactly what I was looking for.
toomanynights  [作者] 2024 年 6 月 3 日 下午 9:41 
@Roblomine_player Probably. If you can dig furrows, you can dig worms, the conditions are exactly the same.
Roblomine_player 2024 年 6 月 3 日 下午 1:47 
Why I can dig ones in some spots right in my house? May it be that mine is located in Raven Creek?
toomanynights  [作者] 2024 年 5 月 21 日 上午 10:59 
@Sunrise Parabellum Would that be balanced though? Now you get exactly the same amount of exhaustion as you do digging furrows.
Prometheus 2024 年 5 月 21 日 上午 8:16 
Honestly the mod would do good if the digging had its own (much lower) value for exhaustion generation. I can chop trees all day without much issue, but my character becomes exhausted after an hour of digging worms.
toomanynights  [作者] 2024 年 5 月 8 日 下午 10:47 
@Pisadiel You gotta give me a link to the vid guys
Pisadiel 2024 年 5 月 8 日 下午 5:57 
Yeah, it's overwhelming, but what else can we do?
toomanynights  [作者] 2024 年 5 月 8 日 上午 11:37 
@the meme master Are you saying AA used this mod? lol
CasuallyShadow 2024 年 5 月 8 日 上午 10:36 
AMBIGUOUS AMPHIBIAN'S WORMMAN
toomanynights  [作者] 2024 年 5 月 4 日 上午 8:52 
@azmundai It must be some aggressive mod that overrides context menu or something.
azmundai 2024 年 5 月 4 日 上午 8:50 
i do. i can't get ladder mods to work on this save either. idk what is going on ..
toomanynights  [作者] 2024 年 5 月 4 日 上午 8:48 
@azmundai Should work. Make sure you have a shovel-like tool in your main inventory.
azmundai 2024 年 5 月 4 日 上午 8:35 
Doesn't work on existing saves?
BlackWater821 2024 年 5 月 2 日 上午 6:07 
LoL.. thanks for your good mod
toomanynights  [作者] 2024 年 5 月 2 日 上午 4:04 
@BlackWater821 It is very good for MP.
BlackWater821 2024 年 5 月 2 日 上午 4:02 
Is this mod good for MP ?
The53% 2024 年 4 月 29 日 上午 7:05 
A seasoned DRC player, I see. Great mod!
toomanynights  [作者] 2024 年 4 月 28 日 上午 6:30 
@Kayotik16 Yeah I know. Well some of them have dozens of mods and receive much more comments than I do. Anyway, enjoy your worms bud :6face:
Kayotik 2024 年 4 月 28 日 上午 4:47 
@toomanynights thanks for quick reply some authors take weeks to answer
toomanynights  [作者] 2024 年 4 月 27 日 下午 10:10 
@Kayotik16 Yes. All long as it's not mid-digging.
Kayotik 2024 年 4 月 27 日 下午 7:18 
safe to download and remove mid playthrough?
OttosTheName 2024 年 4 月 26 日 上午 5:02 
Oh it's a very common thing to do actually. But I guess not everybody thinks about it. This game has a million mechanics and not everybody knows or remembers. Come to think of it, this mod is on the main page right now, so I suppose plenty people forget or were unaware, so there's still a place for this mod.
toomanynights  [作者] 2024 年 4 月 26 日 上午 3:54 
@OttosTheName Well, I reckon most people went with digging furrows, as it's much more straightforward (personally I doubt I'd ever think to gather soil into a sack in order to get worms).
OttosTheName 2024 年 4 月 26 日 上午 3:42 
Your didn't need to dig furrows before... You can just pick up soil with a sack and a shovel. That does let you just keep clicking tiles. And then the same for dumping out the soil. No need for lots of right-menu fiddling with that method.
toomanynights  [作者] 2024 年 4 月 24 日 下午 11:24 
@spongebob squarepants Hey Bob, glad you like it! :lunar2019piginablanket:
Olive Oyl 2024 年 4 月 24 日 下午 10:29 
this is life changing
toomanynights  [作者] 2024 年 4 月 24 日 上午 10:03 
@Jaxx - pshoooo But, y'know, I'm certain they'll fix it in B42. /s :6face:
toomanynights  [作者] 2024 年 4 月 24 日 上午 10:02 
@Jaxx - pshoooo Having a look at that function, it's a funny thing actually.

-- make the player more tired etc. when plowing land
function CFarmingSystem:changePlayer(player)
player:getStats():setFatigue(player:getStats():getFatigue() + 0.006)
player:getStats():setEndurance(player:getStats():getEndurance() - 0.0013)
end

It seems to be influencing BOTH. I don't know the max value for both though. But assuming both have a max value of 1 (and also assuming there are no sign errors), it looks like plowing does indeed increase fatigue much faster than it decreases endurace.
Jaxx - pshoooo 2024 年 4 月 24 日 上午 9:46 
that's extremely funny then, because i guess vanilla just skips straight past endurance and into fatigue so you'll be Ridiculously Tired 3 hours after waking up with 100% of your endurance left so you can sprint around lol