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Rapporter et oversættelsesproblem
Is that intended?
If you wish, you can release a patch mod altering the costs like you described!
- Speed of recycling with 1 compactor and 1 splitter is same as with 1 atomizer, but more space and energy as before
- Resources per day with 1 compactor and 1 splitter: 0.19 Uranium, 1.39 Steel, 0.56 Plasteel, 0.28 Gold, 10.97 Trashbricks. So wastepacks are more trash as it should be. (To compare: it was 4, 8, 4, 4, 41 in same order)
1. In my calculations I changed Trash mass to 5kg instead of 3kg, cause Compactor rn produce 2 Trashbricks from air.
2. 4 Wastepack -> 4 Trash + 1 Toxpack; 9 Toxpacks -> 7 Isotopacks + 5 Alloypacks; 2 Isotopacks -> 1 Trash + 1 Uranium; 5 Wastepack -> 7 Chempack + 3 Biopacks; 7 Chempacks -> 4 Trash + 20 Chemfuel; (I am still in process with Chempack recipe tree, it is still 3 times faster...)
3. Compactor: from 3 hours to 10 (10,94 to be accurate); Splitter: from 6 hours to 86 hours (86,40) and changed recipe 1 Alloypack -> 5 Steel + 2 Plasteel + 1 Gold
I can't replicate the error with only this mod, the research shows up fine
As is, I still am keeping it all on my ship in the form of trashbricks and using it to raise my pawn's art skills with small sculptures.
Another thought I did have was that trashbrick floors or some new floor involving trashbricks could be added such that they act towards pollution sorta like hay does towards filth, where pollution created on that tile that would occupy 6 tiles instead maybe only occupies 2-4 tiles, and this pollution could be removed by tearing up the trashbrick floor and receiving toxic wastepacks much faster than just pumping or manual scrubbing.
That said, is there no way to make Bio-Packs spread fertility to the nearest applicable tiles the same way Tox-packs spread pollution? Would make their usage much less tedious.
Also, @Yinyang107 how would you feel if your neighbor dumped a bunch of trash near your place? Regardless of if it was toxic waste.
It's a cool problem to solve, but the payoff is basically not worth the hassle.
They don't spread and it makes it very hard to use. I wish they spread like wastepacks too.
As it is, you need to do micro hell to get them to work, stockpiles that have to constantly move and roofs you have to build and unbuild because rain will destroy them and that doesn't fertilize the ground so they have to be babysit as well or they just vanish without doing anything.
I'd almost say its a bug with how much of a pain they are to use. Its hard to believe they are intended to be used that way.
Issue was encountered with exclusively Vanilla Expanded mods.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3537924397
but i made a Trashgenerator what realeased those lovely stinky tox clouds if you interestet ->
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3542366080
Thanks.
Any plans to have any integrations?
If I remove it from the mod list before loading the game, it recognises that it is gone, but doesn't seem to recognise it in game.
I do believe I added it to the game after I started, although the FAQ says that should work.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=726121441