Dominions 6

Dominions 6

Improved Casting AI 1.07
55 条留言
The Art Of Fury 10 月 11 日 上午 1:51 
Is this mod compatible with Dominions enhanced ?
Codar 8 月 30 日 上午 9:21 
Is this mod compatible with Dominions enhanced ?
Gorbash 8 月 29 日 上午 3:08 
Ah just noticed it is only together with the Mod Dominions Enhanced,
so please disregard last comment.
Gorbash 8 月 29 日 上午 3:05 
seems to bug out due to not recognizing spell names (in my case "Summon Hawk", and after modding it out "Proud Steed", stopped after that)
loved the mod but will keep it off for now
Ben 8 月 17 日 下午 6:17 
Hello, I am new to dominions modding. If I want to use this mod, for future reference, should I enable all versions, or just the latest?
vonmas 7 月 9 日 上午 6:35 
Whenever I host a dedicated server with this mod it works fine the first time but when I relaunch the server and try to connect I get an error and the game crashes. Does anyone know why this happens?
Dacen 5 月 15 日 上午 9:50 
Hello, description say "Single Player version included". Does it mean it is not playable for a (only) multiplayer game ?
BobbyLee123 4 月 26 日 下午 5:31 
Playing as Sauromatia with a good bless, I notice that my death 1 mages choose to summon the single skelly rather than call ancestor once their script is done. Is that worth a patch?
Lucid  [作者] 4 月 11 日 上午 11:16 
Aight ill put wind of death in the next version. Thanks for feedback.
Scrapulous 3 月 24 日 下午 9:05 
Wind of Death has no instructions in this mod, which means it's a rare battlefield-wide spell that the AI has at hand. Big DA mages in battles where the AI sees itself as outmatched cast this spell over and over again. That would be an okay outcome, I guess, except that the AI is not great at assessing when it's outmatched and this assessment doesn't seem to take into account scripting or blesses. So the outcome is that a lean, powerful, well built, well-scripted army with DA mages going up against an enormous pile of garbage that it will easily defeat will nonetheless just spray Wind of Death constantly, which makes having a lean, powerful, well-built, well-scripted army pointless.

So I'd recommend adding Wind of Death to the battlefield wipes section with ainocast or a very low aispellmod.
General Jack Ripper 2 月 17 日 下午 4:43 
This seems to work well. My spellcasters buff themselves up, then just start flinging spells at the enemy instead of casting the same buff over and over again.
Lordlynel 2024 年 11 月 29 日 下午 12:37 
Falling fires is fine to have autocast, but right now it seems like my Na-ba Mages will always cast falling fires over smokeless flame offscript when smokeless flame is better in most situations, thanks to it's accuracy, high damage, larger ignite aoe (aoe still weaker than falling fires but accuracy makes up for it), and the fact that smokeless flame casts way faster. while falling fires is a good evocation, if a mage can cast one smokeless flame or liquid flames of rhuax or astral fires then they should be prioritizing those over it.
Lucid  [作者] 2024 年 8 月 15 日 下午 5:44 
Thats pretty funny, not sure what can be done there :/ more shock res i guess
j donut 2024 年 8 月 15 日 下午 3:57 
My pretender's projection, at 1 HP, cast shock wave and killed himself during a Project Self attack :(
Lucid  [作者] 2024 年 8 月 14 日 上午 7:56 
The single player version allows the offscript AI (and therefore the computer players in single player) to cast large AOE and battlefield wide spells.
Fellow Human 2024 年 8 月 8 日 上午 5:16 
What's the difference between v1.03 and v1.03SP? Apparently SP stands for SinglePlayer, but what difference does it make?
Thanks.
That Elephant Seal 2024 年 7 月 9 日 下午 5:43 
I second on reducing the likelihood of the mages using spells like gifts of heaven/falling fires. In smaller battles it tends to cause enormous problems with friendly fire. That being said I can see it being useful in large late game fights, but as it is right now it feels only situationaly useful.
Krec 2024 年 6 月 13 日 下午 12:59 
great content ty for your work
Lucid  [作者] 2024 年 6 月 12 日 下午 8:48 
Yeah i will add ghost grip deprio to the todo list. Not sure about falling fires think that spell is pretty ok - ive been womped a bit by the AI casting it at me.
ill 2024 年 6 月 12 日 下午 5:34 
"Would you consider downgrading the priority of falling fires and other inaccurate evocations? After turn 5 these spells often becomes a dangerous liability."

This is an horrible suggestion, falling frost/fire are one of the best offscript lvl5 spells currently, specially with their upgraded casting range. I always get giddy when I hear their casting sound and wait to see where the animation lands.
(which reminds me that bewitching lights is my #2 most hated spell in game, as it shares sound file with falling frost, #1 being Gust of wind as it shares a file with Gifts from heaven.)
ill 2024 年 6 月 12 日 下午 5:24 
Thanks Lucid, this is an awesome mod!
But I still have an suggestion how to make it better. On the next iteration, could you deprioritize touch of madness and ghost grip. I guess touch of madness might be done already, but Ghost grip is a horrible spell.I've seen many cases of AI or player losing battles, because their own mages kept hitting their own front line with Ghost grip. It's really devastating when breaking into castles. I've seen fights where all the defenders, except for mages, were killed and the attacking D1 mages made sure that no one crossed the castle gate, due to ghost grip fatigue on their own soldiers trying to breach the castle.I've also seen assassinations where the D1 victim fatigues out his bodyguards with ghost grip and they all die due to it.I would argue that animate skeleton or "do nothing" is better D1 spell than ghost grip in 999 out of 1000.(weakness and decay are shit tier as well, but you are unlikely to lose the battle because your own mages spam them)
Antandron 2024 年 6 月 2 日 下午 11:52 
Would you consider downgrading the priority of falling fires and other inaccurate evocations? After turn 5 these spells often becomes a dangerous liability.
luntacarsus 2024 年 5 月 3 日 上午 4:05 
Any chance you could add Protection of the Shadelands/Sepulchre to the list, if they aren't there already?
Lucid  [作者] 2024 年 4 月 6 日 上午 3:59 
It shouldn’t conflict with most modded spells except modded spells will have default casting preference.
Lordlynel 2024 年 4 月 5 日 下午 2:24 
How does this interact with modded spells?
Lucid  [作者] 2024 年 3 月 22 日 上午 1:09 
Thanks folks :D
AGS 2024 年 3 月 21 日 下午 10:58 
Thx Lucid for the mod and the great videos!
masternate 2024 年 3 月 16 日 上午 11:09 
thanks for your work lucid, been watching your vids
Lucid  [作者] 2024 年 3 月 16 日 上午 8:48 
Just activate 1. I'll leave old versions in there just so if you have ongoing games it wont interupt them when you update.
neonick777 2024 年 3 月 16 日 上午 8:07 
@Lucid Thanks for the mod and for your great streams!
There are now two SP-versions of "Improved Casting AI" in my mod list: v1.00 and v1.01. Should I activate both or just v1.01?
Lucid  [作者] 2024 年 3 月 4 日 下午 11:18 
Thats hilarious, ill remove that on the next version.
ThatGuy 2024 年 3 月 4 日 下午 5:21 
I noticed AI controlled pretender god for Pangea(Carrion Dragon) casting The Ravenous Swarm turn one and since it was the only undead on the field, the swarm ate it's way through most of it's 360HP (effectively killing itself).
boozermonkey 2024 年 3 月 3 日 下午 9:35 
Thanks for this incredible mod Lucid. I'm really looking forward to seeing your Dom 6 MP let's plays.
Lucid  [作者] 2024 年 2 月 22 日 下午 2:23 
Updated to add a few spells that were bad and getting cast offscript. (hawks protective winds, ignite arrows)
Verynormal 2024 年 2 月 21 日 下午 11:59 
i really hope that mods work in MP lobbies soon because communion nations feel kind of unplayable...
Lucid  [作者] 2024 年 2 月 18 日 下午 8:29 
Stellar decree is banishment - the AI loves casting it if its fighting enemy undead. Thats what im trying to understand. If its casting banishment into enemy undead - id think thats working well. If its casting banishment when youre the only one with undead however thats a problem.
Sick Puppy 2024 年 2 月 18 日 下午 7:12 
So I'm playing Nidavangr and going mage heavy with the great sage pretender chassis. I'm going skittles with 6 in astral, 5 in dead, 4 in nature glamor and blood with the rest 3.

I'm using a crow clan seithberenders with 5 Nidbathed guards and 100 undead. I've got evocation two but the mage just seems to want to spam bless and stellar decree. He only will cast other spells if I tell him to cast a specific spell. Is he too far away to cast any other spell? He is set on cast spells for combat.
Lucid  [作者] 2024 年 2 月 18 日 下午 5:10 
Cool will add to todo, ill make it a 95% reduction or something.
VerdantSquire 2024 年 2 月 18 日 下午 4:36 
gonna be real, I think Ignite Arrows really ought to be put on "never cast", even in SP. Mages put waaay too much weight on casting it, and it's extremely noticeable if you're playing any kind of fire nation with javelin infantry - I'm seeing mages at F3 buff their bodyguards even though they've already used their javelins, even with the frontline well within fireblast range; these mages were buffed to prec 24 and have a farcaster bless. I really can't think of very many situations where I'm happy to see them casting ignite offscript unless there is literally nothing else they could cast.
Lucid  [作者] 2024 年 2 月 18 日 下午 2:09 
hmm thats strange stellar decree is to banish enemy undead?
Sick Puppy 2024 年 2 月 18 日 下午 1:40 
Are my mages leading undead troops supposed to spam stellar decree? I have evocation 2 researched. Why don't they ever pick lightning bolt?
Varian 2024 年 2 月 11 日 上午 4:37 
this mod is almost as handsome as you
gkns 2024 年 2 月 5 日 上午 11:36 
If I could only install 1 mod for dom6 ever, this would be it.
As a new player with EA R'lyeh focused on mages, the way off-script mages work in vanilla was driving me insane. (scripting them too to be honest)
Now they actually do what they're supposed to. Sometimes better than with my scripts, lol.
Lucid  [作者] 2024 年 2 月 5 日 上午 1:02 
Cool done!
Quitapesares 2024 年 2 月 5 日 上午 12:25 
Thanks for explaining the difference between the SP and MP versions, Lucid. I think that should be made more clear in the mod description. You could copy and paste your text there.
General Jah 2024 年 2 月 4 日 下午 7:35 
excited to check it out!
BonafideBarnabus 2024 年 2 月 4 日 上午 11:41 
I tried running this mod in a created server so I could play it with mates but it crashes the dominions 6 app running the server the instant I connect to it.
OldeTobie 2024 年 2 月 4 日 上午 9:41 
Lucid comes through again :cozybethesda:
superresistant 2024 年 2 月 4 日 上午 5:23 
"my mages giving themselves 20 buffs then falling over from fatigue without having done anything"
I feel you bro
Lucid  [作者] 2024 年 2 月 3 日 下午 5:53 
So the main mod works by deprioritizing certain spells (largely buffs) and prioritizing other spells.

But since the AI always uses offscript casting, that would mean that it cant use any buffs at all. And that would be pretty crippling for them especially late game when battlefield wide buffs are available.

So the single player version enables all >1 aoe buffs and battlefield wide buffs. This gives an ok compromise where the AI will still cast really influential battlefield wide spells but also prioritize nukes and summons most of the time.