RimWorld

RimWorld

Blueprints - Forked
142 kommentarer
Qillin 15. sep. kl. 3:59 
SP4RTAN let the ignorant masses suffer under the weight of their own foolishness.
Confused_Pacifist 26. aug. kl. 21:56 
is there any mod that pairs with this to save storage preferences with the blueprints? id love to not have to set up my storage settings every time.
翻斗花园突破手 16. aug. kl. 3:15 
1.6 plz
SP4RTAN 1. aug. kl. 6:00 
Lmao you guys can't even read 3 comments below before asking for 1.6.

It's already been forked for 1.6
Keith07 1. aug. kl. 3:52 
1.6 pls
Keith07 1. aug. kl. 3:51 
1.6 pls
Van Haus 27. juli kl. 15:27 
1.6 please :)
君宇 15. juli kl. 23:48 
1.6
Schweppes 14. juli kl. 5:00 
well done captain. straight up lending a helping hand
Jay (Rubinelle) 13. juli kl. 12:03 
Captain, I love you, albeit platonically. I was trying to mess with it without any prior knowledge of modding (aside from extremely basic understanding of C#) yesterday and got stuck at trying to compile it back on Visual. Really makes you apreciate the work of modders.
Captain Shitface 13. juli kl. 11:48 
With no word from zues nor Fluffy, I went ahead and updated this myself :)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3525001145
大番薯之怒 13. juli kl. 6:14 
1.6 1.6 1.6
Jay (Rubinelle) 12. juli kl. 12:09 
Yeah, does not work, it is VERY helpful mid to late game for me sadly.

Throws this error:

Root level exception in OnGUI(): System.NotImplementedException: The method or operation is not implemented.
[Ref E64FD955]
at Verse.Designator.DesignateSingleCell (Verse.IntVec3 c) [0x00000] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.DesignatorManager.ProcessInputEvents () [0x00050] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.MapInterface.HandleMapClicks () [0x00010] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x0009d] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.Root.OnGUI () [0x00040] in <fcfab19af5d14a608a65ebd77f29482f>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Root:OnGUI ()
时透无一郎 12. juli kl. 7:46 
1.6 1.6 1.6 1.6 1.6 1.6 1.6 1.6 please
bashnako 12. juli kl. 5:36 
Right now it doesn't work in 1.6. Any alternatives?
Squishyjellyfish 12. juli kl. 1:17 
1.6 please
yuhaonan2016пр 7. juli kl. 22:16 
1.6 1.6 1.6 1.6:steamthumbsup:
RnP 7. juli kl. 0:29 
Fix 1.6 please
Evono 5. juli kl. 17:00 
is 1.6 planned please?
Caramel 3. juli kl. 5:48 
1.6?
Radiosity 1. juli kl. 4:27 
There again, it'd likely have the same issue of vanocells not being buildable, so... yeah, probably not :(
Radiosity 1. juli kl. 4:26 
@Nicoman - I get you. I wonder if 'Use Minified Buildings' might work? It's a handy mod that lets pawns use minified structures when building blueprints, which should include vanometric cells... but I'm not sure if that would actually work with the blueprints from this mod. Worth a try :)
Nicoman 1. juli kl. 1:14 
@Radiosity I use blueprints to quickly set up camps. I load a caravan / ship with all necessary buildings. On destination, everything is unloaded, and the camp is built according to the blueprint. I understand that vanometric stuff is not buildable. But if there is a minified version of e.g. a vanometric power cell, the cell could be placed according to the blueprint.
Radiosity 28. juni kl. 8:58 
@Nicoman - Of course vanometric cells aren't going to work, they're not a buildable item ;p If you use a mod like More Archotech Garbage, which adds buildable versions, then those would be able to be blueprinted.
Tyrant 28. juni kl. 8:55 
@Gerewoatle While it's preferable, you can't really always expect that, especially not for a fork/unofficial version. It's better having access to it somewhere than nowhere at all.
Gerewoatle 27. juni kl. 15:56 
Source code belongs on GitHub, not bloating the mod folder.
Tyrant 27. juni kl. 15:45 
You should include your version of the source if you still have it, so someone else can take on updating if need be.
Nicoman 26. juni kl. 14:55 
Nice job! Almost perfect! Issues only with things, which require structures to build on, e.g. over wall coolers, wall lamps, vents and such. I think this is a game limitation though. Vanometric battery / power cell aren't copied either. But hey - just little things.
Johnald P. Redham 21. juni kl. 10:41 
Thank you for your service, hopefully we'll be able to port to 1.6. If not, it made my life easier, Thank you.
Itsa me, MarDIO 12. juni kl. 10:25 
The Blueprints section in the changelog is a (apparently bad, according to the comments) version of the Replace Stuff mod, not an actual blueprints system
Itsa me, MarDIO 12. juni kl. 10:22 
What do you guys mean o7? The update contains Better Planning, but I see literally nothing about what this mod does in the full changelog
󠀡󠀡 11. juni kl. 19:07 
o7
Caar 11. juni kl. 16:33 
o7
SuperBoyOk 11. juni kl. 11:30 
thanks for your service 1.6 o7
InnocentDeadly 1. juni kl. 15:56 
exporting gives a error
InnocentDeadly 1. juni kl. 15:36 
doesnt work wont let me use alpha prefabs :((
egun 11. maj kl. 21:34 
hi is the feature where you could copy without creating a blueprint removed?
KiTA 22. apr. kl. 13:57 
Here's the real question: Any website like the Real Ruins one that allows us to download exported blueprints?
Radiosity 8. apr. kl. 19:51 
Out of interest, where's the copy option gone? That was probably an even more useful feature than the actual blueprints, and saved me a ton of time. Just selected a table and some stools in my new game after switching to this version of the mod, went to copy those items to place in another room... and there's no copy option any more.
Thunderbolt 29. mar. kl. 19:59 
I have no idea where the conflict is. But crafting tables stopped working after I installed this mod
Ssjx7squall 25. mar. kl. 15:57 
Btw no error logs or anything. it's like the blueprint architect button just breaks. I will try to test more but i cant find any logs. Either way, it happens after creating a blueprint with castle walls
Ssjx7squall 25. mar. kl. 11:39 
Hmmm i think theres a conflict between this and the new vanilla medievil mod. Works fine on everything else but something about castle walls kills the blueprint tab for me and the only way to get it back is to turn off the mod on the save, save game without it, then reload the mod.
adam110902 22. mar. kl. 11:44 
is there a way to remove buildings from a blueprint?
载入中... 3. feb. kl. 19:55 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1537871656 希望可以像这样在建造时旁边加上所需的材料和工时
Serp 2. feb. kl. 17:26 
Thanks, unfortunately this does not seem to work with the "Multiplayer Compatibility" Mod, I guess because your forked version has a different packageID ?
What is the packageID of your mod? And will this patch work on your improved code? {LINK FJERNET}
Internecivus 21. jan. kl. 14:31 
Great mod, saves me tons of time. Is there a way to flip blueprints in place? Thanks for your hard work.
lizmac21 17. jan. kl. 17:10 
ugh why did you move all the buttons around in the Architect tab! any way to move them back?
Anonymous 16. jan. kl. 23:19 
I 我遇到了一个问题,我的房子大小是17✖️17的,最中心存在一个墙,我在四周的墙上安装了8个壁灯,中间的墙上有4个壁灯,我用蓝图的时候,总是没有办法复制所有的壁灯,创建的蓝图总是少了好几个壁灯
Floxii 22. dec. 2024 kl. 5:20 
please add that when I export a blueprint it is there in every save game
BetaHDream 13. okt. 2024 kl. 8:34 
Thank you, solved all the errors of the original one