Sid Meier's Civilization VI

Sid Meier's Civilization VI

TheColdHands's Secret Societies: Brotherhood of the Deep
29 kommentarer
Pablo Eggscobar 26. aug. kl. 6:42 
please make sure that the last project for additional production can be completed only once in the city, otherwise the balance breaks too much. The city is kind of ramping up production in order to pour it into ramping up production. After several such projects, all space expeditions are launched in 1 turn.
Monkey Fightin' Snakes 24. dec. 2024 kl. 13:53 
Beware, this can completely break the game. I would actually avoid the god of the sea pantheon to avoid making your civ too OP. having 4 food and 4 prod on every tile is cool, but it kind of trivializes the game when all your cities are twice the size of everyone else's and you have more production than any every other civ combined. Otherwise, I love this idea, great mod.
TheColdHands  [ophavsmand] 13. nov. 2024 kl. 17:24 
@Digihuman, It depends on the size of the map you are using, the project makes the sea level rise 0.5 m on a standard map, on Large and Huge maps you need to do the project twice to rise 0.5 m, on tiny maps the project makes it rise 1 m, I wish there was a way to set the ability to work depending on the size of the map, but I don't know how to define this.
Digihuman 11. nov. 2024 kl. 4:54 
Really enjoy this mod for playing coastal civs and archipelago maps. That said, I think something must be broken somewhere - the sea levels never rise, ever.
Dantalian 31. okt. 2024 kl. 13:42 
The mod bugs and the cities become tiny. Basically, the monument, the palace (sometimes not even that) and nothing else appear.
Wuu. 27. sep. 2024 kl. 13:39 
Yeah this mod conflicts with something and it makes the little houses disappear in cities leaving only the Palace, Monument, Granary, walls as the only visible thing.
Accolyptus 1. sep. 2024 kl. 5:29 
@TheColdHands I think it conflicts with City Canal Rework as it also handles sprawl around newly formed city's. Makes weird sense though since this mod of yours has nothing to do with sprawl unless i overseen something? Anyway, when i kept having this mod on, sprawl just wouldnt happen for some reason. Got nothing else active which handles sprawl increase neither Sues Canal wonder which also conflicts with City Canal Rework sprawl otherwise.
TheColdHands  [ophavsmand] 30. aug. 2024 kl. 5:49 
@Accolyptus Can you tell me exactly which mod you are talking about?
TheColdHands  [ophavsmand] 30. aug. 2024 kl. 5:48 
@Ravenmaster To increase the power and territories of our secret society, since we are amphibious creatures, and to bring everyone to the origin of life, since all life comes from the sea.
Accolyptus 30. aug. 2024 kl. 3:14 
Thanks for the creation and a great idea. Sadly this mod has issues with the automated city sprawl function around settlements. When you turn on secret sociaty's and have this mod activated, sprawling doesn't function. It took me a long time to pinpoint the source of the problem omg. :steamthumbsup::steamhappy:
Ravemaster99 29. aug. 2024 kl. 11:02 
Are the bugs fixed?
And why would we flood the world?
TheColdHands  [ophavsmand] 26. aug. 2024 kl. 6:56 
Buffed the effect of project, but the system is balanced for standard maps, on smaller maps it will be stronger, on larger ones it will be weaker, because the CO2 system needed for climate changes changes depending on the size of the map.
anicklaus75 29. mar. 2024 kl. 20:33 
I have tried everything and at 7000 units of CO2 and nothing is happening. Then I start the project to flood the world and after 30 turns, nothing has happened. I am now convinced the mod is broken.
TheColdHands  [ophavsmand] 29. mar. 2024 kl. 9:43 
@anicklaus75 in the game, not all tiles are floodable, only coastal lowland tiles
anicklaus75 28. mar. 2024 kl. 9:32 
I can't for the life of me get the world to flood. I have around 12 cities, all burning coal power plants, with all woods/rainforest cleared. I have generated over 5000 units on climate change, but it NEVER floods. What is going on here?
TheColdHands  [ophavsmand] 4. mar. 2024 kl. 14:34 
@Phrell I will fix this issue
Caustic7712 3. mar. 2024 kl. 14:30 
the "construct fishing boats on any water tile" doesnt seem to be entirely accurate as you cant construct the boats on reefs, sukritact's kelp forests and while niche a bit, zolaar's gungan mod's naboo flora tiles

its kind of a shame, because I definitely would not settle near water tiles where there is just zero food yield, so it's always a disappointment to see 2-3 food yield tiles only to have the features removed entirely when a builder is there
TheColdHands  [ophavsmand] 16. feb. 2024 kl. 8:05 
@oMaidSama It's on the list of bugs that I need to fix
oMaidSama 13. feb. 2024 kl. 16:26 
Shrines of the sea has no icon, it bugged and duped its icon with other contruction option next to it
TheColdHands  [ophavsmand] 9. feb. 2024 kl. 14:08 
@Lesswite Gives production to water tiles and increases the speed of ocean rise
Lesswite 9. feb. 2024 kl. 9:58 
What does Requiem of the Deep project do?
TheColdHands  [ophavsmand] 9. feb. 2024 kl. 5:24 
@Monsterbitar It was made on purpose, but it was designed for Vanilla water tiles, depending on the mods you use, it may be stronger than it should be. Generally water tiles are considered weak because they do not give production and only give 1 food and gold. I made them at least be like a Plains terreain but giving gold. Its point is to make water tiles attractive. My tests were done with Sukritact's Oceans and I didn't feel it was as strong.
Monsterbitar 8. feb. 2024 kl. 11:48 
the amount of production this gives early seems too strong. maybe I was just lucky with resources, but cities with a lot of water and water resources very quickly grow since they get both plenty of food and plenty of production.

If you're looking for balancing suggetsions, I'd say swap the early production for faith.
liuqiaoyedi 3. feb. 2024 kl. 0:54 
1. 潮汐码头:出现在海岸城市,提高水力和生产力,附近城市增加魅力。允许玩家在任何有水的城市登船。
2. 深海码头:出现在中世纪,允许在任何有海岸的城市建造渔船。沿海城市不能被围困,你的贸易单位在水上不受掠夺。单位获得进入海洋的能力。
3. 深渊码头:出现在工业时代,允许建造通往海洋的海神神龛,一个强大的海堤,可以提早解锁。登船的单位可以在水中攻击,海军单位可以在中立领土上恢复。
4. 海啸码头:出现在原子时代,水力改善增加科学和信仰。解锁《海洋挽歌》项目。海神神龛是海堤的替代品,解锁早,为每个水中的地块提供文化加成,加速海平面上升。建议使用,但不是必需。
Vidyflan 2. feb. 2024 kl. 4:54 
I also feel strange, but the fact is i couldn't open the screen ever if i only opened the two mod.
TheColdHands  [ophavsmand] 1. feb. 2024 kl. 17:50 
@xxxx I don't know why this incompatibility occurs, the only thing that my mod changes in the UI is the governors screen to display promotions.
Vidyflan 1. feb. 2024 kl. 1:04 
could let it be compatible with 2968187475(waypoint mode)? a useful interface mod but couldn't show its screen when work with the Brotherhood of the Deep.
TheColdHands  [ophavsmand] 30. jan. 2024 kl. 7:33 
@jjj increase co2
jjj 30. jan. 2024 kl. 7:05 
Does the project increase co2 or just sea levels?