Total War: ATTILA

Total War: ATTILA

Realistic Infantry Overhaul for 1212
314 kommentarer
EARL  [ophavsmand] 12. okt. kl. 22:13 
@Mingles Fixed
Mingles 12. okt. kl. 18:11 
its your 2x mod
Mingles 12. okt. kl. 18:07 
game wont start i have checked with your current updates and the game wont start...
notomgis. 2. okt. kl. 5:23 
hey i have something to ask
Mingles 1. okt. kl. 10:03 
also have units that disappeared from roasters been restored?
Mingles 1. okt. kl. 10:00 
besides mods that have mechanics that use your mod what other mods would be affected by your changes, my game wont even start so far with just your mods enabled but I am trying to find stuff i am maybe missing, thanks for all your hard work, cant wait to test out the changes.
Classicsniper00 27. sep. kl. 19:17 
I am not sure if this mod is conflicting with another, but my infantry are dying way too fast. Even Tier 3 vs Tier 1 and lose 80% of the unit. Is this intentional or do I have a bug somewhere? Is it because I'm on hard difficulty?
OfficeSpider 27. sep. kl. 10:54 
@Classicsniper00 oh yeah I didn't update but that was it. Thanks
Classicsniper00 27. sep. kl. 10:52 
@OfficeSpider Not sure if you figured it out yet, but check your Unit Size in the game settings. Cav at 30-40 is usually the medium unit cap
coldwheat 26. sep. kl. 6:10 
Two-handed units movement speed is set to around 20 expect Denmark. This is too slow.
Yasha 11. sep. kl. 4:55 
Hello, I was wondering how do you make the mounted longbowmen and yeoman guard to fire their bow and arrows. When I send them to attack another unit they just stand there and hold their swords. They never use their range weapons.
kinojang 5. sep. kl. 7:41 
Does this mod lift the unit cap limit?
crazylolllllll 29. aug. kl. 13:32 
I am also having a similar problem where enemy units during a siege run away and don't actually fight me
DeathRioter 25. aug. kl. 14:03 
Hello no idea if this is a bug but for some reason when i'm doing a siege battle most of their units run out of the gates and don't defend the settlements.
OfficeSpider 24. aug. kl. 10:57 
Are the unit sizes still accurate to your description?

I;m trying to figure out why my mod stack is causing Cav to be 30-40 men and infantry not much more than 100?
The Booty Connoisseur 20. aug. kl. 13:01 
Hi, great work on the realistic unit mods! I noticed that the two-handed axe infantry from vanilla 1212 have been cut in this. Is this intentional?
EARL  [ophavsmand] 5. aug. kl. 3:09 
TheDukeofSpinach 4. aug. kl. 15:42 
Hey, great mod as always! Just wondering if there is a solution to a few of my problems, I really wish that the unit size could go even higher, but because of the change to units its not possible with this mod, is there any way to get them higher?
Báró Cage 4. aug. kl. 3:09 
damn you really did think about everything
EARL  [ophavsmand] 4. aug. kl. 1:11 
@HarshBDSMmaster5324 In fact, you don't need more animated mods, the animations in this mod are already the best
Báró Cage 3. aug. kl. 10:39 
does it work with extended combat animations?
Saftschluerfer 28. juli kl. 17:18 
idk still working in crusader wars not in atilla itself
Saftschluerfer 28. juli kl. 16:51 
its crashing for me, probably since last 1212 update
EARL  [ophavsmand] 15. juli kl. 1:49 
@VforVendetta The initial unit data is not effective.There are two methods. 1, reduce the unit size by one level in the setting. 2, ignore them and recruit new units
VforVendetta 14. juli kl. 21:06 
why is the unit size still small? The number of unit is far less than in the description. The light infantry still has 120 instead of 230. Please help this is one of my favorite mods
Mingles 14. juli kl. 2:01 
thank you for the wonderful mods
EARL  [ophavsmand] 14. juli kl. 1:36 
@Mingles Thanks a lot for your support.
Mingles 14. juli kl. 1:03 
i understand you are trying to protect yourself from malicious reporting, and I know where you are telling me to look, is 2-3 years not long enough to use your mods? thats the part that confuses me
EARL  [ophavsmand] 14. juli kl. 0:55 
@MinglesYou know what? Some mods were actually taken down due to malicious reports. To protect them, I’ve hidden them all—they’re unsearchable and won’t show up on my profile. Only long-term subscribers who’ve followed my mods can still use them.
Mingles 14. juli kl. 0:50 
thank you, I just found them, last thing your HRE fix only the chinese language version is uploaded not the english version, if that english version is still available please let me know, I appreciate you not de listing your mods.
EARL  [ophavsmand] 14. juli kl. 0:48 
@Mingles "1212AD Earl Self Use" and "Earl's Enhancement Overhaul For 1212"
Mingles 14. juli kl. 0:44 
sorry which collection?
Mingles 14. juli kl. 0:43 
i even went to your page and couldnt find them
EARL  [ophavsmand] 14. juli kl. 0:43 
You can find them in the collection
Mingles 14. juli kl. 0:43 
i cannot seem to find them when i look them up
EARL  [ophavsmand] 14. juli kl. 0:42 
@Mingles They have not been deleted, and subscribed users can use them normally.I hid them so they wouldn't receive malicious reviews and reports.
Mingles 14. juli kl. 0:39 
and if not could you make the files available for download so i can continue to use my old saves...
Mingles 14. juli kl. 0:33 
earl without your abilities mod and your 2x unit mod my saves do not work, are you planning on re uploading them at all?
shutkar92.strelkov 13. juli kl. 21:59 
When should I expect an update? Will work continue on mechanics related to the animation of firearms? Will the main factions of the game be recycled by squad?
shutkar92.strelkov 13. juli kl. 7:45 
I tried it again, and everything works for the thousandth order.
EARL  [ophavsmand] 13. juli kl. 6:51 
@shutkar92.strelkov Close Pike formation?
shutkar92.strelkov 13. juli kl. 6:48 
hello! For the first time I came across such a mistake: the Zaporozhye army and the Donetsk order cannot fire.
EARL  [ophavsmand] 13. juli kl. 6:23 
@stonegodspeed On condition that Tech:Matchlock Design. Recruitment building:T3/T4 Castle or barrack.This is not your problem, thank you for your feedback. I just realized that the culture assigned to Abbsaid by the production team is not Arabic, but Iranian (Persian).I will fix it in the next version
stonegodspeed 12. juli kl. 5:51 
hello, i need some advice here: is there any way to recruit these abbsaid caliphate units : zamburakchi, caliph al-bunduqiyyah, cannon cameleer, zamburak cameller? i unlocked every tech, build every kind of recruitment building, still can't find these units in the rooster
shutkar92.strelkov 11. juli kl. 16:12 
Hi. I've been playing the campaign with your gorgeous honey for a long time, which adds new units to the factions, particularly Russia. I'm wondering if this list will continue to expand, and if Russia will add units consisting of Europeans in its service, as well as units from Lithuania, Mordovia, and Siberia. I'm also curious about whether other factions from the 15th and 16th centuries will have their units expanded.
SD Archer 8. juli kl. 15:17 
I love all the work you've put into these unit overhauls, TY! I was curious if there was a way to tone down the unit speeds though? Units are moving ridiculously fast, like Benny Hill level of comedy going on.
maslov1208 1. juli kl. 11:36 
Постороение маневренаая черепаха не работает и прочее, все построения неподвижные, а как круто идти на штурм с построением с поднятыми щитами
maslov1208 1. juli kl. 11:35 
After your work with the Russian language adaptation, it seems to be working fine. Is it possible to adapt this mod?
EnumaEllis 30. juni kl. 16:40 
Do you have time for a compatch then? I think they are the only few 1212 additional unit mods that have the cool factor for late game campaigns. Plus their high armor makes them last longer, so longer combat.