RimWorld

RimWorld

SocialWealth
15 kommentarer
Lemniscate_Mike 10. aug. kl. 10:16 
Thanks, mate!
Taggerung  [ophavsmand] 10. aug. kl. 9:12 
no that's just a mistake my end, sorry about that one sec
Lemniscate_Mike 10. aug. kl. 5:48 
I'm getting an error about loading Taggerung_Grignr_Hats tectures.
I have no mods adding that hat.

Does this have a dependency with that mod hidden somewhere?
Taggerung  [ophavsmand] 16. juli kl. 18:40 
Yep it’s on the list
ramil319 16. juli kl. 8:43 
Hello, are you planning to update the mods?
Taggerung  [ophavsmand] 28. dec. 2024 kl. 3:53 
Wealth based
gravy 28. dec. 2024 kl. 3:30 
does the gilded revolver increase damage based off current wealth? or is it just a flat stat increase over the base revolver?
sᴇᴠɴᴄᴇ 3. juli 2024 kl. 22:34 
We're rich!
Taggerung  [ophavsmand] 8. juni 2024 kl. 6:51 
Every string in the mod is already a translation key and can be easily translated with one exception which I've just fixed. There is indeed only the one key file, it's not a big mod :lunar2019laughingpig:

PRs always welcome on the Github so if someone want to add a translation directly I'd happily credit them.
苍白而蔷薇 8. juni 2024 kl. 0:35 
machine translation
Can you provide translated text for others to translate? Currently, there seems to be only one key folder available~
Simbach Vazo 17. feb. 2024 kl. 11:04 
We're rich!
Element 1. feb. 2024 kl. 21:37 
never made sense why the random pawn I "borrowed" didn't want to join my ultra-tech faction with like antimatter production and nukes
RelaxItsJustAGame 28. jan. 2024 kl. 9:59 
Cool idea for a mod. Feels like this mechanic should be in base game.
Taggerung  [ophavsmand] 28. jan. 2024 kl. 5:14 
With difficulty. It’s very hard to shun wealth completely but it can be done, nudists help, avoid claiming anything on the map, avoiding possessions until you need them, don’t pre stockpile, small colony, play it more like an rpg in a way.

As threats scale with wealth anyway you’ll naturally have easier threats if poor. You can also have possessions briefly then give them away.

That said you’ll be at a mood neutral until you’re quite rich anyway, it disincentives you building stuff out of gold but you can have a reasonable colony at the default levels. If you need more headroom (or more of a challenge) you can always adjust neutral wealth in the settings. Eg if you set it to 1 million, having a settlement under 1 mill is easy and keeping it under 20% of a mill for the highest bonus is also pretty easy.
Krazyfan1 27. jan. 2024 kl. 22:48 
Neat.
how would an ideology that shuns wealth work?