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Plop down habitats in systems with 15+ major orbitals and enjoy your newest knights outpost
Thanks a lot for the quick implementation!!!
I love Knights of the toxic god but didnt know they had this orbital xd. I made an extra option for people with the origin and the relic. Pls tell me if this doesnt work.
Btw, is there any chance you could add a custom edict for empires that have the "Knights of the toxic god" origin from toxoids DLC ?
To explain, the origin starts you with a special habitat and along the origins questline you can get an artifact that allows the specialisation of additional habitats.
This also gives you a new type of orbital for these habitats called a "Demesne Outpost", which works as a major orbital with extra stuff.
Since these can only be built in systems with the special habitats, maybe a second planetary decision could work here ?
@just a person ? Ye, I expected this issue. Basically your combined discount of megastructure cost and habitat cost was over -100%. I've added some more line to address this issue. Now you can never go over -90% cost reduction, like in vanilla. Not sure if this fixes everything but its a good start. So if something else doesnt work as intended, dont forget to comment.
So I could click this and all Major/Minor orbitals got built galaxy wide?
This mod works perfectly fine in vanilla and if you use some larger game or habitat orverhauls you need to give me some mod names.
Seems like like they changed placement rules and forgot the deposit which shows the total possible orbitals in the system. Well this mod just copies the placement rules, so the deposit will sometimes show 7/6 major orbitals.
Only implements manual building of orbitals