安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I think the OP version is just to decrease the production to 50 (-66%).
Srry for bringing in math.
NOTE: the image is out of data, the production is actually 150 (Someone correct me if I'm wrong)
Well, there's no point in making a bunch of missiles when you can just make another missile crusier (Aluminum comes relatively easily given the crazy amount of alumium a mine gives you and the recycling center) although it hurts your GTP, two missile crusier out preforms a missile crusier loaded with 3 guilded missiles (two crusiers 425+425=850 a crusier and three missiles 425 + 150*3 = 875) since you don't have to keep running back to reload and you can't shoot three hits per round unless you have a crazy missile transportation system, PLUS that one missile crusier could be mauled by a few subs destroying the missiles in it, whereas when they destroy the crusier, you other crusier can do bloody work to one of the subs.
I have a mod that makes the missile crusier stronger tho.
Idk, I would try it on a mule game
ty
Also you think this would work for a multi match? As in it won't crash the match? in my co-op match we just got to the midevil era, you think it would be fine then for when we unlock this?