安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






"I pray for you, so that you shall surely break."
"Before anyone else, you...shan't pardon me."
cant have sex
Move #5: Wing Clap – A normal move that becomes active whilst Micheals feet are no longer touching the ground. This move will smack the opponent while they are within a 75° cone in front of Micheal, the distance is up to you. The speed should be relatively fast but nothing crazy.
I'll make more ideas soon if you end up liking these.
Move #1: Anti Air – A normal section move that uses one of the wings to attack at a 30 or 45° angle, ment to hit your opponent at an angle whilst they are in the air.
Move #2: Wing Sweep – A normal section move that is a bit faster than the neutral wing attack, it makes the area in front of and below his feet an area you can take damage. You can either use a wing for the animation or that cool energy stuff.
Move #3: Wing Faint – A normal section move that works like the back slash move Cowboy has but instead of just going backwards it also goes right back to where Micheal was previously. This move would have a sweet spot where he was immune to any hitboxes and the entire time the arch Michel makes above him will also do damage.